heXum@Posted: Sun Apr 15, 2007 10:12 am :
Yep, we're already hard at work on a sequel to Shambler's Castle.
It's still very early, but to start getting a little anticipation built up I have a few screenshots for you.

Here is an early shot of a map I'm working on entitled Lavastorm. I'm sticking with the gothic theme that I used in Shambler's Castle, but just a little more gritty.

Lavastorm

Also, elusive has joined our team. He's working on props and a texture set (as seen in the next shot) and a Quake tech-themed level! Here is elusive's super high rez shot!

elusive's map

More info and pretty pictures as things develop.



Tron@Posted: Sun Apr 15, 2007 10:15 am :
\o/

I guess explains the Base themed textures Elusive showed off last week.



Infernis@Posted: Sun Apr 15, 2007 10:33 am :
It's getting better and better :D



Bo$bevok@Posted: Sun Apr 15, 2007 2:57 pm :
yaaaaaaaaaaaaay



bhenderson@Posted: Sun Apr 15, 2007 3:55 pm :
Cool! The first one was a ton of fun.



SonicClang@Posted: Sun Apr 15, 2007 4:08 pm :
Interested in some new tunes for this? I could make something more "Quake".



=NoMercy=@Posted: Sun Apr 15, 2007 6:19 pm :
Bring on the ogres!



obihb@Posted: Sun Apr 15, 2007 6:59 pm :
Cool, I wonder who's making the monsters this time?.. :)



6th Venom@Posted: Sun Apr 15, 2007 11:49 pm :
obihb wrote:
Cool, I wonder who's making the monsters this time?.. :)


You're the winner! :D



dsm@Posted: Mon Apr 16, 2007 4:50 pm :
SonicClang wrote:
Interested in some new tunes for this? I could make something more "Quake".

It'd be great with more tunes per maps instead of a single, looping track. Adds variety and would enable for both rock music and ambient "Quake" type stuff.



revility@Posted: Tue Apr 17, 2007 3:44 am :
great stuff man, can't wait to see more. :D



Dafama2k7@Posted: Wed Apr 18, 2007 9:01 am :
I like it, when it will be done ?

Good work !



elusive@Posted: Wed Apr 18, 2007 12:57 pm :
Thanks for comments :)

Quote:
I like it, when it will be done ?


It depends. Hexum is very busy actually and I'm at the University again. That's also the reason why I haven't posted in my texture thread for a while :/

So it's done "when it's done" ;)



CI475@Posted: Wed Apr 18, 2007 5:48 pm :
Hello, I'm new here, I'm an italian musician, big quake fan and I was wondering if you need some ambient music for your new maps.
My primary aim in music is creating ambient sounds, I've just finished recording a distorted dark ambient album produced by Ronan Chris Murphy who also worked with Robert Fripp and King Crimson.

I loved SonicClang's music but my idea is to use them in a more crucial moment, like a boss fight, or a monster ladder room.

If you're curios visit http://www.myspace.com/ciraniemanuele and listen to Mother of Many things, the only ambient piece available there, the rest are songs.

That's all, thank you

Emanuele



SonicClang@Posted: Wed Apr 18, 2007 6:39 pm :
To be clear CI475, I had no role in decision making for this mod. I actually made the song they used for the Quake mod 3 years ago. ;)



heXum@Posted: Wed Apr 18, 2007 7:10 pm :
I'll be in touch with both of you. I'm going to take a different approach on the next one and I plan on revising Shambler's Castle to fix the issues people had with the music being too loud.

I'd love to get ambient music for the map and some rockin' music for certain parts.



CI475@Posted: Wed Apr 18, 2007 8:45 pm :
Quote:
I'd love to get ambient music for the map and some rockin' music for certain parts


Believe me, I'd love to compose some sounds for this mod. What I have in mind is something that will make the player scared and also galvanized, afraid to be there but unable to quit. Sounds like textures. And then, suddenly, the rock part arrives like a fist.



Skutarth@Posted: Wed Apr 18, 2007 10:05 pm :
I don't care when it comes out as long as it eventually does.



Tesp@Posted: Tue Apr 24, 2007 8:25 am :
Great!! I am really looking forward to this, cause Shamblers Castle was (and still is) one of the best mods for Doom 3. :D



heXum@Posted: Wed Apr 25, 2007 8:08 am :
Another shot of the same area, now that it's mostly done.

Click on it to see it BIG.

