rggg@Posted: Tue Sep 19, 2006 5:02 am :
I am using 3dsmax's IGame interface to create a file-export plugin.
However, when I export the skin-modifier,
I use IGameSkin::GetNumOfSkinnedVerts() method of which returned value is much greater than the number of vertices of the model mesh in order to retrieve the number of vertices effected by bones.
This confuses me, why aren't they equal to others?
Please help me. Thank you in advance.