Phill@Posted: Tue Nov 21, 2006 5:30 pm :
Edit:

My professor and his friend put one together written in MEL: http://scripts.zbufferstudios.com/

Check his main site out, too: http://www.zbufferstudios.com

:)


I had been using Maya 7.0, and all had been going well with the handful of ASE export utilities. However, my university upgraded to 8.0 and I decided to purchase my own copy as well--which I now feel dumb for doing, because I had 7.0 installed--now I feel a little S.O.L.

I've been searching the the forums and google for a replacement export, but everything is for Maya 7.0.

Does anyone know of a work-around for these plugins, or is there some plugin already made for exporting ASE or LWO files? That's the only two static mesh formats I know Doom 3 understands.

Can anyone help me out here?



jamerio@Posted: Sat Jan 20, 2007 12:01 pm :
Then just revert back to Maya x. If you have the latest license for Maya 8 then morally I see nothing wrong with downloading an earlier version for purpose of work flow.

Ask some of the people on these forums where they got theirs from.



Phill@Posted: Tue Nov 21, 2006 5:30 pm :
Edit:

My professor and his friend put one together written in MEL: http://scripts.zbufferstudios.com/

Check his main site out, too: http://www.zbufferstudios.com

:)


I had been using Maya 7.0, and all had been going well with the handful of ASE export utilities. However, my university upgraded to 8.0 and I decided to purchase my own copy as well--which I now feel dumb for doing, because I had 7.0 installed--now I feel a little S.O.L.

I've been searching the the forums and google for a replacement export, but everything is for Maya 7.0.

Does anyone know of a work-around for these plugins, or is there some plugin already made for exporting ASE or LWO files? That's the only two static mesh formats I know Doom 3 understands.

Can anyone help me out here?



jamerio@Posted: Sat Jan 20, 2007 12:01 pm :
Then just revert back to Maya x. If you have the latest license for Maya 8 then morally I see nothing wrong with downloading an earlier version for purpose of work flow.

Ask some of the people on these forums where they got theirs from.



Phill@Posted: Tue Nov 21, 2006 5:30 pm :
Edit:

My professor and his friend put one together written in MEL: http://scripts.zbufferstudios.com/

Check his main site out, too: http://www.zbufferstudios.com

:)


I had been using Maya 7.0, and all had been going well with the handful of ASE export utilities. However, my university upgraded to 8.0 and I decided to purchase my own copy as well--which I now feel dumb for doing, because I had 7.0 installed--now I feel a little S.O.L.

I've been searching the the forums and google for a replacement export, but everything is for Maya 7.0.

Does anyone know of a work-around for these plugins, or is there some plugin already made for exporting ASE or LWO files? That's the only two static mesh formats I know Doom 3 understands.

Can anyone help me out here?



jamerio@Posted: Sat Jan 20, 2007 12:01 pm :
Then just revert back to Maya x. If you have the latest license for Maya 8 then morally I see nothing wrong with downloading an earlier version for purpose of work flow.

Ask some of the people on these forums where they got theirs from.



Phill@Posted: Tue Nov 21, 2006 5:30 pm :
Edit:

My professor and his friend put one together written in MEL: http://scripts.zbufferstudios.com/

Check his main site out, too: http://www.zbufferstudios.com

:)


I had been using Maya 7.0, and all had been going well with the handful of ASE export utilities. However, my university upgraded to 8.0 and I decided to purchase my own copy as well--which I now feel dumb for doing, because I had 7.0 installed--now I feel a little S.O.L.

I've been searching the the forums and google for a replacement export, but everything is for Maya 7.0.

Does anyone know of a work-around for these plugins, or is there some plugin already made for exporting ASE or LWO files? That's the only two static mesh formats I know Doom 3 understands.

Can anyone help me out here?



jamerio@Posted: Sat Jan 20, 2007 12:01 pm :
Then just revert back to Maya x. If you have the latest license for Maya 8 then morally I see nothing wrong with downloading an earlier version for purpose of work flow.

Ask some of the people on these forums where they got theirs from.



Phill@Posted: Tue Nov 21, 2006 5:30 pm :
Edit:

My professor and his friend put one together written in MEL: http://scripts.zbufferstudios.com/

Check his main site out, too: http://www.zbufferstudios.com

:)


I had been using Maya 7.0, and all had been going well with the handful of ASE export utilities. However, my university upgraded to 8.0 and I decided to purchase my own copy as well--which I now feel dumb for doing, because I had 7.0 installed--now I feel a little S.O.L.

I've been searching the the forums and google for a replacement export, but everything is for Maya 7.0.

Does anyone know of a work-around for these plugins, or is there some plugin already made for exporting ASE or LWO files? That's the only two static mesh formats I know Doom 3 understands.

Can anyone help me out here?



jamerio@Posted: Sat Jan 20, 2007 12:01 pm :
Then just revert back to Maya x. If you have the latest license for Maya 8 then morally I see nothing wrong with downloading an earlier version for purpose of work flow.

Ask some of the people on these forums where they got theirs from.



Phill@Posted: Tue Nov 21, 2006 5:30 pm :
Edit:

My professor and his friend put one together written in MEL: http://scripts.zbufferstudios.com/

Check his main site out, too: http://www.zbufferstudios.com

:)


I had been using Maya 7.0, and all had been going well with the handful of ASE export utilities. However, my university upgraded to 8.0 and I decided to purchase my own copy as well--which I now feel dumb for doing, because I had 7.0 installed--now I feel a little S.O.L.

I've been searching the the forums and google for a replacement export, but everything is for Maya 7.0.

Does anyone know of a work-around for these plugins, or is there some plugin already made for exporting ASE or LWO files? That's the only two static mesh formats I know Doom 3 understands.

Can anyone help me out here?



jamerio@Posted: Sat Jan 20, 2007 12:01 pm :
Then just revert back to Maya x. If you have the latest license for Maya 8 then morally I see nothing wrong with downloading an earlier version for purpose of work flow.

Ask some of the people on these forums where they got theirs from.



Phill@Posted: Tue Nov 21, 2006 5:30 pm :
Edit:

My professor and his friend put one together written in MEL: http://scripts.zbufferstudios.com/

Check his main site out, too: http://www.zbufferstudios.com

:)


I had been using Maya 7.0, and all had been going well with the handful of ASE export utilities. However, my university upgraded to 8.0 and I decided to purchase my own copy as well--which I now feel dumb for doing, because I had 7.0 installed--now I feel a little S.O.L.

I've been searching the the forums and google for a replacement export, but everything is for Maya 7.0.

Does anyone know of a work-around for these plugins, or is there some plugin already made for exporting ASE or LWO files? That's the only two static mesh formats I know Doom 3 understands.

Can anyone help me out here?



jamerio@Posted: Sat Jan 20, 2007 12:01 pm :
Then just revert back to Maya x. If you have the latest license for Maya 8 then morally I see nothing wrong with downloading an earlier version for purpose of work flow.

Ask some of the people on these forums where they got theirs from.