wal@Posted: Fri Sep 14, 2007 8:23 pm :
Im trying to change the colour of the hellknight dissolve texture but if I change the dds I get this in the console magic ! = dds ' If I change the tga the hellknight just vanishes a few seconds after being killed. I've changed the colour of other textures before and it's worked fine. Is there somthing different with the dissolve textures?



rich_is_bored@Posted: Sat Sep 15, 2007 8:19 am :
I suspect when you changed the image file, you stripped it of the alpha channel needed for the burn away effect to work properly.

Read over the information here...

http://www.modwiki.net/wiki/TGA_%28file_format%29

It may apply to you.



wal@Posted: Sun Sep 16, 2007 1:26 pm :
Thanx Rich. When I edited the image, its size went down! So I think you were spot on as usual. I've downloaded gimp because it's free but havn't tried it yet. I hope it can do alpha channels.



wal@Posted: Sun Sep 16, 2007 11:32 pm :
Okay, that worked for the dissolve texture :D But I also wanna change the colour of a dds texture. I downloaded a plugin from here http://nifelheim.dyndns.org/~cocidius/dds/ that allows dds compatibility but when I tried it on a texture with an alpha channel it says it appears to be a volume map and no volume map can be written because the image has different layers of different sizes :roll: Could someone either direct me to a plugin that works on alpha channels or maybe there's a way of setting up gimp to do it as is.



rich_is_bored@Posted: Mon Sep 17, 2007 7:43 am :
I can't help with .DDS files. It's the one aspect of texturing I haven't played with.



wal@Posted: Fri Sep 14, 2007 8:23 pm :
Im trying to change the colour of the hellknight dissolve texture but if I change the dds I get this in the console magic ! = dds ' If I change the tga the hellknight just vanishes a few seconds after being killed. I've changed the colour of other textures before and it's worked fine. Is there somthing different with the dissolve textures?



rich_is_bored@Posted: Sat Sep 15, 2007 8:19 am :
I suspect when you changed the image file, you stripped it of the alpha channel needed for the burn away effect to work properly.

Read over the information here...

http://www.modwiki.net/wiki/TGA_%28file_format%29

It may apply to you.



wal@Posted: Sun Sep 16, 2007 1:26 pm :
Thanx Rich. When I edited the image, its size went down! So I think you were spot on as usual. I've downloaded gimp because it's free but havn't tried it yet. I hope it can do alpha channels.



wal@Posted: Sun Sep 16, 2007 11:32 pm :
Okay, that worked for the dissolve texture :D But I also wanna change the colour of a dds texture. I downloaded a plugin from here http://nifelheim.dyndns.org/~cocidius/dds/ that allows dds compatibility but when I tried it on a texture with an alpha channel it says it appears to be a volume map and no volume map can be written because the image has different layers of different sizes :roll: Could someone either direct me to a plugin that works on alpha channels or maybe there's a way of setting up gimp to do it as is.



rich_is_bored@Posted: Mon Sep 17, 2007 7:43 am :
I can't help with .DDS files. It's the one aspect of texturing I haven't played with.