MuD@Posted: Thu Apr 26, 2007 11:29 am :
Hey all.

I have a standard model from poser that I exported as a 3DS file, but 3dsmax 6 wont open it, perhaps the version is too old. If someone has a later version of 3dsmax would you try opening it? If it works can you export the model as an ASE file for me? It would be appreciated alot! I will be trying it with 3dsmax 7 later on today. I have also included a lightwave export from poser, so if that works for someone can you do the same and export it as ASE?

Download

Perhaps another option would be a 3DS to ASE converter, but I havent found one so far.

What I want to do is bring the model in 3dsmax, edit it, build clothing and accessories for it, and use this as the high-poly version for normal map generation.



Lumpengnom@Posted: Thu Apr 26, 2007 11:50 am :
I´m working with Max 8 and it works fine. I don´t have any webspace to upload it but i can send you a file if you pm me your email.

What would be better though is if you exported it to .obj instead of 3ds. Obj doesn´t triangulate and you won´t be stuck with stupid tris. Also, it might work.



MuD@Posted: Thu Apr 26, 2007 2:14 pm :
Oops, I forgot to select import when opening the .3ds file, I was just opening it like a normal .max file. :roll: It works in 3dsmax 7, I will try 3dsmax 6 later. Thanks for the help anyway, I will have a look at .obj files.



Doomguy87@Posted: Sun Aug 10, 2008 10:28 pm :
i have 3ds max 9 and it wont open .3ds files. WTFF. this is where i got the models from http://www.archive3d.net

EDIT:nvm i should have looked one post up :mrgreen:



MuD@Posted: Thu Apr 26, 2007 11:29 am :
Hey all.

I have a standard model from poser that I exported as a 3DS file, but 3dsmax 6 wont open it, perhaps the version is too old. If someone has a later version of 3dsmax would you try opening it? If it works can you export the model as an ASE file for me? It would be appreciated alot! I will be trying it with 3dsmax 7 later on today. I have also included a lightwave export from poser, so if that works for someone can you do the same and export it as ASE?

Download

Perhaps another option would be a 3DS to ASE converter, but I havent found one so far.

What I want to do is bring the model in 3dsmax, edit it, build clothing and accessories for it, and use this as the high-poly version for normal map generation.



Lumpengnom@Posted: Thu Apr 26, 2007 11:50 am :
I´m working with Max 8 and it works fine. I don´t have any webspace to upload it but i can send you a file if you pm me your email.

What would be better though is if you exported it to .obj instead of 3ds. Obj doesn´t triangulate and you won´t be stuck with stupid tris. Also, it might work.



MuD@Posted: Thu Apr 26, 2007 2:14 pm :
Oops, I forgot to select import when opening the .3ds file, I was just opening it like a normal .max file. :roll: It works in 3dsmax 7, I will try 3dsmax 6 later. Thanks for the help anyway, I will have a look at .obj files.



Doomguy87@Posted: Sun Aug 10, 2008 10:28 pm :
i have 3ds max 9 and it wont open .3ds files. WTFF. this is where i got the models from http://www.archive3d.net

EDIT:nvm i should have looked one post up :mrgreen:



MuD@Posted: Thu Apr 26, 2007 11:29 am :
Hey all.

I have a standard model from poser that I exported as a 3DS file, but 3dsmax 6 wont open it, perhaps the version is too old. If someone has a later version of 3dsmax would you try opening it? If it works can you export the model as an ASE file for me? It would be appreciated alot! I will be trying it with 3dsmax 7 later on today. I have also included a lightwave export from poser, so if that works for someone can you do the same and export it as ASE?

Download

Perhaps another option would be a 3DS to ASE converter, but I havent found one so far.

What I want to do is bring the model in 3dsmax, edit it, build clothing and accessories for it, and use this as the high-poly version for normal map generation.



Lumpengnom@Posted: Thu Apr 26, 2007 11:50 am :
I´m working with Max 8 and it works fine. I don´t have any webspace to upload it but i can send you a file if you pm me your email.

What would be better though is if you exported it to .obj instead of 3ds. Obj doesn´t triangulate and you won´t be stuck with stupid tris. Also, it might work.



MuD@Posted: Thu Apr 26, 2007 2:14 pm :
Oops, I forgot to select import when opening the .3ds file, I was just opening it like a normal .max file. :roll: It works in 3dsmax 7, I will try 3dsmax 6 later. Thanks for the help anyway, I will have a look at .obj files.



