jstier@Posted: Sun Jun 17, 2007 9:01 pm :

I am trying to use md5 character animation in my graphics engine. So far
I have been able to load and animate a model including textures and all.

Now I would like to scale the units to meters instead of inches. It turns
out that this is more difficult than I thought. At first, I tried to simply scale
the positions of the joints, weights and vertices by some factor. That did
not work, and now it seems that I have to scale each bone in its parents
frame of reference. Is that correct ? Is there some code floating around
that scales an md5 model ?


Kristus@Posted: Sun Jun 17, 2007 10:18 pm :
There's supposed to be a program of that sort in the chex quest for Doom3 TC package.

You can find that on D3Files.

jstier@Posted: Mon Jun 18, 2007 2:00 am :

I found it. It turns out that it is quite easy to scale an MD5. All you have to do is scale all the positions. I just forgot to scale the right values in each frame as well.