Furaeon@Posted: Sun Feb 11, 2007 4:13 am : I'm working on a quickie model for a two-handed sword, and I'm having abit of trouble figuring out how to model the blade:

Any ideas? Tried some box modeling, but it turned into far more trouble than i'd have liked. Any help would be appreciated.
Jack Rammsdell@Posted: Sun Feb 11, 2007 6:14 am : trace with a line tool, extrude, convert to editable poly, Quickslice, and slice the polys needed for the bend.
edit- I think theres a better way to do it, I haven't done this before but you can create meshes out of nurb splines.
BNA!@Posted: Sun Feb 11, 2007 9:14 am : Yepp - spline modelling would a good way to go.
Lumpengnom@Posted: Sun Feb 11, 2007 11:42 am : Personally i´d box model or PBP it. Where´s the problem?
Lumpengnom@Posted: Sun Feb 11, 2007 12:44 pm : The mesh should look something like this:

Furaeon@Posted: Sun Feb 11, 2007 4:13 am : I'm working on a quickie model for a two-handed sword, and I'm having abit of trouble figuring out how to model the blade:

Any ideas? Tried some box modeling, but it turned into far more trouble than i'd have liked. Any help would be appreciated.
Jack Rammsdell@Posted: Sun Feb 11, 2007 6:14 am : trace with a line tool, extrude, convert to editable poly, Quickslice, and slice the polys needed for the bend.
edit- I think theres a better way to do it, I haven't done this before but you can create meshes out of nurb splines.
BNA!@Posted: Sun Feb 11, 2007 9:14 am : Yepp - spline modelling would a good way to go.
Lumpengnom@Posted: Sun Feb 11, 2007 11:42 am : Personally i´d box model or PBP it. Where´s the problem?
Lumpengnom@Posted: Sun Feb 11, 2007 12:44 pm : The mesh should look something like this:
