iwantmore@Posted: Tue Oct 09, 2007 3:56 am :
UAC Franchise 666, Rebuild 2007
Image

It is finally done! The updates are complete! The full download (22.42 mb.) can be found on doom3.filefront.com at:
http://doom3.filefront.com/file/;83490
(Please remember to remove all of your old "666" files before running this "Rebuild 2007" version.)

Uac Franchise 666 Update Page: small maps and updates
Individual level downloads for maps in "UAC Franchise 666".
http://toolman66442.angelfire.com

To view the development process for UAC Franchise 666, check out the MAPS WIP page:
http://www.doom3world.org/phpbb2/viewtopic.php?f=54&t=12510&st=0&sk=t&sd=a


INTRODUCTION:

First let me say thanks to every one in Doom3world.org, a great forum community! This is my first attempt at mapping of any kind. I've read most of the tutorials and learned a lot here. I still have a looooong way to go! I made this map for my own enjoyment and to see if I could learn how to do it. It started off as one big map, but my computer could not keep up so I had to break it down into about 4 levels. (My computer now: Core 2 Duo- 2.0, 2G ram, 100G-7400rpm hd, Geforce Go 7900 GS, 17 in LCD laptop)



PLOT:

The UAC has issued a warning of attacks from an unknown alien race to it's smaller franchise facilities on mars. It's your job marine to investigate and eliminate all threats to the UAC franchise #666. Good luck and God speed marine!



BACKGROUND:

This has been my first attempt at mapping for any game, much less creating a whole expansion pack. I'm learning as I go, and have had a blast learning all I can about the Doom 3 engine. I am a Doom fan from way back in the pentium 120 days. I would like to hear your ideas and opinions, rants and raves, about my expansion pack. All maps where created with the vanilla Doom3 editor. The PC I used to create this is a:
P-4, 2.6, with 512 ram, Gforce ti 4400 128 vid. card, 40 gig hd., 17 inch CRT monitor at 1024 X 768 res., win XP home.
Thanks to all the gods of the doom3world forum, for this would not be possible without them.



STORYLINE:

You are a highly decorated, combat tested marine, who just happens to have a problem with authority. (Hard to believe, I know...)

Your last mission went badly because of the dumb-ass, green-horn, college-boy, desk-jocky lieutenant who was in charge of your last mission. Your whole squad was KIA during the mission, and you barely made it out alive.

You vowed to get revenge on that snot nosed piece of crap lieutenant, just as soon as you returned to marine HQ. Some one had to pay for the death of your squad.

Your punishment for punching out the lieutenant, after you returned to base, was a choice between the stockade, or volunteering for a mars mission that nobody has ever returned from.

The UAC was conducting secret research on mars and the small franchise 666 facility was the end of the line for tired old dogs of war like you. You decided, "screw these bastards, I'll take as many of them out as I can. I'd rather go out fighting, get busy living or get busy dying and it's a good day to die!

Your first day at the franchise 666 facility was full of filling out paperwork and getting through Main Processing. After a short look around the place you think "This may not be such a bad place for an old war dog like me after all..."



SPECIAL CREDIT:

Thanks to Voldemort for letting me use his exploding microwave (in my first map) and exploding fire extinguisher ideas.
Thanks to Zakyrus for his particle effect on the exploding fire extinguisher.
Thanks to all the rest of Doom3World.org Forum and the great bunch of folks who spent the time to help out.



FEEDBACK:

I'm looking for anything you care to comment on really. I've had a blast learning how to map for DOOM3. After seeing some of the great maps and mods posted here I almost did'ent post my map, but I figgured "hey, why not". I've been having my son be the beta tester until now, he's good at finding all my mistakes LOL. Enjoy, and every one keep up the good work!

Tetzlaff wrote:
I played it through now. The battle in that maze-like CPU section was quite entertaining, and the shooting range was hilarious :)
The end battle was also fun, but it stretched out at the end because I had to actively search for monsters to feed the Soulcube.

Chapel wrote:
Generally I find that maps that started out as working areas and then were ruined have more character to them.
I know it was your first set of maps. I enjoyed them for action maps, but personally I like the fear based maps better. Hopefully you have learned a lot from 666. Good job.

vinnie_jones wrote:
i played thru this recently, didnt have any real "where-to-go" problems :) well except for one thing, the transporter room to the left killed me
because i didnt see the shunt to shut down the poison haha, spent like 20 mins looking for it and then its right to the entrance ^^
Overall a very nice 4mapset, well worth a dl imo :D


I would appreciate any feedback you may have.

thanks.... Enjoy the game!


