ratty redemption@Posted: Sat Jul 21, 2007 7:09 pm :
I've written a short tutorial on this over at katsbits.com

note: this isn't a complete step by step tutorial, although if after reading this any of the regular users at katsbits or here would like to fill in the gaps so newbies can use the tutorial, they are welcome to.



kit89@Posted: Tue Jul 31, 2007 10:14 am :
Nice tutorial Ratty. :)

Very useful and a handy way, to create more effective & clean landscapes. :)



ratty redemption@Posted: Tue Jul 31, 2007 12:16 pm :
thanks kit89, also I've been getting some very good results recently with making normal and height maps for my rock textures using displace modifiers, much better then the tests I had previous shown shots of.

I need to do a little more experimentation to see how flexible this tech is but then I'll be posting my findings, including a .blend file on these forums, and possibly some more tutorials :)



ratty redemption@Posted: Tue Aug 07, 2007 11:44 pm :
I've updated one of my other topics on katsbits.com using my displaced cube and tunnel test model, now combined with much improved local and height maps, also modeled using blender's displacement modifiers.

blender bitmap to local and height map



ratty redemption@Posted: Sat Jul 21, 2007 7:09 pm :
I've written a short tutorial on this over at katsbits.com

note: this isn't a complete step by step tutorial, although if after reading this any of the regular users at katsbits or here would like to fill in the gaps so newbies can use the tutorial, they are welcome to.



kit89@Posted: Tue Jul 31, 2007 10:14 am :
Nice tutorial Ratty. :)

Very useful and a handy way, to create more effective & clean landscapes. :)



ratty redemption@Posted: Tue Jul 31, 2007 12:16 pm :
thanks kit89, also I've been getting some very good results recently with making normal and height maps for my rock textures using displace modifiers, much better then the tests I had previous shown shots of.

I need to do a little more experimentation to see how flexible this tech is but then I'll be posting my findings, including a .blend file on these forums, and possibly some more tutorials :)



ratty redemption@Posted: Tue Aug 07, 2007 11:44 pm :
I've updated one of my other topics on katsbits.com using my displaced cube and tunnel test model, now combined with much improved local and height maps, also modeled using blender's displacement modifiers.

blender bitmap to local and height map



ratty redemption@Posted: Sat Jul 21, 2007 7:09 pm :
I've written a short tutorial on this over at katsbits.com

note: this isn't a complete step by step tutorial, although if after reading this any of the regular users at katsbits or here would like to fill in the gaps so newbies can use the tutorial, they are welcome to.



kit89@Posted: Tue Jul 31, 2007 10:14 am :



ratty redemption@Posted: Tue Jul 31, 2007 12:16 pm :
Nice tutorial Ratty. :)

Very useful and a handy way, to create more effective & clean landscapes. :)



ratty redemption@Posted: Tue Aug 07, 2007 11:44 pm :
thanks kit89, also I've been getting some very good results recently with making normal and height maps for my rock textures using displace modifiers, much better then the tests I had previous shown shots of.

I need to do a little more experimentation to see how flexible this tech is but then I'll be posting my findings, including a .blend file on these forums, and possibly some more tutorials :)



ratty redemption@Posted: Sat Jul 21, 2007 7:09 pm :
I've written a short tutorial on this over at katsbits.com

note: this isn't a complete step by step tutorial, although if after reading this any of the regular users at katsbits or here would like to fill in the gaps so newbies can use the tutorial, they are welcome to.



kit89@Posted: Tue Jul 31, 2007 10:14 am :
Nice tutorial Ratty. :)

Very useful and a handy way, to create more effective & clean landscapes. :)



ratty redemption@Posted: Tue Jul 31, 2007 12:16 pm :
thanks kit89, also I've been getting some very good results recently with making normal and height maps for my rock textures using displace modifiers, much better then the tests I had previous shown shots of.

I need to do a little more experimentation to see how flexible this tech is but then I'll be posting my findings, including a .blend file on these forums, and possibly some more tutorials :)



ratty redemption@Posted: Tue Aug 07, 2007 11:44 pm :
I've updated one of my other topics on katsbits.com using my displaced cube and tunnel test model, now combined with much improved local and height maps, also modeled using blender's displacement modifiers.

blender bitmap to local and height map



ratty redemption@Posted: Sat Jul 21, 2007 7:09 pm :
I've written a short tutorial on this over at katsbits.com

note: this isn't a complete step by step tutorial, although if after reading this any of the regular users at katsbits or here would like to fill in the gaps so newbies can use the tutorial, they are welcome to.



kit89@Posted: Tue Jul 31, 2007 10:14 am :
Nice tutorial Ratty. :)

Very useful and a handy way, to create more effective & clean landscapes. :)



ratty redemption@Posted: Tue Jul 31, 2007 12:16 pm :
thanks kit89, also I've been getting some very good results recently with making normal and height maps for my rock textures using displace modifiers, much better then the tests I had previous shown shots of.

I need to do a little more experimentation to see how flexible this tech is but then I'll be posting my findings, including a .blend file on these forums, and possibly some more tutorials :)



ratty redemption@Posted: Tue Aug 07, 2007 11:44 pm :
I've updated one of my other topics on katsbits.com using my displaced cube and tunnel test model, now combined with much improved local and height maps, also modeled using blender's displacement modifiers.

blender bitmap to local and height map



ratty redemption@Posted: Sat Jul 21, 2007 7:09 pm :
I've written a short tutorial on this over at katsbits.com

note: this isn't a complete step by step tutorial, although if after reading this any of the regular users at katsbits or here would like to fill in the gaps so newbies can use the tutorial, they are welcome to.



kit89@Posted: Tue Jul 31, 2007 10:14 am :
Nice tutorial Ratty. :)

Very useful and a handy way, to create more effective & clean landscapes. :)



ratty redemption@Posted: Tue Jul 31, 2007 12:16 pm :
thanks kit89, also I've been getting some very good results recently with making normal and height maps for my rock textures using displace modifiers, much better then the tests I had previous shown shots of.

I need to do a little more experimentation to see how flexible this tech is but then I'll be posting my findings, including a .blend file on these forums, and possibly some more tutorials :)



ratty redemption@Posted: Tue Aug 07, 2007 11:44 pm :
I've updated one of my other topics on katsbits.com using my displaced cube and tunnel test model, now combined with much improved local and height maps, also modeled using blender's displacement modifiers.

blender bitmap to local and height map



ratty redemption@Posted: Sat Jul 21, 2007 7:09 pm :
I've written a short tutorial on this over at katsbits.com

note: this isn't a complete step by step tutorial, although if after reading this any of the regular users at katsbits or here would like to fill in the gaps so newbies can use the tutorial, they are welcome to.



kit89@Posted: Tue Jul 31, 2007 10:14 am :
Nice tutorial Ratty. :)

Very useful and a handy way, to create more effective & clean landscapes. :)



ratty redemption@Posted: Tue Jul 31, 2007 12:16 pm :
thanks kit89, also I've been getting some very good results recently with making normal and height maps for my rock textures using displace modifiers, much better then the tests I had previous shown shots of.

I need to do a little more experimentation to see how flexible this tech is but then I'll be posting my findings, including a .blend file on these forums, and possibly some more tutorials :)



ratty redemption@Posted: Tue Aug 07, 2007 11:44 pm :
I've updated one of my other topics on katsbits.com using my displaced cube and tunnel test model, now combined with much improved local and height maps, also modeled using blender's displacement modifiers.

blender bitmap to local and height map