phooks@Posted: Sun Apr 08, 2007 9:36 pm :
FIrst of all: I am a noob to the extent that I cannot make a simple projectile to show properly in Quake IV.

Ok, I am trying to create a new projectile. Instead of starting from scratch, I have created a new mod directory, and I am using the grenade projectile as a base (w_grenade.lwo).

Originally I thought that by simply pressing F5 and changing the name of the surface of my new model to the one used by the grenade (models/weapons/grenadelauncher/w_grenade), I would have more than enough.

Of course, the model is showing in Quake IV, but of course, there is no way that the texture is showing properly. If I am not mistaken, this has to do with the UV texture created for w_grenade.lwo, which is not present when I create a new projectile from scratch.

My question is, do you know a tutorial that would simply explain how to import/create an UV texture to work with my model? I've seen lots of tutorials about UV creation but all of them seem to be overkill...

I just want to grab the UV texture used in w_grenade.lwo and somehow "paste it" in the new projectile I have created, if that is somehow possible'

Thx in advance! :)
David



Kamikazee@Posted: Sun Apr 08, 2007 9:43 pm :
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)



phooks@Posted: Sun Apr 08, 2007 9:50 pm :
Kamikazee wrote:
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)


I see... so basically, once an UV has been asigned to a model, there is no way to "export it" to another model...

And yes, I tired the first trick (modifying the original model) and it worked more or less, but I guess it's kinda stupid and I will end up having too many polys around...

So yes, what I am interested in is in the actual assignment of a difuse texture to an UV map in Lightwave... but I think that I am trying to go too fast. I guess that the best thing I can do is get a good tutorial on the issue.

I guess that what I wanted is a "quick and easy way of creating a projectile for QIV with Lightwave"; I have got most of it, but the UV thing is beyond my grasp! :D Will have to read more about it and ask once I am more "literate!"! :D:D

THanks for your prompt reply! :)

David



BNA!@Posted: Mon Apr 09, 2007 8:20 am :
You can create UV maps with LW pretty easily.
Just go through the respective tutorials available on NewTek's site - it's disturbing at first (like most computer things) but once you get the hang of it it'll flow.



phooks@Posted: Mon Apr 09, 2007 11:06 am :
Shame I am on holz to spain now and my dad hasnt got a decent pc! :D

will have 2 wait till I come back, but ive read a couple of mails from the Newtek site and it looks pretty straigthforward...

Thanks bna! :)

(my problem is that I am a very impatient person, will have to work on that! :D)

p$ have a nice easter! :D

David



phooks@Posted: Sun Apr 08, 2007 9:36 pm :
FIrst of all: I am a noob to the extent that I cannot make a simple projectile to show properly in Quake IV.

Ok, I am trying to create a new projectile. Instead of starting from scratch, I have created a new mod directory, and I am using the grenade projectile as a base (w_grenade.lwo).

Originally I thought that by simply pressing F5 and changing the name of the surface of my new model to the one used by the grenade (models/weapons/grenadelauncher/w_grenade), I would have more than enough.

Of course, the model is showing in Quake IV, but of course, there is no way that the texture is showing properly. If I am not mistaken, this has to do with the UV texture created for w_grenade.lwo, which is not present when I create a new projectile from scratch.

My question is, do you know a tutorial that would simply explain how to import/create an UV texture to work with my model? I've seen lots of tutorials about UV creation but all of them seem to be overkill...

I just want to grab the UV texture used in w_grenade.lwo and somehow "paste it" in the new projectile I have created, if that is somehow possible'

Thx in advance! :)
David



Kamikazee@Posted: Sun Apr 08, 2007 9:43 pm :
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)



phooks@Posted: Sun Apr 08, 2007 9:50 pm :
Kamikazee wrote:
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)


I see... so basically, once an UV has been asigned to a model, there is no way to "export it" to another model...

And yes, I tired the first trick (modifying the original model) and it worked more or less, but I guess it's kinda stupid and I will end up having too many polys around...

So yes, what I am interested in is in the actual assignment of a difuse texture to an UV map in Lightwave... but I think that I am trying to go too fast. I guess that the best thing I can do is get a good tutorial on the issue.

