bhenderson@Posted: Wed Sep 26, 2007 3:48 am :
Would it be possible to make a texture ignore lighting? Right now, I have it self-lit, and it's just overly bright when there are lights around. Here's the entry:

Code:
models/objects/left_arrow
{
      ricochet
      noShadows
        noselfShadow
//      unsmoothedTangents

           diffusemap    models/objects/arrow_left_d.tga
          bumpmap      models/objects/arrow_left_local.tga
          specularmap    models/objects/arrow_left_s.tga
   {
             blend   add //gl_one, gl_dst_alpha
      map   models/objects/arrow_left_d.tga
      rgb 0.3
   }
}



The Happy Friar@Posted: Wed Sep 26, 2007 4:11 am :
if it ignores lighting it's black....

you'd want to use spectrum lights. then it's only affected by those lights.



bhenderson@Posted: Wed Sep 26, 2007 4:17 am :
This looks like it's working. Thanks!