Hey,
This map has been sitting on my HD for a while now. I decided to finish it up and send it out into the world.
Description: Set deep within the industrial outskirts of toontown, this cel-shaded level is packed
with high voltage action. The map will require a fast hand and an even quicker eye
in order to survive the multi-level complex.
Type: Duel/Tourney
![Image](https://web.archive.org/web/20081120190209im_/http://aycu15.webshots.com/image/31774/2005005196395509717_th.jpg)
![Image](https://web.archive.org/web/20081120190209im_/http://aycu13.webshots.com/image/33092/2005028570406306457_th.jpg)
![Image](https://web.archive.org/web/20081120190209im_/http://aycu24.webshots.com/image/31903/2005032720121040184_th.jpg)
Special thanks to Herr W for making Monkeys of Doom and inspiring the style of this map. Also thanks to SyncError for letting me use a few of his _color textures.
download: http://planetquake.gamespy.com/View.php ... ail&id=121phantazm11
Gameplay looks really good and those clouds are very sexy
![Smile :)](https://web.archive.org/web/20081120190209im_/http://www.doom3world.org/phpbb2/images/smilies/icon_smile.gif)
Thanks a lot g0th.
lol @ the clouds. I wanted to do a map that was fun and goofy. Guess it worked
![Wink ;)](https://web.archive.org/web/20081120190209im_/http://www.doom3world.org/phpbb2/images/smilies/icon_wink.gif)
Hey,
This map has been sitting on my HD for a while now. I decided to finish it up and send it out into the world.
Description: Set deep within the industrial outskirts of toontown, this cel-shaded level is packed
with high voltage action. The map will require a fast hand and an even quicker eye
in order to survive the multi-level complex.
Type: Duel/Tourney
![Image](https://web.archive.org/web/20081120231530im_/http://aycu15.webshots.com/image/31774/2005005196395509717_th.jpg)
![Image](https://web.archive.org/web/20081120231530im_/http://aycu13.webshots.com/image/33092/2005028570406306457_th.jpg)
![Image](https://web.archive.org/web/20081120231530im_/http://aycu24.webshots.com/image/31903/2005032720121040184_th.jpg)
Special thanks to Herr W for making Monkeys of Doom and inspiring the style of this map. Also thanks to SyncError for letting me use a few of his _color textures.
download: http://planetquake.gamespy.com/View.php ... ail&id=121phantazm11
Gameplay looks really good and those clouds are very sexy
![Smile :)](https://web.archive.org/web/20081120231530im_/http://www.doom3world.org/phpbb2/images/smilies/icon_smile.gif)
Thanks a lot g0th.
lol @ the clouds. I wanted to do a map that was fun and goofy. Guess it worked
![Wink ;)](https://web.archive.org/web/20081120231530im_/http://www.doom3world.org/phpbb2/images/smilies/icon_wink.gif)
Hey,
This map has been sitting on my HD for a while now. I decided to finish it up and send it out into the world.
Description: Set deep within the industrial outskirts of toontown, this cel-shaded level is packed
with high voltage action. The map will require a fast hand and an even quicker eye
in order to survive the multi-level complex.
Type: Duel/Tourney
![Image](https://web.archive.org/web/20081120231530im_/http://aycu15.webshots.com/image/31774/2005005196395509717_th.jpg)
![Image](https://web.archive.org/web/20081120231530im_/http://aycu13.webshots.com/image/33092/2005028570406306457_th.jpg)
![Image](https://web.archive.org/web/20081120231530im_/http://aycu24.webshots.com/image/31903/2005032720121040184_th.jpg)
Special thanks to Herr W for making Monkeys of Doom and inspiring the style of this map. Also thanks to SyncError for letting me use a few of his _color textures.
download: http://planetquake.gamespy.com/View.php ... ail&id=121phantazm11
Gameplay looks really good and those clouds are very sexy
![Smile :)](https://web.archive.org/web/20081120231530im_/http://www.doom3world.org/phpbb2/images/smilies/icon_smile.gif)
Thanks a lot g0th.
lol @ the clouds. I wanted to do a map that was fun and goofy. Guess it worked
![Wink ;)](https://web.archive.org/web/20081120231530im_/http://www.doom3world.org/phpbb2/images/smilies/icon_wink.gif)