Dinky wrote:
I would say it was the sales.
It is always the sales, always!
a flyer. hop in and fly around like in UT onslaught. you can fly around in a droppod. then try clearing impulses after 250ms and you just continue to rise or lower.. and quake 4 is nothing without militia
Dinky wrote:
I would say it was the sales.
But I would say the expansion would have been something like Team Arena was to Q3. Just a multi-player based content expansion pack. New multiplayer modes and maps, that's what I would have liked to see. But then again Q4 already has the Team Arena stuff in it (Arena CTF).
Bah, whatever... I can wait on Q5.
exactly.
I don't see why everyone's so negative about the SP in Quake 4 anyways. The multiplayer is perfect now, and the single player was nothing but short and really, really sweet. I enjoyed the cutscenes and characters. Story was great too.
it seems to me these days like some people wait for a sequel to come out
just so they can bash the game to the ground and prove the older ones were 'all knowing, all seeing and perfectly flawless.'
I mean, some people really push it

Dinky wrote:
Bah, whatever... I can wait on Q5.
I got Quake Wars to keep me company. It's in the Q2 universe, and it's way better than QuakeIV.

(Not saying that I didn't enjoy QuakeIV though, but it wasn't up to the standard of Quake2 IMO)
Dinky wrote:
I would say it was the sales.
But I would say the expansion would have been something like Team Arena was to Q3. Just a multi-player based content expansion pack. New multiplayer modes and maps, that's what I would have liked to see. But then again Q4 already has the Team Arena stuff in it (Arena CTF).
Bah, whatever... I can wait on Q5.
It had a full single player campaign.
lets play it then. q4 rudely left you hanging at the ending. Not like Q2...
