ajm113@Posted: Thu Aug 16, 2007 1:53 am :
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?



kit89@Posted: Thu Aug 16, 2007 8:35 am :
Make sure your mirroring the right axis. And use the Modifier in the Modifying window(at the bottom) Add Modifier >> Mirror.

Then afterwards, go into edit Mode, and move the vertices until they align with the mirrored side. Although you shouldnt need to do this if you have the "Empty" in the middle between the 2 sides.



kat@Posted: Mon Aug 20, 2007 10:40 pm :
ajm113 wrote:
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?
Not messed with modifiers as kit89 mentioned.. select the inverted half *before* joining, EDIT mode, select all, edit button panel, flip normals. OBJECT mode, connect meshes, voila



ajm113@Posted: Tue Aug 21, 2007 2:38 pm :
Ok, thanks! I'll let you know if I run into anything.



ajm113@Posted: Thu Aug 16, 2007 1:53 am :
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?



kit89@Posted: Thu Aug 16, 2007 8:35 am :
Make sure your mirroring the right axis. And use the Modifier in the Modifying window(at the bottom) Add Modifier >> Mirror.

Then afterwards, go into edit Mode, and move the vertices until they align with the mirrored side. Although you shouldnt need to do this if you have the "Empty" in the middle between the 2 sides.



kat@Posted: Mon Aug 20, 2007 10:40 pm :
ajm113 wrote:
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?
Not messed with modifiers as kit89 mentioned.. select the inverted half *before* joining, EDIT mode, select all, edit button panel, flip normals. OBJECT mode, connect meshes, voila



ajm113@Posted: Tue Aug 21, 2007 2:38 pm :
Ok, thanks! I'll let you know if I run into anything.



ajm113@Posted: Thu Aug 16, 2007 1:53 am :
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?



kit89@Posted: Thu Aug 16, 2007 8:35 am :
Make sure your mirroring the right axis. And use the Modifier in the Modifying window(at the bottom) Add Modifier >> Mirror.

Then afterwards, go into edit Mode, and move the vertices until they align with the mirrored side. Although you shouldnt need to do this if you have the "Empty" in the middle between the 2 sides.



kat@Posted: Mon Aug 20, 2007 10:40 pm :
ajm113 wrote:
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?
Not messed with modifiers as kit89 mentioned.. select the inverted half *before* joining, EDIT mode, select all, edit button panel, flip normals. OBJECT mode, connect meshes, voila



ajm113@Posted: Tue Aug 21, 2007 2:38 pm :
Ok, thanks! I'll let you know if I run into anything.



ajm113@Posted: Thu Aug 16, 2007 1:53 am :
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?



kit89@Posted: Thu Aug 16, 2007 8:35 am :
Make sure your mirroring the right axis. And use the Modifier in the Modifying window(at the bottom) Add Modifier >> Mirror.

Then afterwards, go into edit Mode, and move the vertices until they align with the mirrored side. Although you shouldnt need to do this if you have the "Empty" in the middle between the 2 sides.



kat@Posted: Mon Aug 20, 2007 10:40 pm :
ajm113 wrote:
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?
Not messed with modifiers as kit89 mentioned.. select the inverted half *before* joining, EDIT mode, select all, edit button panel, flip normals. OBJECT mode, connect meshes, voila



ajm113@Posted: Tue Aug 21, 2007 2:38 pm :
Ok, thanks! I'll let you know if I run into anything.



ajm113@Posted: Thu Aug 16, 2007 1:53 am :
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?



kit89@Posted: Thu Aug 16, 2007 8:35 am :
Make sure your mirroring the right axis. And use the Modifier in the Modifying window(at the bottom) Add Modifier >> Mirror.

Then afterwards, go into edit Mode, and move the vertices until they align with the mirrored side. Although you shouldnt need to do this if you have the "Empty" in the middle between the 2 sides.



kat@Posted: Mon Aug 20, 2007 10:40 pm :
ajm113 wrote:
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?
Not messed with modifiers as kit89 mentioned.. select the inverted half *before* joining, EDIT mode, select all, edit button panel, flip normals. OBJECT mode, connect meshes, voila



ajm113@Posted: Tue Aug 21, 2007 2:38 pm :
Ok, thanks! I'll let you know if I run into anything.



ajm113@Posted: Thu Aug 16, 2007 1:53 am :
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?



kit89@Posted: Thu Aug 16, 2007 8:35 am :
Make sure your mirroring the right axis. And use the Modifier in the Modifying window(at the bottom) Add Modifier >> Mirror.

Then afterwards, go into edit Mode, and move the vertices until they align with the mirrored side. Although you shouldnt need to do this if you have the "Empty" in the middle between the 2 sides.



kat@Posted: Mon Aug 20, 2007 10:40 pm :
ajm113 wrote:
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?
Not messed with modifiers as kit89 mentioned.. select the inverted half *before* joining, EDIT mode, select all, edit button panel, flip normals. OBJECT mode, connect meshes, voila



ajm113@Posted: Tue Aug 21, 2007 2:38 pm :
Ok, thanks! I'll let you know if I run into anything.



ajm113@Posted: Thu Aug 16, 2007 1:53 am :
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?



kit89@Posted: Thu Aug 16, 2007 8:35 am :
Make sure your mirroring the right axis. And use the Modifier in the Modifying window(at the bottom) Add Modifier >> Mirror.

Then afterwards, go into edit Mode, and move the vertices until they align with the mirrored side. Although you shouldnt need to do this if you have the "Empty" in the middle between the 2 sides.



kat@Posted: Mon Aug 20, 2007 10:40 pm :
ajm113 wrote:
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?
Not messed with modifiers as kit89 mentioned.. select the inverted half *before* joining, EDIT mode, select all, edit button panel, flip normals. OBJECT mode, connect meshes, voila



ajm113@Posted: Tue Aug 21, 2007 2:38 pm :
Ok, thanks! I'll let you know if I run into anything.



ajm113@Posted: Thu Aug 16, 2007 1:53 am :
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?



kit89@Posted: Thu Aug 16, 2007 8:35 am :
Make sure your mirroring the right axis. And use the Modifier in the Modifying window(at the bottom) Add Modifier >> Mirror.

Then afterwards, go into edit Mode, and move the vertices until they align with the mirrored side. Although you shouldnt need to do this if you have the "Empty" in the middle between the 2 sides.



kat@Posted: Mon Aug 20, 2007 10:40 pm :
ajm113 wrote:
Ok I am trying to mirror a character for OpenGL that is supposed to walk around. Right now he is one half. So I try to polish it up and Mirror it and now the Faces are on the inside! How can revert the faces so they face outside then inside the model?
Not messed with modifiers as kit89 mentioned.. select the inverted half *before* joining, EDIT mode, select all, edit button panel, flip normals. OBJECT mode, connect meshes, voila



ajm113@Posted: Tue Aug 21, 2007 2:38 pm :
Ok, thanks! I'll let you know if I run into anything.