Would it be possible to make a texture ignore lighting? Right now, I have it self-lit, and it's just overly bright when there are lights around. Here's the entry:
Code:
models/objects/left_arrow
{
ricochet
noShadows
noselfShadow
// unsmoothedTangents
diffusemap models/objects/arrow_left_d.tga
bumpmap models/objects/arrow_left_local.tga
specularmap models/objects/arrow_left_s.tga
{
blend add //gl_one, gl_dst_alpha
map models/objects/arrow_left_d.tga
rgb 0.3
}
}
if it ignores lighting it's black....
you'd want to use spectrum lights. then it's only affected by those lights.
This looks like it's working. Thanks!