dirk@Posted: Fri Oct 13, 2006 7:13 am :
:?:
hi,
i hope anyone can hlep me, i´ve startet in the last days to take a short look in the engine.

now i tryd to create from my maya meshes - md5 files, used by the doom3 md5 converter, so i made a simply def file, fixedthe reg and so on ... bla bla bla

but everytime, also by using a very simply geo like a cube, i got back a md5 file, but without any mesh inof, only the vector of the joint?!?




export test {
options -prefix piv
mesh models/tests/mountain_ma.ma -dest models/tests/mountain

}

model terra {
mesh models/tests/mountain.md5mesh


entityDef tera {
"editor_color" "1 1 1"
"editor_mins" "0 0 0"
"editor_maxs" "0 0 0"

"spawnclass" "static"
"model" "terra"


// "combatModel" "1"
// "bleed" "1"
0
}

thanX a lot for help
:)



dirk@Posted: Fri Oct 13, 2006 7:50 am :
im using maya 4, so maybe this is the problem?

but another question more sorry, is it possible to set individual the path to the model environment paths (in the editor)?

i have not enough free space on my hd to expand the pk files?!? if this is the problem.

greetz
d



dirk@Posted: Fri Oct 13, 2006 7:13 am :
:?:
hi,
i hope anyone can hlep me, i´ve startet in the last days to take a short look in the engine.

now i tryd to create from my maya meshes - md5 files, used by the doom3 md5 converter, so i made a simply def file, fixedthe reg and so on ... bla bla bla

but everytime, also by using a very simply geo like a cube, i got back a md5 file, but without any mesh inof, only the vector of the joint?!?




export test {
options -prefix piv
mesh models/tests/mountain_ma.ma -dest models/tests/mountain

}

model terra {
mesh models/tests/mountain.md5mesh


entityDef tera {
"editor_color" "1 1 1"
"editor_mins" "0 0 0"
"editor_maxs" "0 0 0"

"spawnclass" "static"
"model" "terra"


// "combatModel" "1"
// "bleed" "1"
0
}

thanX a lot for help
:)



dirk@Posted: Fri Oct 13, 2006 7:50 am :
im using maya 4, so maybe this is the problem?

but another question more sorry, is it possible to set individual the path to the model environment paths (in the editor)?

i have not enough free space on my hd to expand the pk files?!? if this is the problem.

greetz
d