6th Venom@Posted: Wed Sep 06, 2006 1:34 am    Post subject: Multimaterials Textures & Der_ton MD5 exporter.: Hi, i want to know if there is a "fix" to this problem:

When i make a model into Max using multimaterials material (multi/sub-object), then exporting it with the Der_ton's MD5 exporter V0.92, i always got to replace (re-put, re-place) textures in the right order.
I mean if i export a model of a green ball on a red cube on a blue pyramide, my MD5mesh will be a blue ball on a green cube on a red pyramide (or anything else) 8/10 times. Sad

I noticed it's not an alphabetic issue, but maybe an "old age" elements INTO the model exported. something like "you modelled head first, so i export it first, then you add a torso, so the torso will be the second, etc...", or maybe i'm totally wrong, an that's something else. Rolling Eyes

It's not a big problem, cause i put manually materials at right places in the md5mesh, but, you know...

Do you got this problem? Is it solvable? Did i miss a tuts on this?
Thanks in advance. Very Happy
_________________
I just wanna make something not made...



der_ton@Posted: Thu Sep 07, 2006 9:54 pm    Post subject: : Your observation is correct, obihb reported this bug too and I looked into it but didn't find the reason why MaxScript doesn't get the actual mapping of materials and material numbers. Sorry there is no fix that I knew of at the time I investigated this.
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Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5



6th Venom@Posted: Thu Sep 07, 2006 9:59 pm    Post subject: : Thanks for reply der_ton, like i said before, it's not a "critical" bug, 1 minute for search & re-order them is not a crime... Wink
_________________
I just wanna make something not made...



obihb@Posted: Fri Sep 08, 2006 9:07 pm    Post subject: : Just jumping in here but, the last exporter I got did fix the problem for me. Not sure if you might have an older one or maybe it was just lucky?.. Smile
_________________
Obi-Wan



der_ton@Posted: Fri Sep 08, 2006 9:44 pm    Post subject: : Obihb, can you please send me your version of the exporter? I remember back then I tried something out and let you test it to see if it works for you, but I think I don't have that anymore.
_________________
Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5



6th Venom@Posted: Fri Sep 08, 2006 9:53 pm    Post subject: : That's a good news. Wink
_________________
I just wanna make something not made...



6th Venom@Posted: Wed Sep 06, 2006 1:34 am    Post subject: Multimaterials Textures & Der_ton MD5 exporter.: Hi, i want to know if there is a "fix" to this problem:

When i make a model into Max using multimaterials material (multi/sub-object), then exporting it with the Der_ton's MD5 exporter V0.92, i always got to replace (re-put, re-place) textures in the right order.
I mean if i export a model of a green ball on a red cube on a blue pyramide, my MD5mesh will be a blue ball on a green cube on a red pyramide (or anything else) 8/10 times. Sad

I noticed it's not an alphabetic issue, but maybe an "old age" elements INTO the model exported. something like "you modelled head first, so i export it first, then you add a torso, so the torso will be the second, etc...", or maybe i'm totally wrong, an that's something else. Rolling Eyes

It's not a big problem, cause i put manually materials at right places in the md5mesh, but, you know...

Do you got this problem? Is it solvable? Did i miss a tuts on this?
Thanks in advance. Very Happy
_________________
I just wanna make something not made...



der_ton@Posted: Thu Sep 07, 2006 9:54 pm    Post subject: : Your observation is correct, obihb reported this bug too and I looked into it but didn't find the reason why MaxScript doesn't get the actual mapping of materials and material numbers. Sorry there is no fix that I knew of at the time I investigated this.
_________________
Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5



6th Venom@Posted: Thu Sep 07, 2006 9:59 pm    Post subject: : Thanks for reply der_ton, like i said before, it's not a "critical" bug, 1 minute for search & re-order them is not a crime... Wink
_________________
I just wanna make something not made...



obihb@Posted: Fri Sep 08, 2006 9:07 pm    Post subject: : Just jumping in here but, the last exporter I got did fix the problem for me. Not sure if you might have an older one or maybe it was just lucky?.. Smile
_________________
Obi-Wan



der_ton@Posted: Fri Sep 08, 2006 9:44 pm    Post subject: : Obihb, can you please send me your version of the exporter? I remember back then I tried something out and let you test it to see if it works for you, but I think I don't have that anymore.
_________________
Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5



6th Venom@Posted: Fri Sep 08, 2006 9:53 pm    Post subject: : That's a good news. Wink
_________________
I just wanna make something not made...