Joebo3@Posted: Thu Jul 19, 2007 2:14 pm : Alrighty folks here's my situation. I'm trying to get my own custom texture in Quake 4. Here is my .mtr
Its file name is cavemuscus.mtr
textures/cavemuscus/cavemucus
{
qer_editorimage textures/cavemuscus/cavemucus_d.tga
bumpmap textures/cavemuscus/cavemucus_local.tga
diffusemap textures/cavemuscus/cavemucus_d.tga
specularmap textures/cavemuscus/cavemucus_s.tga
}
Whenever I start the quake 4 editor it never ever shows up in the media browser. All those file paths are correct and both the .mtr file you see above and the textures are in a .pk4. What am I doing wrong?
rich_is_bored@Posted: Fri Jul 20, 2007 5:32 am : I imagine if your packaging things up into a PK4 then you're also storing this PK4 in a mod directory right? Are you loading your mod prior to launching the editor?
ShaZe@Posted: Mon Jul 23, 2007 3:42 am : Make sure your pk4 is a real pk4 :
If you zip it with winrar, do add to archive, and select zip instead of rar, which is the default one.
If the pk4 is made from a rar, it won't work.
Gunman@Posted: Fri Oct 26, 2007 3:34 am : rich_is_bored wrote:
... Are you loading your mod prior to launching the editor?
You mean like:
Code:
...\Quake4.exe +set r_fullscreen 0 +set fs_game 'your_mod_name' +editor
?
rich_is_bored@Posted: Fri Oct 26, 2007 8:30 am : That should work just fine.
Joebo3@Posted: Thu Jul 19, 2007 2:14 pm : Alrighty folks here's my situation. I'm trying to get my own custom texture in Quake 4. Here is my .mtr
Its file name is cavemuscus.mtr
textures/cavemuscus/cavemucus
{
qer_editorimage textures/cavemuscus/cavemucus_d.tga
bumpmap textures/cavemuscus/cavemucus_local.tga
diffusemap textures/cavemuscus/cavemucus_d.tga
specularmap textures/cavemuscus/cavemucus_s.tga
}
Whenever I start the quake 4 editor it never ever shows up in the media browser. All those file paths are correct and both the .mtr file you see above and the textures are in a .pk4. What am I doing wrong?
rich_is_bored@Posted: Fri Jul 20, 2007 5:32 am : I imagine if your packaging things up into a PK4 then you're also storing this PK4 in a mod directory right? Are you loading your mod prior to launching the editor?
ShaZe@Posted: Mon Jul 23, 2007 3:42 am : Make sure your pk4 is a real pk4 :
If you zip it with winrar, do add to archive, and select zip instead of rar, which is the default one.
If the pk4 is made from a rar, it won't work.
Gunman@Posted: Fri Oct 26, 2007 3:34 am : rich_is_bored wrote:
... Are you loading your mod prior to launching the editor?
You mean like:
Code:
...\Quake4.exe +set r_fullscreen 0 +set fs_game 'your_mod_name' +editor
?
rich_is_bored@Posted: Fri Oct 26, 2007 8:30 am : That should work just fine.