VisualNinja@Posted: Sun Aug 12, 2007 5:44 am :
I have followed several tutorials and searched this and other forums but haven't found the answer yet... I'm trying to load custom content into Doom 3 but am having no luck. Here's what I'm doing:

creating textures in PS and saving them to D:\textures\custom
following the naming convention I've called my textures
rockwall_d.tga
rockwall_s.tga
I don't have a normal map: rockwall_normal.tga
rockwall_ed.tga
I created a folder D:\textures\custom that contains a text file called rockwall.mtr that says

textures/custom/rockwall
{
qer_editorimage textures/custom/rockwall_ed.tga // custom DOOMEdit material preview image

diffusemap textures/custom/rockwall_d.tga // color and value information for the material
specularmap textures/custom/rockwall_s.tga // specular highlights
// bumpmap textures/custom/rockwall_local.tga // normalmap for bumpmapped appearance
}


I then zipped these up with winzip with "preserve directory structure" switched in and saved it into a file called pak006.pk4
I put this in the folder D:\Doom3\base and ran the editor (which works fine otherwise) and I am unable to find my textures in the media inspector, in fact I don't even see the "custom" folder in there.
Doom3 is installed into my D drive, does that make a difference. That's the only difference I can see. Please help, I've been trying to get this to work for the last 8 hours straight!!!



Dinky@Posted: Sun Aug 12, 2007 6:41 am :
I had this problem as well when I was trying to get an animated character in-game. For a while, I just worked in the folders, then when I tried to zip'em and make a pak file, I had a problem. I don't remember what I did to fix it, but I remember I went back and forth between the folders and the pak files to fix it.

You can't leave it in folders instead of trying to create a new pak file?



VisualNinja@Posted: Sun Aug 12, 2007 6:58 am :
That's an interesting question... I guess my larger problem is how to get content into the game. I want to add my own textures, models, etc. into the game but can't seem to figure out how. I've never moded a game before but I have a lot of experience with photoshop and 3ds max. Does Doom just look at the pak files when runnin the game or is it possible to just add folders to the /base folder and have them appear in the editor? From what I can tell from various tut's is that it must be made into a pk4. Please point me in the right direction.



Dinky@Posted: Sun Aug 12, 2007 7:10 am :
VisualNinja wrote:
... is it possible to just add folders to the /base folder and have them appear in the editor?


There ya go! Yes you can do it that way. Make sure you get the folder names correct when you create them as well.... I think that's important... I don't remember how you actually make Doom 3 realize you have new files in it's directory.

But I do know, 100% sure that you can just work in folders without having to create pak files. But if you were to give someone else the mod or addons, I think a pak file is necessary. I've never given someone else my own custom content though.

Maybe you actually have to create your own separate folder, like a mod folder in order to get your paks to work. Then every time you go in-game you have to launch your mod (or create a shortcut to your mod).

But to be honest, I think you should just work in folders until you can't anymore.



VisualNinja@Posted: Mon Aug 13, 2007 4:58 am :
Thanks, that worked, I just had my folders in the wrong place.