Image



mikebart@Posted: Sat Jun 09, 2007 2:14 pm :
wow!, this is looking really nice guys



bhenderson@Posted: Thu Sep 04, 2008 4:04 am :
Um, so is this out yet? Last I heard from most of the people on the development team, all assets are at 100% and just need to be put together.



heXum@Posted: Sun Apr 15, 2007 10:12 am :
Yep, we're already hard at work on a sequel to Shambler's Castle.
It's still very early, but to start getting a little anticipation built up I have a few screenshots for you.

Here is an early shot of a map I'm working on entitled Lavastorm. I'm sticking with the gothic theme that I used in Shambler's Castle, but just a little more gritty.

Lavastorm

Also, elusive has joined our team. He's working on props and a texture set (as seen in the next shot) and a Quake tech-themed level! Here is elusive's super high rez shot!

elusive's map

More info and pretty pictures as things develop.



Tron@Posted: Sun Apr 15, 2007 10:15 am :
\o/

I guess explains the Base themed textures Elusive showed off last week.



Infernis@Posted: Sun Apr 15, 2007 10:33 am :
It's getting better and better :D



Bo$bevok@Posted: Sun Apr 15, 2007 2:57 pm :
yaaaaaaaaaaaaay



bhenderson@Posted: Sun Apr 15, 2007 3:55 pm :
Cool! The first one was a ton of fun.



SonicClang@Posted: Sun Apr 15, 2007 4:08 pm :
Interested in some new tunes for this? I could make something more "Quake".



=NoMercy=@Posted: Sun Apr 15, 2007 6:19 pm :
Bring on the ogres!



obihb@Posted: Sun Apr 15, 2007 6:59 pm :
Cool, I wonder who's making the monsters this time?.. :)



6th Venom@Posted: Sun Apr 15, 2007 11:49 pm :
obihb wrote:
Cool, I wonder who's making the monsters this time?.. :)


You're the winner! :D



dsm@Posted: Mon Apr 16, 2007 4:50 pm :
SonicClang wrote:
Interested in some new tunes for this? I could make something more "Quake".

It'd be great with more tunes per maps instead of a single, looping track. Adds variety and would enable for both rock music and ambient "Quake" type stuff.



revility@Posted: Tue Apr 17, 2007 3:44 am :
great stuff man, can't wait to see more. :D



Dafama2k7@Posted: Wed Apr 18, 2007 9:01 am :
I like it, when it will be done ?

Good work !



elusive@Posted: Wed Apr 18, 2007 12:57 pm :
Thanks for comments :)

Quote:
I like it, when it will be done ?


It depends. Hexum is very busy actually and I'm at the University again. That's also the reason why I haven't posted in my texture thread for a while :/

So it's done "when it's done" ;)



CI475@Posted: Wed Apr 18, 2007 5:48 pm :
Hello, I'm new here, I'm an italian musician, big quake fan and I was wondering if you need some ambient music for your new maps.
My primary aim in music is creating ambient sounds, I've just finished recording a distorted dark ambient album produced by Ronan Chris Murphy who also worked with Robert Fripp and King Crimson.

I loved SonicClang's music but my idea is to use them in a more crucial moment, like a boss fight, or a monster ladder room.

If you're curios visit http://www.myspace.com/ciraniemanuele and listen to Mother of Many things, the only ambient piece available there, the rest are songs.

That's all, thank you

Emanuele



SonicClang@Posted: Wed Apr 18, 2007 6:39 pm :
To be clear CI475, I had no role in decision making for this mod. I actually made the song they used for the Quake mod 3 years ago. ;)



heXum@Posted: Wed Apr 18, 2007 7:10 pm :
I'll be in touch with both of you. I'm going to take a different approach on the next one and I plan on revising Shambler's Castle to fix the issues people had with the music being too loud.

I'd love to get ambient music for the map and some rockin' music for certain parts.



CI475@Posted: Wed Apr 18, 2007 8:45 pm :
Quote:
I'd love to get ambient music for the map and some rockin' music for certain parts


Believe me, I'd love to compose some sounds for this mod. What I have in mind is something that will make the player scared and also galvanized, afraid to be there but unable to quit. Sounds like textures. And then, suddenly, the rock part arrives like a fist.



Skutarth@Posted: Wed Apr 18, 2007 10:05 pm :
I don't care when it comes out as long as it eventually does.



