mth@Posted: Sat Sep 01, 2007 10:11 pm :
anybody knows solution to this one? i've got 2 shapes, with edited texture coordinates by unwarp UVW, and everytime when i want to attach one to another, no matter what option i choose [match matID with mat, match mat with matID, do not modify], everything is reseting to the basic mapping and both meshes texturing looks like sh*t.

could anybody help me with this one? :cry:



obihb@Posted: Sun Sep 02, 2007 4:36 pm :
I think you need to post some more info on what you are doing. How you go about doing things. Because it's not something that should happen. Attaching 2 meshes does not affect UVs in any way.

The only thing I can think is that you are now getting overlapped UVs which may look messed up depending on how complex is your mesh, it might look pretty bad. Other than that, it doesn't sound right that you are losing your previous made UV.



mth@Posted: Sun Sep 02, 2007 5:42 pm :
i should rewatched all brian trepaning video tutorials again, i forgot i need to 'collapse all' unwrap, uvm map and editable mesh. now everything works perfectly. thanks anyway obhib :)



mth@Posted: Sat Sep 01, 2007 10:11 pm :
anybody knows solution to this one? i've got 2 shapes, with edited texture coordinates by unwarp UVW, and everytime when i want to attach one to another, no matter what option i choose [match matID with mat, match mat with matID, do not modify], everything is reseting to the basic mapping and both meshes texturing looks like sh*t.

could anybody help me with this one? :cry:



obihb@Posted: Sun Sep 02, 2007 4:36 pm :
I think you need to post some more info on what you are doing. How you go about doing things. Because it's not something that should happen. Attaching 2 meshes does not affect UVs in any way.

The only thing I can think is that you are now getting overlapped UVs which may look messed up depending on how complex is your mesh, it might look pretty bad. Other than that, it doesn't sound right that you are losing your previous made UV.



mth@Posted: Sun Sep 02, 2007 5:42 pm :
i should rewatched all brian trepaning video tutorials again, i forgot i need to 'collapse all' unwrap, uvm map and editable mesh. now everything works perfectly. thanks anyway obhib :)



mth@Posted: Sat Sep 01, 2007 10:11 pm :
anybody knows solution to this one? i've got 2 shapes, with edited texture coordinates by unwarp UVW, and everytime when i want to attach one to another, no matter what option i choose [match matID with mat, match mat with matID, do not modify], everything is reseting to the basic mapping and both meshes texturing looks like sh*t.

could anybody help me with this one? :cry:



obihb@Posted: Sun Sep 02, 2007 4:36 pm :
I think you need to post some more info on what you are doing. How you go about doing things. Because it's not something that should happen. Attaching 2 meshes does not affect UVs in any way.

The only thing I can think is that you are now getting overlapped UVs which may look messed up depending on how complex is your mesh, it might look pretty bad. Other than that, it doesn't sound right that you are losing your previous made UV.



mth@Posted: Sun Sep 02, 2007 5:42 pm :
i should rewatched all brian trepaning video tutorials again, i forgot i need to 'collapse all' unwrap, uvm map and editable mesh. now everything works perfectly. thanks anyway obhib :)



mth@Posted: Sat Sep 01, 2007 10:11 pm :
anybody knows solution to this one? i've got 2 shapes, with edited texture coordinates by unwarp UVW, and everytime when i want to attach one to another, no matter what option i choose [match matID with mat, match mat with matID, do not modify], everything is reseting to the basic mapping and both meshes texturing looks like sh*t.

could anybody help me with this one? :cry:



obihb@Posted: Sun Sep 02, 2007 4:36 pm :
I think you need to post some more info on what you are doing. How you go about doing things. Because it's not something that should happen. Attaching 2 meshes does not affect UVs in any way.

The only thing I can think is that you are now getting overlapped UVs which may look messed up depending on how complex is your mesh, it might look pretty bad. Other than that, it doesn't sound right that you are losing your previous made UV.



mth@Posted: Sun Sep 02, 2007 5:42 pm :
i should rewatched all brian trepaning video tutorials again, i forgot i need to 'collapse all' unwrap, uvm map and editable mesh. now everything works perfectly. thanks anyway obhib :)



mth@Posted: Sat Sep 01, 2007 10:11 pm :
anybody knows solution to this one? i've got 2 shapes, with edited texture coordinates by unwarp UVW, and everytime when i want to attach one to another, no matter what option i choose [match matID with mat, match mat with matID, do not modify], everything is reseting to the basic mapping and both meshes texturing looks like sh*t.

could anybody help me with this one? :cry:



obihb@Posted: Sun Sep 02, 2007 4:36 pm :
I think you need to post some more info on what you are doing. How you go about doing things. Because it's not something that should happen. Attaching 2 meshes does not affect UVs in any way.

The only thing I can think is that you are now getting overlapped UVs which may look messed up depending on how complex is your mesh, it might look pretty bad. Other than that, it doesn't sound right that you are losing your previous made UV.



mth@Posted: Sun Sep 02, 2007 5:42 pm :
i should rewatched all brian trepaning video tutorials again, i forgot i need to 'collapse all' unwrap, uvm map and editable mesh. now everything works perfectly. thanks anyway obhib :)



mth@Posted: Sat Sep 01, 2007 10:11 pm :
anybody knows solution to this one? i've got 2 shapes, with edited texture coordinates by unwarp UVW, and everytime when i want to attach one to another, no matter what option i choose [match matID with mat, match mat with matID, do not modify], everything is reseting to the basic mapping and both meshes texturing looks like sh*t.

could anybody help me with this one? :cry:



obihb@Posted: Sun Sep 02, 2007 4:36 pm :
I think you need to post some more info on what you are doing. How you go about doing things. Because it's not something that should happen. Attaching 2 meshes does not affect UVs in any way.

The only thing I can think is that you are now getting overlapped UVs which may look messed up depending on how complex is your mesh, it might look pretty bad. Other than that, it doesn't sound right that you are losing your previous made UV.



mth@Posted: Sun Sep 02, 2007 5:42 pm :
i should rewatched all brian trepaning video tutorials again, i forgot i need to 'collapse all' unwrap, uvm map and editable mesh. now everything works perfectly. thanks anyway obhib :)



mth@Posted: Sat Sep 01, 2007 10:11 pm :
anybody knows solution to this one? i've got 2 shapes, with edited texture coordinates by unwarp UVW, and everytime when i want to attach one to another, no matter what option i choose [match matID with mat, match mat with matID, do not modify], everything is reseting to the basic mapping and both meshes texturing looks like sh*t.

could anybody help me with this one? :cry:



obihb@Posted: Sun Sep 02, 2007 4:36 pm :
I think you need to post some more info on what you are doing. How you go about doing things. Because it's not something that should happen. Attaching 2 meshes does not affect UVs in any way.

The only thing I can think is that you are now getting overlapped UVs which may look messed up depending on how complex is your mesh, it might look pretty bad. Other than that, it doesn't sound right that you are losing your previous made UV.



mth@Posted: Sun Sep 02, 2007 5:42 pm :
i should rewatched all brian trepaning video tutorials again, i forgot i need to 'collapse all' unwrap, uvm map and editable mesh. now everything works perfectly. thanks anyway obhib :)