motorsep@Posted: Mon Jan 08, 2007 4:34 pm :
Is there any working MD5 exporters for MAX that would export scene that contains multiple meshes to MD5 files?
Der-Ton's exporter works fine for single mesh only :(
I have model that splited on pieces (body, helmet, face, shoulders pads, weapon, etc.) and it's already rigged and animated. I need to export it to MD5, but der_ton's exporter fails to do so :( And I can't have single mesh due to specific work flow.
Thanks.



6th Venom@Posted: Mon Jan 08, 2007 5:20 pm :
I think there is another one that do it, but as far as i can remember, you can only export 1 standard material (no multi materials) with it, can't remember the name...

You should definitivly rework your model, just "attach" all members to the body, and reskin it to your animated bones.



der_ton@Posted: Mon Jan 08, 2007 5:22 pm :
Berserker's exporter is what you're looking for (linked to in the tools sticky thread in the Modeling&Animation subforum):
http://www.doom3world.org/phpbb2/viewtopic.php?t=4618



motorsep@Posted: Mon Jan 08, 2007 5:40 pm :
Thanks guys!

der_ton,
Can you general MD5 exporter export animated flag (cloth simulation in both MAX or/and Blender) to MD5 even if flag has no bones?



der_ton@Posted: Mon Jan 08, 2007 6:51 pm :
motorsep wrote:
Can you general MD5 exporter export animated flag (cloth simulation in both MAX or/and Blender) to MD5 even if flag has no bones?

Yes, that's what it is about, animations that don't use bones but any method.
It only exists for 3dsmax, by the way.