Usage Restrictions:

You may use and copy any part of UAC Franchise 666 for personal use, as long as you give me written credit on your readme note included with your project.
If you would like to use UAC Franchise 666 for comercial use, you must contact me and get permission first.


To contact me (Tim):

iwantmore at hotmail dot com



efx@Posted: Wed Oct 10, 2007 1:54 pm :
Congrats dude, I know you worked very long and hard on this.
Goes to show you what persistence and actually seeing a map through will bring you!



PhilibusMo@Posted: Wed Oct 10, 2007 8:39 pm :
I cannot for the life of me get this to run. ive put it in the base folder, ive started a new gaem on normal doom, ive opened the console and typed in the relevent command, but i just will not work! But the screen shots look gr8, one day i hope my map looks that good.



iwantmore@Posted: Thu Oct 11, 2007 2:15 am :
Thanks efx,
It feels good to finally say it's finished! I have learned a great deal about what it takes to produce a game, even though I've just scratched the surface with "UAC Franchise 666"! It is getting good reviews on doom3.filefront.com. I'm just glad that others are having as much fun with it as I have.

PhilibusMo,
Make sure ROE is not installed first. 666 is made for basic Doom3 with the 1.3.1. patch. Unzip the zip file you downloaded, then place the "666.pk4" file in your base folder. (if you have any old 666 files installed, remember to remove them first.) Start Doom3 and type "CTRL + ALT + ~" at the same time without the + marks. (to get the console) Once you have the console down, type in "map 6661" (without the quotes) and hit enter. That should make it start to load and run. Hope this helps.
Enjoy!



iwantmore@Posted: Tue Oct 09, 2007 3:56 am :
UAC Franchise 666, Rebuild 2007
Image

It is finally done! The updates are complete! The full download (22.42 mb.) can be found on doom3.filefront.com at:
http://doom3.filefront.com/file/;83490
(Please remember to remove all of your old "666" files before running this "Rebuild 2007" version.)

Uac Franchise 666 Update Page: small maps and updates
Individual level downloads for maps in "UAC Franchise 666".
http://toolman66442.angelfire.com

To view the development process for UAC Franchise 666, check out the MAPS WIP page:
http://www.doom3world.org/phpbb2/viewtopic.php?f=54&t=12510&st=0&sk=t&sd=a


INTRODUCTION:

First let me say thanks to every one in Doom3world.org, a great forum community! This is my first attempt at mapping of any kind. I've read most of the tutorials and learned a lot here. I still have a looooong way to go! I made this map for my own enjoyment and to see if I could learn how to do it. It started off as one big map, but my computer could not keep up so I had to break it down into about 4 levels. (My computer now: Core 2 Duo- 2.0, 2G ram, 100G-7400rpm hd, Geforce Go 7900 GS, 17 in LCD laptop)



PLOT:

The UAC has issued a warning of attacks from an unknown alien race to it's smaller franchise facilities on mars. It's your job marine to investigate and eliminate all threats to the UAC franchise #666. Good luck and God speed marine!



BACKGROUND:

This has been my first attempt at mapping for any game, much less creating a whole expansion pack. I'm learning as I go, and have had a blast learning all I can about the Doom 3 engine. I am a Doom fan from way back in the pentium 120 days. I would like to hear your ideas and opinions, rants and raves, about my expansion pack. All maps where created with the vanilla Doom3 editor. The PC I used to create this is a:
P-4, 2.6, with 512 ram, Gforce ti 4400 128 vid. card, 40 gig hd., 17 inch CRT monitor at 1024 X 768 res., win XP home.
Thanks to all the gods of the doom3world forum, for this would not be possible without them.



STORYLINE:

You are a highly decorated, combat tested marine, who just happens to have a problem with authority. (Hard to believe, I know...)

Your last mission went badly because of the dumb-ass, green-horn, college-boy, desk-jocky lieutenant who was in charge of your last mission. Your whole squad was KIA during the mission, and you barely made it out alive.

You vowed to get revenge on that snot nosed piece of crap lieutenant, just as soon as you returned to marine HQ. Some one had to pay for the death of your squad.

Your punishment for punching out the lieutenant, after you returned to base, was a choice between the stockade, or volunteering for a mars mission that nobody has ever returned from.

The UAC was conducting secret research on mars and the small franchise 666 facility was the end of the line for tired old dogs of war like you. You decided, "screw these bastards, I'll take as many of them out as I can. I'd rather go out fighting, get busy living or get busy dying and it's a good day to die!