Doomguy87@Posted: Sun Aug 10, 2008 10:28 pm :
i have 3ds max 9 and it wont open .3ds files. WTFF. this is where i got the models from http://www.archive3d.net

EDIT:nvm i should have looked one post up :mrgreen:



MuD@Posted: Thu Apr 26, 2007 11:29 am :
Hey all.

I have a standard model from poser that I exported as a 3DS file, but 3dsmax 6 wont open it, perhaps the version is too old. If someone has a later version of 3dsmax would you try opening it? If it works can you export the model as an ASE file for me? It would be appreciated alot! I will be trying it with 3dsmax 7 later on today. I have also included a lightwave export from poser, so if that works for someone can you do the same and export it as ASE?

Download

Perhaps another option would be a 3DS to ASE converter, but I havent found one so far.

What I want to do is bring the model in 3dsmax, edit it, build clothing and accessories for it, and use this as the high-poly version for normal map generation.



Lumpengnom@Posted: Thu Apr 26, 2007 11:50 am :
I´m working with Max 8 and it works fine. I don´t have any webspace to upload it but i can send you a file if you pm me your email.

What would be better though is if you exported it to .obj instead of 3ds. Obj doesn´t triangulate and you won´t be stuck with stupid tris. Also, it might work.



MuD@Posted: Thu Apr 26, 2007 2:14 pm :
Oops, I forgot to select import when opening the .3ds file, I was just opening it like a normal .max file. :roll: It works in 3dsmax 7, I will try 3dsmax 6 later. Thanks for the help anyway, I will have a look at .obj files.



MuD@Posted: Thu Apr 26, 2007 11:29 am :
Hey all.

I have a standard model from poser that I exported as a 3DS file, but 3dsmax 6 wont open it, perhaps the version is too old. If someone has a later version of 3dsmax would you try opening it? If it works can you export the model as an ASE file for me? It would be appreciated alot! I will be trying it with 3dsmax 7 later on today. I have also included a lightwave export from poser, so if that works for someone can you do the same and export it as ASE?

Download

Perhaps another option would be a 3DS to ASE converter, but I havent found one so far.

What I want to do is bring the model in 3dsmax, edit it, build clothing and accessories for it, and use this as the high-poly version for normal map generation.



Lumpengnom@Posted: Thu Apr 26, 2007 11:50 am :
I´m working with Max 8 and it works fine. I don´t have any webspace to upload it but i can send you a file if you pm me your email.

What would be better though is if you exported it to .obj instead of 3ds. Obj doesn´t triangulate and you won´t be stuck with stupid tris. Also, it might work.



MuD@Posted: Thu Apr 26, 2007 2:14 pm :
Oops, I forgot to select import when opening the .3ds file, I was just opening it like a normal .max file. :roll: It works in 3dsmax 7, I will try 3dsmax 6 later. Thanks for the help anyway, I will have a look at .obj files.



MuD@Posted: Thu Apr 26, 2007 11:29 am    Post subject: Poser to 3Ds Max...: Hey all.

I have a standard model from poser that I exported as a 3DS file, but 3dsmax 6 wont open it, perhaps the version is too old. If someone has a later version of 3dsmax would you try opening it? If it works can you export the model as an ASE file for me? It would be appreciated alot! I will be trying it with 3dsmax 7 later on today. I have also included a lightwave export from poser, so if that works for someone can you do the same and export it as ASE?

Download

Perhaps another option would be a 3DS to ASE converter, but I havent found one so far.

What I want to do is bring the model in 3dsmax, edit it, build clothing and accessories for it, and use this as the high-poly version for normal map generation.



Lumpengnom@Posted: Thu Apr 26, 2007 11:50 am    Post subject: : I´m working with Max 8 and it works fine. I don´t have any webspace to upload it but i can send you a file if you pm me your email.

What would be better though is if you exported it to .obj instead of 3ds. Obj doesn´t triangulate and you won´t be stuck with stupid tris. Also, it might work.
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MuD@Posted: Thu Apr 26, 2007 2:14 pm    Post subject: : Oops, I forgot to select import when opening the .3ds file, I was just opening it like a normal .max file. Rolling Eyes It works in 3dsmax 7, I will try 3dsmax 6 later. Thanks for the help anyway, I will have a look at .obj files.