
hi,
i hope anyone can hlep me, i´ve startet in the last days to take a short look in the engine.
now i tryd to create from my maya meshes - md5 files, used by the doom3 md5 converter, so i made a simply def file, fixedthe reg and so on ... bla bla bla
but everytime, also by using a very simply geo like a cube, i got back a md5 file, but without any mesh inof, only the vector of the joint?!?
export test {
options -prefix piv
mesh models/tests/mountain_ma.ma -dest models/tests/mountain
}
model terra {
mesh models/tests/mountain.md5mesh
entityDef tera {
"editor_color" "1 1 1"
"editor_mins" "0 0 0"
"editor_maxs" "0 0 0"
"spawnclass" "static"
"model" "terra"
// "combatModel" "1"
// "bleed" "1"
0
}
thanX a lot for help


hi,
i hope anyone can hlep me, i´ve startet in the last days to take a short look in the engine.
now i tryd to create from my maya meshes - md5 files, used by the doom3 md5 converter, so i made a simply def file, fixedthe reg and so on ... bla bla bla
but everytime, also by using a very simply geo like a cube, i got back a md5 file, but without any mesh inof, only the vector of the joint?!?
export test {
options -prefix piv
mesh models/tests/mountain_ma.ma -dest models/tests/mountain
}
model terra {
mesh models/tests/mountain.md5mesh
entityDef tera {
"editor_color" "1 1 1"
"editor_mins" "0 0 0"
"editor_maxs" "0 0 0"
"spawnclass" "static"
"model" "terra"
// "combatModel" "1"
// "bleed" "1"
0
}
thanX a lot for help