Your first day at the franchise 666 facility was full of filling out paperwork and getting through Main Processing. After a short look around the place you think "This may not be such a bad place for an old war dog like me after all..."



SPECIAL CREDIT:

Thanks to Voldemort for letting me use his exploding microwave (in my first map) and exploding fire extinguisher ideas.
Thanks to Zakyrus for his particle effect on the exploding fire extinguisher.
Thanks to all the rest of Doom3World.org Forum and the great bunch of folks who spent the time to help out.



FEEDBACK:

I'm looking for anything you care to comment on really. I've had a blast learning how to map for DOOM3. After seeing some of the great maps and mods posted here I almost did'ent post my map, but I figgured "hey, why not". I've been having my son be the beta tester until now, he's good at finding all my mistakes LOL. Enjoy, and every one keep up the good work!

Tetzlaff wrote:
I played it through now. The battle in that maze-like CPU section was quite entertaining, and the shooting range was hilarious :)
The end battle was also fun, but it stretched out at the end because I had to actively search for monsters to feed the Soulcube.

Chapel wrote:
Generally I find that maps that started out as working areas and then were ruined have more character to them.
I know it was your first set of maps. I enjoyed them for action maps, but personally I like the fear based maps better. Hopefully you have learned a lot from 666. Good job.

vinnie_jones wrote:
i played thru this recently, didnt have any real "where-to-go" problems :) well except for one thing, the transporter room to the left killed me
because i didnt see the shunt to shut down the poison haha, spent like 20 mins looking for it and then its right to the entrance ^^
Overall a very nice 4mapset, well worth a dl imo :D


I would appreciate any feedback you may have.

thanks.... Enjoy the game!


Usage Restrictions:

You may use and copy any part of UAC Franchise 666 for personal use, as long as you give me written credit on your readme note included with your project.
If you would like to use UAC Franchise 666 for comercial use, you must contact me and get permission first.


To contact me (Tim):

iwantmore at hotmail dot com



efx@Posted: Wed Oct 10, 2007 1:54 pm :
Congrats dude, I know you worked very long and hard on this.
Goes to show you what persistence and actually seeing a map through will bring you!



PhilibusMo@Posted: Wed Oct 10, 2007 8:39 pm :
I cannot for the life of me get this to run. ive put it in the base folder, ive started a new gaem on normal doom, ive opened the console and typed in the relevent command, but i just will not work! But the screen shots look gr8, one day i hope my map looks that good.



iwantmore@Posted: Thu Oct 11, 2007 2:15 am :
Thanks efx,
It feels good to finally say it's finished! I have learned a great deal about what it takes to produce a game, even though I've just scratched the surface with "UAC Franchise 666"! It is getting good reviews on doom3.filefront.com. I'm just glad that others are having as much fun with it as I have.

PhilibusMo,
Make sure ROE is not installed first. 666 is made for basic Doom3 with the 1.3.1. patch. Unzip the zip file you downloaded, then place the "666.pk4" file in your base folder. (if you have any old 666 files installed, remember to remove them first.) Start Doom3 and type "CTRL + ALT + ~" at the same time without the + marks. (to get the console) Once you have the console down, type in "map 6661" (without the quotes) and hit enter. That should make it start to load and run. Hope this helps.
Enjoy!



eVolution@Posted: Sun Apr 27, 2008 11:52 am :
To the original poster of this thread, thank you so much for a wonderful journey. I really enjoyed your map, and when I first played it I thought it was just going to be one level. I enjoyed every aspect of it, but did notice a few parts where some z-fighting went on.

At the beginning, I remember seeing the soul cube and trying to pick it up, but it disappeared and all the zombies appeared in the conference room. At that point I completely forgot there was another soul cube above a desk. Because of that, when I got to the final level I couldn't kill the stupid Cyberdemon LOL. I had to cheat :( to get the soul cube and then kill the Cyberdemon. Regardless of that, I really enjoyed your map. :)

I hope to see more work from you, and possibly next time a more scary environment. Cheers mate. :)



iwantmore@Posted: Tue Oct 09, 2007 3:56 am :
UAC Franchise 666, Rebuild 2007
Image

It is finally done! The updates are complete! The full download (22.42 mb.) can be found on doom3.filefront.com at:
http://doom3.filefront.com/file/;83490
(Please remember to remove all of your old "666" files before running this "Rebuild 2007" version.)

Uac Franchise 666 Update Page: small maps and updates
Individual level downloads for maps in "UAC Franchise 666".
http://toolman66442.angelfire.com

To view the development process for UAC Franchise 666, check out the MAPS WIP page:
http://www.doom3world.org/phpbb2/viewtopic.php?f=54&t=12510&st=0&sk=t&sd=a


INTRODUCTION:

First let me say thanks to every one in Doom3world.org, a great forum community! This is my first attempt at mapping of any kind. I've read most of the tutorials and learned a lot here. I still have a looooong way to go! I made this map for my own enjoyment and to see if I could learn how to do it. It started off as one big map, but my computer could not keep up so I had to break it down into about 4 levels. (My computer now: Core 2 Duo- 2.0, 2G ram, 100G-7400rpm hd, Geforce Go 7900 GS, 17 in LCD laptop)



PLOT:

The UAC has issued a warning of attacks from an unknown alien race to it's smaller franchise facilities on mars. It's your job marine to investigate and eliminate all threats to the UAC franchise #666. Good luck and God speed marine!



BACKGROUND:

This has been my first attempt at mapping for any game, much less creating a whole expansion pack. I'm learning as I go, and have had a blast learning all I can about the Doom 3 engine. I am a Doom fan from way back in the pentium 120 days. I would like to hear your ideas and opinions, rants and raves, about my expansion pack. All maps where created with the vanilla Doom3 editor. The PC I used to create this is a:
P-4, 2.6, with 512 ram, Gforce ti 4400 128 vid. card, 40 gig hd., 17 inch CRT monitor at 1024 X 768 res., win XP home.
Thanks to all the gods of the doom3world forum, for this would not be possible without them.



STORYLINE:

You are a highly decorated, combat tested marine, who just happens to have a problem with authority. (Hard to believe, I know...)

Your last mission went badly because of the dumb-ass, green-horn, college-boy, desk-jocky lieutenant who was in charge of your last mission. Your whole squad was KIA during the mission, and you barely made it out alive.

You vowed to get revenge on that snot nosed piece of crap lieutenant, just as soon as you returned to marine HQ. Some one had to pay for the death of your squad.

Your punishment for punching out the lieutenant, after you returned to base, was a choice between the stockade, or volunteering for a mars mission that nobody has ever returned from.

The UAC was conducting secret research on mars and the small franchise 666 facility was the end of the line for tired old dogs of war like you. You decided, "screw these bastards, I'll take as many of them out as I can. I'd rather go out fighting, get busy living or get busy dying and it's a good day to die!

Your first day at the franchise 666 facility was full of filling out paperwork and getting through Main Processing. After a short look around the place you think "This may not be such a bad place for an old war dog like me after all..."



SPECIAL CREDIT:

Thanks to Voldemort for letting me use his exploding microwave (in my first map) and exploding fire extinguisher ideas.
Thanks to Zakyrus for his particle effect on the exploding fire extinguisher.
Thanks to all the rest of Doom3World.org Forum and the great bunch of folks who spent the time to help out.



FEEDBACK:

I'm looking for anything you care to comment on really. I've had a blast learning how to map for DOOM3. After seeing some of the great maps and mods posted here I almost did'ent post my map, but I figgured "hey, why not". I've been having my son be the beta tester until now, he's good at finding all my mistakes LOL. Enjoy, and every one keep up the good work!

Tetzlaff wrote:
I played it through now. The battle in that maze-like CPU section was quite entertaining, and the shooting range was hilarious :)
The end battle was also fun, but it stretched out at the end because I had to actively search for monsters to feed the Soulcube.

Chapel wrote:
Generally I find that maps that started out as working areas and then were ruined have more character to them.
I know it was your first set of maps. I enjoyed them for action maps, but personally I like the fear based maps better. Hopefully you have learned a lot from 666. Good job.

vinnie_jones wrote:
i played thru this recently, didnt have any real "where-to-go" problems :) well except for one thing, the transporter room to the left killed me
because i didnt see the shunt to shut down the poison haha, spent like 20 mins looking for it and then its right to the entrance ^^
Overall a very nice 4mapset, well worth a dl imo :D


I would appreciate any feedback you may have.

thanks.... Enjoy the game!


Usage Restrictions:

You may use and copy any part of UAC Franchise 666 for personal use, as long as you give me written credit on your readme note included with your project.
If you would like to use UAC Franchise 666 for comercial use, you must contact me and get permission first.


To contact me (Tim):

iwantmore at hotmail dot com



efx@Posted: Wed Oct 10, 2007 1:54 pm :
Congrats dude, I know you worked very long and hard on this.
Goes to show you what persistence and actually seeing a map through will bring you!



PhilibusMo@Posted: Wed Oct 10, 2007 8:39 pm :
I cannot for the life of me get this to run. ive put it in the base folder, ive started a new gaem on normal doom, ive opened the console and typed in the relevent command, but i just will not work! But the screen shots look gr8, one day i hope my map looks that good.



iwantmore@Posted: Thu Oct 11, 2007 2:15 am :
Thanks efx,
It feels good to finally say it's finished! I have learned a great deal about what it takes to produce a game, even though I've just scratched the surface with "UAC Franchise 666"! It is getting good reviews on doom3.filefront.com. I'm just glad that others are having as much fun with it as I have.

PhilibusMo,
Make sure ROE is not installed first. 666 is made for basic Doom3 with the 1.3.1. patch. Unzip the zip file you downloaded, then place the "666.pk4" file in your base folder. (if you have any old 666 files installed, remember to remove them first.) Start Doom3 and type "CTRL + ALT + ~" at the same time without the + marks. (to get the console) Once you have the console down, type in "map 6661" (without the quotes) and hit enter. That should make it start to load and run. Hope this helps.
Enjoy!



eVolution@Posted: Sun Apr 27, 2008 11:52 am :
To the original poster of this thread, thank you so much for a wonderful journey. I really enjoyed your map, and when I first played it I thought it was just going to be one level. I enjoyed every aspect of it, but did notice a few parts where some z-fighting went on.

At the beginning, I remember seeing the soul cube and trying to pick it up, but it disappeared and all the zombies appeared in the conference room. At that point I completely forgot there was another soul cube above a desk. Because of that, when I got to the final level I couldn't kill the stupid Cyberdemon LOL. I had to cheat :( to get the soul cube and then kill the Cyberdemon. Regardless of that, I really enjoyed your map. :)

I hope to see more work from you, and possibly next time a more scary environment. Cheers mate. :)



iwantmore@Posted: Tue Oct 09, 2007 3:56 am :
UAC Franchise 666, Rebuild 2007
Image

It is finally done! The updates are complete! The full download (22.42 mb.) can be found on doom3.filefront.com at:
http://doom3.filefront.com/file/;83490
(Please remember to remove all of your old "666" files before running this "Rebuild 2007" version.)

Uac Franchise 666 Update Page: small maps and updates
Individual level downloads for maps in "UAC Franchise 666".
http://toolman66442.angelfire.com

To view the development process for UAC Franchise 666, check out the MAPS WIP page:
http://www.doom3world.org/phpbb2/viewtopic.php?f=54&t=12510&st=0&sk=t&sd=a


INTRODUCTION:

First let me say thanks to every one in Doom3world.org, a great forum community! This is my first attempt at mapping of any kind. I've read most of the tutorials and learned a lot here. I still have a looooong way to go! I made this map for my own enjoyment and to see if I could learn how to do it. It started off as one big map, but my computer could not keep up so I had to break it down into about 4 levels. (My computer now: Core 2 Duo- 2.0, 2G ram, 100G-7400rpm hd, Geforce Go 7900 GS, 17 in LCD laptop)



PLOT:

The UAC has issued a warning of attacks from an unknown alien race to it's smaller franchise facilities on mars. It's your job marine to investigate and eliminate all threats to the UAC franchise #666. Good luck and God speed marine!



BACKGROUND:

This has been my first attempt at mapping for any game, much less creating a whole expansion pack. I'm learning as I go, and have had a blast learning all I can about the Doom 3 engine. I am a Doom fan from way back in the pentium 120 days. I would like to hear your ideas and opinions, rants and raves, about my expansion pack. All maps where created with the vanilla Doom3 editor. The PC I used to create this is a:
P-4, 2.6, with 512 ram, Gforce ti 4400 128 vid. card, 40 gig hd., 17 inch CRT monitor at 1024 X 768 res., win XP home.
Thanks to all the gods of the doom3world forum, for this would not be possible without them.



STORYLINE:

You are a highly decorated, combat tested marine, who just happens to have a problem with authority. (Hard to believe, I know...)

Your last mission went badly because of the dumb-ass, green-horn, college-boy, desk-jocky lieutenant who was in charge of your last mission. Your whole squad was KIA during the mission, and you barely made it out alive.

You vowed to get revenge on that snot nosed piece of crap lieutenant, just as soon as you returned to marine HQ. Some one had to pay for the death of your squad.

Your punishment for punching out the lieutenant, after you returned to base, was a choice between the stockade, or volunteering for a mars mission that nobody has ever returned from.

The UAC was conducting secret research on mars and the small franchise 666 facility was the end of the line for tired old dogs of war like you. You decided, "screw these bastards, I'll take as many of them out as I can. I'd rather go out fighting, get busy living or get busy dying and it's a good day to die!

Your first day at the franchise 666 facility was full of filling out paperwork and getting through Main Processing. After a short look around the place you think "This may not be such a bad place for an old war dog like me after all..."



SPECIAL CREDIT:

Thanks to Voldemort for letting me use his exploding microwave (in my first map) and exploding fire extinguisher ideas.
Thanks to Zakyrus for his particle effect on the exploding fire extinguisher.
Thanks to all the rest of Doom3World.org Forum and the great bunch of folks who spent the time to help out.



FEEDBACK:

I'm looking for anything you care to comment on really. I've had a blast learning how to map for DOOM3. After seeing some of the great maps and mods posted here I almost did'ent post my map, but I figgured "hey, why not". I've been having my son be the beta tester until now, he's good at finding all my mistakes LOL. Enjoy, and every one keep up the good work!

Tetzlaff wrote:
I played it through now. The battle in that maze-like CPU section was quite entertaining, and the shooting range was hilarious :)
The end battle was also fun, but it stretched out at the end because I had to actively search for monsters to feed the Soulcube.

Chapel wrote:
Generally I find that maps that started out as working areas and then were ruined have more character to them.
I know it was your first set of maps. I enjoyed them for action maps, but personally I like the fear based maps better. Hopefully you have learned a lot from 666. Good job.

vinnie_jones wrote:
i played thru this recently, didnt have any real "where-to-go" problems :) well except for one thing, the transporter room to the left killed me
because i didnt see the shunt to shut down the poison haha, spent like 20 mins looking for it and then its right to the entrance ^^
Overall a very nice 4mapset, well worth a dl imo :D


I would appreciate any feedback you may have.

thanks.... Enjoy the game!


Usage Restrictions:

You may use and copy any part of UAC Franchise 666 for personal use, as long as you give me written credit on your readme note included with your project.
If you would like to use UAC Franchise 666 for comercial use, you must contact me and get permission first.


To contact me (Tim):

iwantmore at hotmail dot com



efx@Posted: Wed Oct 10, 2007 1:54 pm :
Congrats dude, I know you worked very long and hard on this.
Goes to show you what persistence and actually seeing a map through will bring you!



PhilibusMo@Posted: Wed Oct 10, 2007 8:39 pm :
I cannot for the life of me get this to run. ive put it in the base folder, ive started a new gaem on normal doom, ive opened the console and typed in the relevent command, but i just will not work! But the screen shots look gr8, one day i hope my map looks that good.



iwantmore@Posted: Thu Oct 11, 2007 2:15 am :
Thanks efx,
It feels good to finally say it's finished! I have learned a great deal about what it takes to produce a game, even though I've just scratched the surface with "UAC Franchise 666"! It is getting good reviews on doom3.filefront.com. I'm just glad that others are having as much fun with it as I have.

PhilibusMo,
Make sure ROE is not installed first. 666 is made for basic Doom3 with the 1.3.1. patch. Unzip the zip file you downloaded, then place the "666.pk4" file in your base folder. (if you have any old 666 files installed, remember to remove them first.) Start Doom3 and type "CTRL + ALT + ~" at the same time without the + marks. (to get the console) Once you have the console down, type in "map 6661" (without the quotes) and hit enter. That should make it start to load and run. Hope this helps.
Enjoy!



eVolution@Posted: Sun Apr 27, 2008 11:52 am :
To the original poster of this thread, thank you so much for a wonderful journey. I really enjoyed your map, and when I first played it I thought it was just going to be one level. I enjoyed every aspect of it, but did notice a few parts where some z-fighting went on.

At the beginning, I remember seeing the soul cube and trying to pick it up, but it disappeared and all the zombies appeared in the conference room. At that point I completely forgot there was another soul cube above a desk. Because of that, when I got to the final level I couldn't kill the stupid Cyberdemon LOL. I had to cheat :( to get the soul cube and then kill the Cyberdemon. Regardless of that, I really enjoyed your map. :)

I hope to see more work from you, and possibly next time a more scary environment. Cheers mate. :)