scumm@Posted: Sun Aug 19, 2007 12:43 pm :
I know you can mix textures with black and white vertexcolors, but is it possible to use more then two? Afaik you can paint with colors aswell, would it be possible to use 3 textures and assign each to a different color channel (rgb)? Or should I try using alpha channels instead.

I've searched for the answer, but most tutorials etc. just cover two textures.

-cas



rich_is_bored@Posted: Mon Aug 20, 2007 5:17 am :
Nope. You can only use black and white.



scumm@Posted: Mon Aug 20, 2007 12:50 pm :
Dawm :cry:, but thanks rich.



Tron@Posted: Mon Aug 20, 2007 2:20 pm :
I figure I may as well bring it up here, is there any way that anyone knows of to use vertexcolours for tinting the colour of a mesh?



Kamikazee@Posted: Mon Aug 20, 2007 2:26 pm :
According to the Modwiki article, you could use vertexColour to selectively darken a mesh. If the vertexColour is black, so is the mesh in-game. (Granted that no "blending" material is applied.)



mikebart@Posted: Mon Oct 29, 2007 12:12 am :
Tron wrote:
I figure I may as well bring it up here, is there any way that anyone knows of to use vertexcolours for tinting the colour of a mesh?


viewtopic.php?f=2&t=18834&start=0

Code:
blend   diffusemap
   map   _black
   inversevertexcolor


thats kind of like what we did here, using the black colour, I think there must be more colours built in for that purpose.