RedRanger666@Posted: Thu Feb 01, 2007 1:15 am :
1. When i was tring to run bsp for my map it would freeze and id have to go to task manager to quit out, it happens everytime....

2.When ever im playing quake 4(my map) i look up and theres a green box where the light is coming from just like in the editor.



rich_is_bored@Posted: Thu Feb 01, 2007 7:02 am :
I'd suggest trying to compile but instead of ending the task when your system appears to freeze up, let it run for 20 or 30 minutes just to be sure it actually is locking up.

I would assume that the problem you see in game is related to the fact that you aren't finishing the compile process.



RedRanger666@Posted: Tue May 01, 2007 6:53 am :
Hey its me agian back with more questions.

I got a proplem in my map where some walls have dissapered but there still there just some how invinsible.



rich_is_bored@Posted: Tue May 01, 2007 12:51 pm :
Delete your CM and PROC files and recompile.



hotwheeler@Posted: Tue Oct 16, 2007 5:11 am :
I have had that happen in my maps aswell. a couple of obvious things could cause it ...first, I noticed that whenever that happened, it was iether where two brushes touched, or the invisibility was "projected" (in a way ) onto the wall behind. and the invisible wall (or partially invisible) was caused by a nearby light source.if you follow the angle of the missing texture, in various directions... it may lead you to the culprit . Triangles develop in the map wheather we see them or not... a light at certain angles to an inner corner , or some brushwork (ie: 2 brushes should be touching, and aren't) for instance. I made a piped radiator with 10 louvered pieces of metal plate on it high up on a wall, illuminated it with a light source, and it created some pretty awsome shadows. Looked very cool, until I tested it... all of the edges of the plates were gone, it looked like they were made with patches!, wasn't so bad except for the wall behind it flickering -it was there... then not there. very wierd.
I found that if I DELETE the offending brush (es), and light (s), and rebuild , the problem was gone. I also found that trying to "cover up" the problem like.... with more brushes, leads to a total mess.
Light it with as few lights as possible, (* make your shadows intentional , and they wont be your enemy )
and keep your light volumes to a moderate size if they are near adjoining brushes. (my own mental note is : if its gonna screw up my map, I'll find a safer way to build it)
overlapping brushes (z-fighting) can cause undesireable results as well as oversized light volumes (interacting with other oversized light volumes)
another mental note for me is I'm building everything in this map, shadows too.
-this hasn't happened since.
anyway, i"m done now... hope this helps you.
-hotwheeler :P



RedRanger666@Posted: Thu Feb 01, 2007 1:15 am :
1. When i was tring to run bsp for my map it would freeze and id have to go to task manager to quit out, it happens everytime....

2.When ever im playing quake 4(my map) i look up and theres a green box where the light is coming from just like in the editor.



rich_is_bored@Posted: Thu Feb 01, 2007 7:02 am :
I'd suggest trying to compile but instead of ending the task when your system appears to freeze up, let it run for 20 or 30 minutes just to be sure it actually is locking up.

I would assume that the problem you see in game is related to the fact that you aren't finishing the compile process.



RedRanger666@Posted: Tue May 01, 2007 6:53 am :
Hey its me agian back with more questions.

I got a proplem in my map where some walls have dissapered but there still there just some how invinsible.



rich_is_bored@Posted: Tue May 01, 2007 12:51 pm :
Delete your CM and PROC files and recompile.



hotwheeler@Posted: Tue Oct 16, 2007 5:11 am :
I have had that happen in my maps aswell. a couple of obvious things could cause it ...first, I noticed that whenever that happened, it was iether where two brushes touched, or the invisibility was "projected" (in a way ) onto the wall behind. and the invisible wall (or partially invisible) was caused by a nearby light source.if you follow the angle of the missing texture, in various directions... it may lead you to the culprit . Triangles develop in the map wheather we see them or not... a light at certain angles to an inner corner , or some brushwork (ie: 2 brushes should be touching, and aren't) for instance. I made a piped radiator with 10 louvered pieces of metal plate on it high up on a wall, illuminated it with a light source, and it created some pretty awsome shadows. Looked very cool, until I tested it... all of the edges of the plates were gone, it looked like they were made with patches!, wasn't so bad except for the wall behind it flickering -it was there... then not there. very wierd.
I found that if I DELETE the offending brush (es), and light (s), and rebuild , the problem was gone. I also found that trying to "cover up" the problem like.... with more brushes, leads to a total mess.
Light it with as few lights as possible, (* make your shadows intentional , and they wont be your enemy )
and keep your light volumes to a moderate size if they are near adjoining brushes. (my own mental note is : if its gonna screw up my map, I'll find a safer way to build it)
overlapping brushes (z-fighting) can cause undesireable results as well as oversized light volumes (interacting with other oversized light volumes)
another mental note for me is I'm building everything in this map, shadows too.
-this hasn't happened since.
anyway, i"m done now... hope this helps you.
-hotwheeler :P



RedRanger666@Posted: Thu Feb 01, 2007 1:15 am :
1. When i was tring to run bsp for my map it would freeze and id have to go to task manager to quit out, it happens everytime....

2.When ever im playing quake 4(my map) i look up and theres a green box where the light is coming from just like in the editor.



rich_is_bored@Posted: Thu Feb 01, 2007 7:02 am :
I'd suggest trying to compile but instead of ending the task when your system appears to freeze up, let it run for 20 or 30 minutes just to be sure it actually is locking up.

I would assume that the problem you see in game is related to the fact that you aren't finishing the compile process.



RedRanger666@Posted: Tue May 01, 2007 6:53 am :
Hey its me agian back with more questions.

I got a proplem in my map where some walls have dissapered but there still there just some how invinsible.



rich_is_bored@Posted: Tue May 01, 2007 12:51 pm :
Delete your CM and PROC files and recompile.



hotwheeler@Posted: Tue Oct 16, 2007 5:11 am :
I have had that happen in my maps aswell. a couple of obvious things could cause it ...first, I noticed that whenever that happened, it was iether where two brushes touched, or the invisibility was "projected" (in a way ) onto the wall behind. and the invisible wall (or partially invisible) was caused by a nearby light source.if you follow the angle of the missing texture, in various directions... it may lead you to the culprit . Triangles develop in the map wheather we see them or not... a light at certain angles to an inner corner , or some brushwork (ie: 2 brushes should be touching, and aren't) for instance. I made a piped radiator with 10 louvered pieces of metal plate on it high up on a wall, illuminated it with a light source, and it created some pretty awsome shadows. Looked very cool, until I tested it... all of the edges of the plates were gone, it looked like they were made with patches!, wasn't so bad except for the wall behind it flickering -it was there... then not there. very wierd.
I found that if I DELETE the offending brush (es), and light (s), and rebuild , the problem was gone. I also found that trying to "cover up" the problem like.... with more brushes, leads to a total mess.
Light it with as few lights as possible, (* make your shadows intentional , and they wont be your enemy )
and keep your light volumes to a moderate size if they are near adjoining brushes. (my own mental note is : if its gonna screw up my map, I'll find a safer way to build it)
overlapping brushes (z-fighting) can cause undesireable results as well as oversized light volumes (interacting with other oversized light volumes)
another mental note for me is I'm building everything in this map, shadows too.
-this hasn't happened since.
anyway, i"m done now... hope this helps you.
-hotwheeler :P