Tesp@Posted: Tue Apr 24, 2007 8:25 am :
Great!! I am really looking forward to this, cause Shamblers Castle was (and still is) one of the best mods for Doom 3. :D



heXum@Posted: Wed Apr 25, 2007 8:08 am :
Another shot of the same area, now that it's mostly done.

Click on it to see it BIG.

Image



Tesp@Posted: Wed Apr 25, 2007 8:13 am :
God damn nice!! :shock:



rich_is_bored@Posted: Thu Apr 26, 2007 3:50 am :
Ditto. :shock:



heXum@Posted: Thu Apr 26, 2007 7:16 am :
Another shot! This time from Quaker-X's map!

Slipgate Compound



rich_is_bored@Posted: Thu Apr 26, 2007 7:54 am :
Wow. Everything you guys produce looks so polished. :)



elusive@Posted: Thu Apr 26, 2007 9:44 pm :
And something new from my side :)

http://xs314.xs.to/xs314/07174/Qsc02.jpg



bhenderson@Posted: Thu Apr 26, 2007 10:12 pm :
elusive wrote:
And something new from my side :)

http://xs314.xs.to/xs314/07174/Qsc02.jpg


Nice! It definitely reflects Quake's atmosphere.



phantazm11@Posted: Fri Apr 27, 2007 12:51 am :
very, very nice!



bkt@Posted: Fri Apr 27, 2007 3:43 am :
elusive wrote:
And something new from my side :)

http://xs314.xs.to/xs314/07174/Qsc02.jpg


Please tell me you don't have a social life! Because it's beyond me how you would juggle education, 2 mods, a life and sleep each day :)

*edit* it looks great.



elusive@Posted: Fri Apr 27, 2007 6:07 pm :
I still have social life ;)

I just often think "carpe diem" for what I want to do ;) Such a hallway above doesn't need the whole day. I spent a bit more than 1 hour on making it.

Anyway we're glad that you like our work! That's motivation



Kiltron@Posted: Mon Apr 30, 2007 2:31 am :
The new shots look good guys! :)

I finally got a break to sit down and try out the Castle level. Very excellent stuff. Good fun, nice flow great detail! I loved the health boxes too that wants a 9 digit code first....heh!

Looking forward to the sequel.



elusive@Posted: Sun Jun 03, 2007 11:22 pm :
It has been quite some time since the last update but we're still alive and working hard ;)

Anyway here is a new picture
http://xs116.xs.to/xs116/07231/qmsht03.png



ratty redemption@Posted: Sun Jun 03, 2007 11:42 pm :
very cool looking :)



heXum@Posted: Mon Jun 04, 2007 12:44 am :
Since we're showing, here's a few more from my end as well.

Image

Image

Image



ratty redemption@Posted: Mon Jun 04, 2007 12:50 am :
stunning work there guys :)



SonicClang@Posted: Mon Jun 04, 2007 1:13 am :
I personally feel that I'm putting my best work to date into this mod. I really think once it's done it's going to be right up there with Classic Doom 3. And... without taking us two years to finish it :)



BJA@Posted: Mon Jun 04, 2007 9:37 am :
@elusive: nice work with the custom textures and the lighting. Those two flying things behind the glass look very spooky.
@heXum: I really love the geometry in the third screen. Those tentacles on the pillars look pretty cool, you could do more of that organic stuff.

Great job guys!



hellstorm27@Posted: Mon Jun 04, 2007 3:48 pm :
Along with In Hell and Classic Doom 3, the initial level of Quakemod was the most enjoyable mod I'd played for D3 so far.

Keep it up- the next level looks like it will be even better than the first one.



elusive@Posted: Sat Jun 09, 2007 1:16 pm :
Thanks you guys!

A new map part that has found its way out of my mind into the editor ;)

Image



ratty redemption@Posted: Sat Jun 09, 2007 2:04 pm :
cool except I don't like that large cross in front of the shambler, is that the gun's crosshair?



elusive@Posted: Sat Jun 09, 2007 2:08 pm :
ratty redemption wrote:
cool except I don't like that large cross in front of the shambler, is that the gun's crosshair?


Yeah it's the crosshair. True. It's a bit big :oops:



mikebart@Posted: Sat Jun 09, 2007 2:14 pm :
wow!, this is looking really nice guys



bhenderson@Posted: Thu Sep 04, 2008 4:04 am :
Um, so is this out yet? Last I heard from most of the people on the development team, all assets are at 100% and just need to be put together.