Enforcer@Posted: Tue May 22, 2007 2:15 pm :
Anyone know where i can get foliage textures? or tuts on how to make foliage textures?

I'm looking for textures like those used in ET:QW , RTCW , BF2 , ET , Ect...

irishlostboy1980@Posted: Sun Jun 03, 2007 12:13 am :
i have about 3 wall-climbing ivy's in my texture pack here> http://www.sharecg.com/v/4037/texture/g ... re-pack-01

i think i saw a nice tree model floating around these forums a little while ago.

i am currently making a model-pack of foliage at the moment, but it will be a while before it is released. foliage is a bit of a funny one in the doom3 engine, so i suggest you look aroud the various threads here that other people have put up covering how to get foliage to work in game properly.
bout the best i can do for you, sorry.

Mordenkainen@Posted: Sun Jun 03, 2007 12:57 am :
I use some on my ATW2 map: http://www.doom3world.org/phpbb2/viewtopic.php?t=19625

BlackArmsShadow@Posted: Sun Jun 03, 2007 1:08 am :

Enforcer@Posted: Sun Jun 03, 2007 2:23 am :
Thx guys theses will help some

Enforcer@Posted: Mon Jun 11, 2007 5:40 pm :
Kat (this is aimed at you) unless someone else knows!

I used that quick guide for the [ Quick way to mask tree leaves ] and i have the area;s that will be alpha'd black and wht as whats supposed to be drawn and the diffuse image in there.

and the shader doesnt work. Not sure if its the image or my shader, i've tried several gl & blend funcs and they don't work right, so now im thinking i messed the image up somewhere.

heres the shader

   //deform sprite
      blend alpha
      map textures/foliage/foliage_test.tga


and the image i have [ foliage.tga ]

NOTE: I was messing around trying to get it to work, so either image or mtr file may not be right now!

Enforcer@Posted: Mon Jun 11, 2007 7:11 pm :
*bump* - id's tech 5 isn't gonna take me over evah!

kat@Posted: Mon Jun 11, 2007 7:56 pm :
Image looks fine from what I can see, what did you use to create it?

I just had a look at the image... it's an odd size so I'd resize it to fit the usual x2 ratios 512x256 etc..

I'm not sure about the material file as the closest I've come to using a 'blend' is when doing decals, I can't think of a similar texture asset from the game either which you could check out and knobble code from - all of the alpha'd texture I can think of make use of bumps and 'alphatest'

Enforcer@Posted: Tue Jun 12, 2007 12:07 am :
The image was done in PS:CS

Ill try and redo the image again, and rewrite teh shader and try it, but not untill least thursday :-/

Hopefully i can get this working right, tree's are going to play a huge role in my project so i need to get to work practicing and getting ideas for trees