Code: |
entityDef func_plat {
"editor_color" "0 .5 .8" "editor_mins" "?" "editor_maxs" "?" "editor_mover" "1" "editor_usage" "Standard Quake-style platform." "editor_bool no_touch" "the plat should not be triggered by the player touching it, only by another trigger." "editor_var lip" "protrusion above rest position." "editor_var height" "total height of movement, defaults to model height." "editor_var speed" "speed to move up and down at." "editor_var dmg" "damage to inflict when blocked." "editor_snd snd_open" "sound to play when opening." "editor_snd snd_close" "sound to play when closing." "editor_snd snd_opened" "looping sound for it's opened state." "spawnclass" "idPlat" "no_touch" "0" "lip" "8" "speed" "200" "dmg" "2" } |