mikebart@Posted: Fri Nov 10, 2006 1:24 pm :
Ive been pulling my hair out tring to render 'alpha channels' through the 'projection modifier' in 3dsmax8, I need to render diffuse textures from 'high poly models' which have some alpha channeled materials within the 'high poly models'.

I realy need to know if this is possible, or if someone out there has tried and failed like I have, then atleast I can move on and get on with my life.



6th Venom@Posted: Fri Nov 10, 2006 7:46 pm :
I think you don't need to render a special alpha channel, cause when you export/render your diffuse, it already contain an alpha channel/layer.



mikebart@Posted: Fri Nov 10, 2006 10:59 pm :
Im not trying to render an alpha channel as the final render, im trying to render geometry with alpha channels applied to them

Image

The stones are high poly 3d models in 3dsmax8, the mortar is made up of 3 overlayed alpha channeled textures creating the illusion of blending between the stones and mortar, if you look closely at the closup shot you should see what i mean, problem is; I cant get the 'projection modifier' to project alpha channels, it seems to only render geometry, which is fine if im only using it to render normal maps but rendering alphas for the diffuse would be a great advantage. There's got to be a way to render alpha channels using the 'projection modifier'.
If anyones got any ideas I'd realy like to hear them



6th Venom@Posted: Sat Nov 11, 2006 1:57 am :
Can you post the result diffuse map you obtain if you project directly your Hipoly_bricks+mortar_layer1+mortar_layer2+mortar_layer3 on a rectangle patch?



obihb@Posted: Sat Nov 11, 2006 9:35 am :
According to my own tests I also think it's not possible to render alpha in render to texture.

I've actually spent alot of time on this in the past, very recently and there really seems to be no way to make it render the alpha. I ended up render it multiple times with the various layers of alpa and do the alpha blend in PS. This method sucks but Max doesn't seem to have a way to do it.



6th Venom@Posted: Sat Nov 11, 2006 12:32 pm :
Oki doki, you saved us a lot of time. :wink:



mikebart@Posted: Sat Nov 11, 2006 2:22 pm :
thanks ohihb, I think that pretty much confirms that it cant be done hopefully discreet fixes this in future versions, or a plugin perhaps. Ive posted on a few modeling specific forums and couldnt find out anything else about it, it would be a handy feature for rendering diffuse maps though.



mikebart@Posted: Fri Nov 10, 2006 1:24 pm    Post subject: Projection and alpha channels: Ive been pulling my hair out tring to render 'alpha channels' through the 'projection modifier' in 3dsmax8, I need to render diffuse textures from 'high poly models' which have some alpha channeled materials within the 'high poly models'.

I realy need to know if this is possible, or if someone out there has tried and failed like I have, then atleast I can move on and get on with my life.
_________________
Tutorial; Baking Multiple Maps in 3dsmax8.



6th Venom@Posted: Fri Nov 10, 2006 7:46 pm    Post subject: : I think you don't need to render a special alpha channel, cause when you export/render your diffuse, it already contain an alpha channel/layer.


mikebart@Posted: Fri Nov 10, 2006 10:59 pm    Post subject: : Im not trying to render an alpha channel as the final render, im trying to render geometry with alpha channels applied to them



The stones are high poly 3d models in 3dsmax8, the mortar is made up of 3 overlayed alpha channeled textures creating the illusion of blending between the stones and mortar, if you look closely at the closup shot you should see what i mean, problem is; I cant get the 'projection modifier' to project alpha channels, it seems to only render geometry, which is fine if im only using it to render normal maps but rendering alphas for the diffuse would be a great advantage. There's got to be a way to render alpha channels using the 'projection modifier'.
If anyones got any ideas I'd realy like to hear them
_________________
Tutorial; Baking Multiple Maps in 3dsmax8.



6th Venom@Posted: Sat Nov 11, 2006 1:57 am    Post subject: : Can you post the result diffuse map you obtain if you project directly your Hipoly_bricks+mortar_layer1+mortar_layer2+mortar_layer3 on a rectangle patch?


obihb@Posted: Sat Nov 11, 2006 9:35 am    Post subject: : According to my own tests I also think it's not possible to render alpha in render to texture.

I've actually spent alot of time on this in the past, very recently and there really seems to be no way to make it render the alpha. I ended up render it multiple times with the various layers of alpa and do the alpha blend in PS. This method sucks but Max doesn't seem to have a way to do it.
_________________
Obi-Wan



6th Venom@Posted: Sat Nov 11, 2006 12:32 pm    Post subject: : Oki doki, you saved us a lot of time. Wink


mikebart@Posted: Sat Nov 11, 2006 2:22 pm    Post subject: : thanks ohihb, I think that pretty much confirms that it cant be done hopefully discreet fixes this in future versions, or a plugin perhaps. Ive posted on a few modeling specific forums and couldnt find out anything else about it, it would be a handy feature for rendering diffuse maps though.
_________________
Tutorial; Baking Multiple Maps in 3dsmax8.