I guess that what I wanted is a "quick and easy way of creating a projectile for QIV with Lightwave"; I have got most of it, but the UV thing is beyond my grasp! :D Will have to read more about it and ask once I am more "literate!"! :D:D

THanks for your prompt reply! :)

David



BNA!@Posted: Mon Apr 09, 2007 8:20 am :
You can create UV maps with LW pretty easily.
Just go through the respective tutorials available on NewTek's site - it's disturbing at first (like most computer things) but once you get the hang of it it'll flow.



phooks@Posted: Mon Apr 09, 2007 11:06 am :
Shame I am on holz to spain now and my dad hasnt got a decent pc! :D

will have 2 wait till I come back, but ive read a couple of mails from the Newtek site and it looks pretty straigthforward...

Thanks bna! :)

(my problem is that I am a very impatient person, will have to work on that! :D)

p$ have a nice easter! :D

David



phooks@Posted: Sun Apr 08, 2007 10:36 pm :
FIrst of all: I am a noob to the extent that I cannot make a simple projectile to show properly in Quake IV.

Ok, I am trying to create a new projectile. Instead of starting from scratch, I have created a new mod directory, and I am using the grenade projectile as a base (w_grenade.lwo).

Originally I thought that by simply pressing F5 and changing the name of the surface of my new model to the one used by the grenade (models/weapons/grenadelauncher/w_grenade), I would have more than enough.

Of course, the model is showing in Quake IV, but of course, there is no way that the texture is showing properly. If I am not mistaken, this has to do with the UV texture created for w_grenade.lwo, which is not present when I create a new projectile from scratch.

My question is, do you know a tutorial that would simply explain how to import/create an UV texture to work with my model? I've seen lots of tutorials about UV creation but all of them seem to be overkill...

I just want to grab the UV texture used in w_grenade.lwo and somehow "paste it" in the new projectile I have created, if that is somehow possible'

Thx in advance! :)
David



Kamikazee@Posted: Sun Apr 08, 2007 10:43 pm :
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)



phooks@Posted: Sun Apr 08, 2007 10:50 pm :
Kamikazee wrote:
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)


I see... so basically, once an UV has been asigned to a model, there is no way to "export it" to another model...

And yes, I tired the first trick (modifying the original model) and it worked more or less, but I guess it's kinda stupid and I will end up having too many polys around...

So yes, what I am interested in is in the actual assignment of a difuse texture to an UV map in Lightwave... but I think that I am trying to go too fast. I guess that the best thing I can do is get a good tutorial on the issue.

I guess that what I wanted is a "quick and easy way of creating a projectile for QIV with Lightwave"; I have got most of it, but the UV thing is beyond my grasp! :D Will have to read more about it and ask once I am more "literate!"! :D:D

THanks for your prompt reply! :)

David



BNA!@Posted: Mon Apr 09, 2007 9:20 am :
You can create UV maps with LW pretty easily.
Just go through the respective tutorials available on NewTek's site - it's disturbing at first (like most computer things) but once you get the hang of it it'll flow.



phooks@Posted: Mon Apr 09, 2007 12:06 pm :
Shame I am on holz to spain now and my dad hasnt got a decent pc! :D

will have 2 wait till I come back, but ive read a couple of mails from the Newtek site and it looks pretty straigthforward...

Thanks bna! :)

(my problem is that I am a very impatient person, will have to work on that! :D)

p$ have a nice easter! :D

David



phooks@Posted: Sun Apr 08, 2007 10:36 pm :
FIrst of all: I am a noob to the extent that I cannot make a simple projectile to show properly in Quake IV.

Ok, I am trying to create a new projectile. Instead of starting from scratch, I have created a new mod directory, and I am using the grenade projectile as a base (w_grenade.lwo).

Originally I thought that by simply pressing F5 and changing the name of the surface of my new model to the one used by the grenade (models/weapons/grenadelauncher/w_grenade), I would have more than enough.

Of course, the model is showing in Quake IV, but of course, there is no way that the texture is showing properly. If I am not mistaken, this has to do with the UV texture created for w_grenade.lwo, which is not present when I create a new projectile from scratch.

My question is, do you know a tutorial that would simply explain how to import/create an UV texture to work with my model? I've seen lots of tutorials about UV creation but all of them seem to be overkill...

I just want to grab the UV texture used in w_grenade.lwo and somehow "paste it" in the new projectile I have created, if that is somehow possible'

Thx in advance! :)
David



Kamikazee@Posted: Sun Apr 08, 2007 10:43 pm :
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)



phooks@Posted: Sun Apr 08, 2007 10:50 pm :
Kamikazee wrote:
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)


I see... so basically, once an UV has been asigned to a model, there is no way to "export it" to another model...

And yes, I tired the first trick (modifying the original model) and it worked more or less, but I guess it's kinda stupid and I will end up having too many polys around...

So yes, what I am interested in is in the actual assignment of a difuse texture to an UV map in Lightwave... but I think that I am trying to go too fast. I guess that the best thing I can do is get a good tutorial on the issue.

I guess that what I wanted is a "quick and easy way of creating a projectile for QIV with Lightwave"; I have got most of it, but the UV thing is beyond my grasp! :D Will have to read more about it and ask once I am more "literate!"! :D:D

THanks for your prompt reply! :)

David



BNA!@Posted: Mon Apr 09, 2007 9:20 am :
You can create UV maps with LW pretty easily.
Just go through the respective tutorials available on NewTek's site - it's disturbing at first (like most computer things) but once you get the hang of it it'll flow.



phooks@Posted: Mon Apr 09, 2007 12:06 pm :
Shame I am on holz to spain now and my dad hasnt got a decent pc! :D

will have 2 wait till I come back, but ive read a couple of mails from the Newtek site and it looks pretty straigthforward...

Thanks bna! :)

(my problem is that I am a very impatient person, will have to work on that! :D)

p$ have a nice easter! :D

David



phooks@Posted: Sun Apr 08, 2007 9:36 pm :
FIrst of all: I am a noob to the extent that I cannot make a simple projectile to show properly in Quake IV.

Ok, I am trying to create a new projectile. Instead of starting from scratch, I have created a new mod directory, and I am using the grenade projectile as a base (w_grenade.lwo).

Originally I thought that by simply pressing F5 and changing the name of the surface of my new model to the one used by the grenade (models/weapons/grenadelauncher/w_grenade), I would have more than enough.

Of course, the model is showing in Quake IV, but of course, there is no way that the texture is showing properly. If I am not mistaken, this has to do with the UV texture created for w_grenade.lwo, which is not present when I create a new projectile from scratch.

My question is, do you know a tutorial that would simply explain how to import/create an UV texture to work with my model? I've seen lots of tutorials about UV creation but all of them seem to be overkill...

I just want to grab the UV texture used in w_grenade.lwo and somehow "paste it" in the new projectile I have created, if that is somehow possible'

Thx in advance! :)
David



Kamikazee@Posted: Sun Apr 08, 2007 9:43 pm :
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)



phooks@Posted: Sun Apr 08, 2007 9:50 pm :
Kamikazee wrote:
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)


I see... so basically, once an UV has been asigned to a model, there is no way to "export it" to another model...

And yes, I tired the first trick (modifying the original model) and it worked more or less, but I guess it's kinda stupid and I will end up having too many polys around...

So yes, what I am interested in is in the actual assignment of a difuse texture to an UV map in Lightwave... but I think that I am trying to go too fast. I guess that the best thing I can do is get a good tutorial on the issue.

I guess that what I wanted is a "quick and easy way of creating a projectile for QIV with Lightwave"; I have got most of it, but the UV thing is beyond my grasp! :D Will have to read more about it and ask once I am more "literate!"! :D:D

THanks for your prompt reply! :)

David



BNA!@Posted: Mon Apr 09, 2007 8:20 am :
You can create UV maps with LW pretty easily.
Just go through the respective tutorials available on NewTek's site - it's disturbing at first (like most computer things) but once you get the hang of it it'll flow.



phooks@Posted: Mon Apr 09, 2007 11:06 am :
Shame I am on holz to spain now and my dad hasnt got a decent pc! :D

will have 2 wait till I come back, but ive read a couple of mails from the Newtek site and it looks pretty straigthforward...

Thanks bna! :)

(my problem is that I am a very impatient person, will have to work on that! :D)

p$ have a nice easter! :D

David



phooks@Posted: Sun Apr 08, 2007 9:36 pm    Post subject: UV nightmares...: FIrst of all: I am a noob to the extent that I cannot make a simple projectile to show properly in Quake IV.

Ok, I am trying to create a new projectile. Instead of starting from scratch, I have created a new mod directory, and I am using the grenade projectile as a base (w_grenade.lwo).

Originally I thought that by simply pressing F5 and changing the name of the surface of my new model to the one used by the grenade (models/weapons/grenadelauncher/w_grenade), I would have more than enough.

Of course, the model is showing in Quake IV, but of course, there is no way that the texture is showing properly. If I am not mistaken, this has to do with the UV texture created for w_grenade.lwo, which is not present when I create a new projectile from scratch.

My question is, do you know a tutorial that would simply explain how to import/create an UV texture to work with my model? I've seen lots of tutorials about UV creation but all of them seem to be overkill...

I just want to grab the UV texture used in w_grenade.lwo and somehow "paste it" in the new projectile I have created, if that is somehow possible'

Thx in advance! Smile
David
_________________
oh well...



Kamikazee@Posted: Sun Apr 08, 2007 9:43 pm    Post subject: : If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)
_________________
"And remember, respect is everything" - GTA2



phooks@Posted: Sun Apr 08, 2007 9:50 pm    Post subject: :
Kamikazee wrote:
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)


I see... so basically, once an UV has been asigned to a model, there is no way to "export it" to another model...

And yes, I tired the first trick (modifying the original model) and it worked more or less, but I guess it's kinda stupid and I will end up having too many polys around...

So yes, what I am interested in is in the actual assignment of a difuse texture to an UV map in Lightwave... but I think that I am trying to go too fast. I guess that the best thing I can do is get a good tutorial on the issue.

I guess that what I wanted is a "quick and easy way of creating a projectile for QIV with Lightwave"; I have got most of it, but the UV thing is beyond my grasp! Very Happy Will have to read more about it and ask once I am more "literate!"! Very HappyVery Happy

THanks for your prompt reply! Smile

David
_________________
oh well...



BNA!@Posted: Mon Apr 09, 2007 8:20 am    Post subject: : You can create UV maps with LW pretty easily.
Just go through the respective tutorials available on NewTek's site - it's disturbing at first (like most computer things) but once you get the hang of it it'll flow.
_________________
Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki



phooks@Posted: Mon Apr 09, 2007 11:06 am    Post subject: : Shame I am on holz to spain now and my dad hasnt got a decent pc! Very Happy

will have 2 wait till I come back, but ive read a couple of mails from the Newtek site and it looks pretty straigthforward...

Thanks bna! Smile

(my problem is that I am a very impatient person, will have to work on that! Very Happy)

p$ have a nice easter! Very Happy

David
_________________
oh well...



phooks@Posted: Sun Apr 08, 2007 9:36 pm :
FIrst of all: I am a noob to the extent that I cannot make a simple projectile to show properly in Quake IV.

Ok, I am trying to create a new projectile. Instead of starting from scratch, I have created a new mod directory, and I am using the grenade projectile as a base (w_grenade.lwo).

Originally I thought that by simply pressing F5 and changing the name of the surface of my new model to the one used by the grenade (models/weapons/grenadelauncher/w_grenade), I would have more than enough.

Of course, the model is showing in Quake IV, but of course, there is no way that the texture is showing properly. If I am not mistaken, this has to do with the UV texture created for w_grenade.lwo, which is not present when I create a new projectile from scratch.

My question is, do you know a tutorial that would simply explain how to import/create an UV texture to work with my model? I've seen lots of tutorials about UV creation but all of them seem to be overkill...

I just want to grab the UV texture used in w_grenade.lwo and somehow "paste it" in the new projectile I have created, if that is somehow possible'

Thx in advance! :)
David



Kamikazee@Posted: Sun Apr 08, 2007 9:43 pm :
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)



phooks@Posted: Sun Apr 08, 2007 9:50 pm :
Kamikazee wrote:
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)


I see... so basically, once an UV has been asigned to a model, there is no way to "export it" to another model...

And yes, I tired the first trick (modifying the original model) and it worked more or less, but I guess it's kinda stupid and I will end up having too many polys around...

So yes, what I am interested in is in the actual assignment of a difuse texture to an UV map in Lightwave... but I think that I am trying to go too fast. I guess that the best thing I can do is get a good tutorial on the issue.

I guess that what I wanted is a "quick and easy way of creating a projectile for QIV with Lightwave"; I have got most of it, but the UV thing is beyond my grasp! :D Will have to read more about it and ask once I am more "literate!"! :D:D

THanks for your prompt reply! :)

David



BNA!@Posted: Mon Apr 09, 2007 8:20 am :
You can create UV maps with LW pretty easily.
Just go through the respective tutorials available on NewTek's site - it's disturbing at first (like most computer things) but once you get the hang of it it'll flow.



phooks@Posted: Mon Apr 09, 2007 11:06 am :
Shame I am on holz to spain now and my dad hasnt got a decent pc! :D

will have 2 wait till I come back, but ive read a couple of mails from the Newtek site and it looks pretty straigthforward...

Thanks bna! :)

(my problem is that I am a very impatient person, will have to work on that! :D)

p$ have a nice easter! :D

David



phooks@Posted: Sun Apr 08, 2007 9:36 pm :
FIrst of all: I am a noob to the extent that I cannot make a simple projectile to show properly in Quake IV.

Ok, I am trying to create a new projectile. Instead of starting from scratch, I have created a new mod directory, and I am using the grenade projectile as a base (w_grenade.lwo).

Originally I thought that by simply pressing F5 and changing the name of the surface of my new model to the one used by the grenade (models/weapons/grenadelauncher/w_grenade), I would have more than enough.

Of course, the model is showing in Quake IV, but of course, there is no way that the texture is showing properly. If I am not mistaken, this has to do with the UV texture created for w_grenade.lwo, which is not present when I create a new projectile from scratch.

My question is, do you know a tutorial that would simply explain how to import/create an UV texture to work with my model? I've seen lots of tutorials about UV creation but all of them seem to be overkill...

I just want to grab the UV texture used in w_grenade.lwo and somehow "paste it" in the new projectile I have created, if that is somehow possible'

Thx in advance! :)
David



Kamikazee@Posted: Sun Apr 08, 2007 9:43 pm :
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)



phooks@Posted: Sun Apr 08, 2007 9:50 pm :
Kamikazee wrote:
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)


I see... so basically, once an UV has been asigned to a model, there is no way to "export it" to another model...

And yes, I tired the first trick (modifying the original model) and it worked more or less, but I guess it's kinda stupid and I will end up having too many polys around...

So yes, what I am interested in is in the actual assignment of a difuse texture to an UV map in Lightwave... but I think that I am trying to go too fast. I guess that the best thing I can do is get a good tutorial on the issue.

I guess that what I wanted is a "quick and easy way of creating a projectile for QIV with Lightwave"; I have got most of it, but the UV thing is beyond my grasp! :D Will have to read more about it and ask once I am more "literate!"! :D:D

THanks for your prompt reply! :)

David



BNA!@Posted: Mon Apr 09, 2007 8:20 am :
You can create UV maps with LW pretty easily.
Just go through the respective tutorials available on NewTek's site - it's disturbing at first (like most computer things) but once you get the hang of it it'll flow.



phooks@Posted: Mon Apr 09, 2007 11:06 am :
Shame I am on holz to spain now and my dad hasnt got a decent pc! :D

will have 2 wait till I come back, but ive read a couple of mails from the Newtek site and it looks pretty straigthforward...

Thanks bna! :)

(my problem is that I am a very impatient person, will have to work on that! :D)

p$ have a nice easter! :D

David



phooks@Posted: Sun Apr 08, 2007 9:36 pm :
FIrst of all: I am a noob to the extent that I cannot make a simple projectile to show properly in Quake IV.

Ok, I am trying to create a new projectile. Instead of starting from scratch, I have created a new mod directory, and I am using the grenade projectile as a base (w_grenade.lwo).

Originally I thought that by simply pressing F5 and changing the name of the surface of my new model to the one used by the grenade (models/weapons/grenadelauncher/w_grenade), I would have more than enough.

Of course, the model is showing in Quake IV, but of course, there is no way that the texture is showing properly. If I am not mistaken, this has to do with the UV texture created for w_grenade.lwo, which is not present when I create a new projectile from scratch.

My question is, do you know a tutorial that would simply explain how to import/create an UV texture to work with my model? I've seen lots of tutorials about UV creation but all of them seem to be overkill...

I just want to grab the UV texture used in w_grenade.lwo and somehow "paste it" in the new projectile I have created, if that is somehow possible'

Thx in advance! :)
David



Kamikazee@Posted: Sun Apr 08, 2007 9:43 pm :
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)



phooks@Posted: Sun Apr 08, 2007 9:50 pm :
Kamikazee wrote:
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)


I see... so basically, once an UV has been asigned to a model, there is no way to "export it" to another model...

And yes, I tired the first trick (modifying the original model) and it worked more or less, but I guess it's kinda stupid and I will end up having too many polys around...

So yes, what I am interested in is in the actual assignment of a difuse texture to an UV map in Lightwave... but I think that I am trying to go too fast. I guess that the best thing I can do is get a good tutorial on the issue.

I guess that what I wanted is a "quick and easy way of creating a projectile for QIV with Lightwave"; I have got most of it, but the UV thing is beyond my grasp! :D Will have to read more about it and ask once I am more "literate!"! :D:D

THanks for your prompt reply! :)

David



BNA!@Posted: Mon Apr 09, 2007 8:20 am :
You can create UV maps with LW pretty easily.
Just go through the respective tutorials available on NewTek's site - it's disturbing at first (like most computer things) but once you get the hang of it it'll flow.



phooks@Posted: Mon Apr 09, 2007 11:06 am :
Shame I am on holz to spain now and my dad hasnt got a decent pc! :D

will have 2 wait till I come back, but ive read a couple of mails from the Newtek site and it looks pretty straigthforward...

Thanks bna! :)

(my problem is that I am a very impatient person, will have to work on that! :D)

p$ have a nice easter! :D

David



phooks@Posted: Sun Apr 08, 2007 9:36 pm    Post subject: UV nightmares...: FIrst of all: I am a noob to the extent that I cannot make a simple projectile to show properly in Quake IV.

Ok, I am trying to create a new projectile. Instead of starting from scratch, I have created a new mod directory, and I am using the grenade projectile as a base (w_grenade.lwo).

Originally I thought that by simply pressing F5 and changing the name of the surface of my new model to the one used by the grenade (models/weapons/grenadelauncher/w_grenade), I would have more than enough.

Of course, the model is showing in Quake IV, but of course, there is no way that the texture is showing properly. If I am not mistaken, this has to do with the UV texture created for w_grenade.lwo, which is not present when I create a new projectile from scratch.

My question is, do you know a tutorial that would simply explain how to import/create an UV texture to work with my model? I've seen lots of tutorials about UV creation but all of them seem to be overkill...

I just want to grab the UV texture used in w_grenade.lwo and somehow "paste it" in the new projectile I have created, if that is somehow possible'

Thx in advance! Smile
David
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Kamikazee@Posted: Sun Apr 08, 2007 9:43 pm    Post subject: : If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)
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phooks@Posted: Sun Apr 08, 2007 9:50 pm    Post subject: :
Kamikazee wrote:
If you are talking about the creation of a diffuse texture being assigned to the UV map, tell me what you tried. There are a few ways to create the texture.

As for the UV map, I haven't got a copy of Lightwave on this PC but I'm pretty sure you cannot copy UV maps to another file without copying the geometry as well.
So you should either take the default grenade model and warp it into the shape you want, or make a new UV map for your new model. (The latter being the better one for more flexibility.)


I see... so basically, once an UV has been asigned to a model, there is no way to "export it" to another model...

And yes, I tired the first trick (modifying the original model) and it worked more or less, but I guess it's kinda stupid and I will end up having too many polys around...

So yes, what I am interested in is in the actual assignment of a difuse texture to an UV map in Lightwave... but I think that I am trying to go too fast. I guess that the best thing I can do is get a good tutorial on the issue.

I guess that what I wanted is a "quick and easy way of creating a projectile for QIV with Lightwave"; I have got most of it, but the UV thing is beyond my grasp! Very Happy Will have to read more about it and ask once I am more "literate!"! Very HappyVery Happy

THanks for your prompt reply! Smile

David
_________________
oh well...



BNA!@Posted: Mon Apr 09, 2007 8:20 am    Post subject: : You can create UV maps with LW pretty easily.
Just go through the respective tutorials available on NewTek's site - it's disturbing at first (like most computer things) but once you get the hang of it it'll flow.
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phooks@Posted: Mon Apr 09, 2007 11:06 am    Post subject: : Shame I am on holz to spain now and my dad hasnt got a decent pc! Very Happy

will have 2 wait till I come back, but ive read a couple of mails from the Newtek site and it looks pretty straigthforward...

Thanks bna! Smile

(my problem is that I am a very impatient person, will have to work on that! Very Happy)

p$ have a nice easter! Very Happy

David
_________________
oh well...