hardcore_gamer@Posted: Fri Oct 26, 2007 5:10 pm :
OK, i got SDK from steam........and it sucks!
The way you make a map with that thing just keeps getting in my nerve, the camera, the way you build the rooms, the placement of enemy's and props.

I heard you can use Radiant or Doomedit (i think those are the same editor but i am not sure), the same editor Doom3 ships with to create maps for half-life 2.

Is this true? If so then how? I would be all over it :)

Ok so i found this: http://en.wikipedia.org/wiki/GtkRadiant

It works for half-life. Can i get it to work for half-life2?



rich_is_bored@Posted: Sat Oct 27, 2007 6:56 am :
Don't get your hopes up too much. Odds are if you can make maps with Radiant, you'll still have to apply textures and place entities using Hammer.



ajm113@Posted: Wed Dec 19, 2007 11:33 pm :
Yeah it is possible. If I am correct the map format undo goes just like Doom3, all in text. Like rich said you still would need to apply the textures. The entities I think would not be a big problem unless they go under a different name then Half Life or they are stored in another file with more data. Their mite be converters out their for it. If not and you REALLY want to make your own.

I hope you have fun learning. It is not a 1 hour kind of project. I know, because I have been working on getting a .3ds model formate into my game in C++ and yet still can't it to work properly. :x

Any how that's what I think on the problem, I know I didn't help that much.



hardcore_gamer@Posted: Thu Dec 20, 2007 12:48 am :
It sounds like just learning to use hammer properly would a better thing to do then. Its just that i really hate how you work with that thing compared to Doomedit/Radiant :cry:



ajm113@Posted: Thu Dec 20, 2007 1:41 am :
Hammer is a bit better then Radiant if you ask me. I just like how you can shape and or mold terrain in their, thats all. It mite take some time to configure too but it's pretty fun after messing around with Hammer especially when it comes to Half Life 2. :mrgreen:

I'm not trying to spam the thread or anything, but I have a useful tutorial on changing the in sky box texture in a couple of clicks on my site and some tutorials listed that are very easy on my search engine. Also to let you know since your new. SnarkPit and Valve Developer Community, and two others are listed that you should check out. That are really cool, if you want cool stuff in your maps. Their listed on the second link below. Just do some browsing!

Skybox tutorial
Useful Hammer Tutorials For Half Life2



The Happy Friar@Posted: Thu Dec 20, 2007 2:25 am :
make maps for radient-based games instead. :) There's not many games that use non-radient editors. Anything by Valve & Epic, but all the CoD's use radient.



hardcore_gamer@Posted: Thu Dec 20, 2007 6:43 pm :
The Happy Friar wrote:
make maps for radient-based games instead. :) There's not many games that use non-radient editors. