Can anyone help me out here? everything I find concerning md5mesh/anim is always concerned with converting a <given> file extension to .md5. First, i'd very much like to know how to get the models into lightwave to animate in the first place!
I've done so with the shotgun simply because it was a static mesh with a base .lwo extension, but I can only get the mesh, I'm not sure how to attach all the normal maps spec maps etc to the model in lightwave.
What I want to do right now though is find the multiplayer model for doom 3, import it into lightwave, animate it, and get it's animation and camera back into the game to play in a cutscene.
Anyone have help, or one of those awesome links to modwiki?
Good call. I don't see anything like that on the wiki.
Here we go...
http://www.modwiki.net/wiki/Modelling#M ... port_ToolsNow fill it out people.
Eyeie

Is there a plugin for lightwave that I can use for now just to animate the models?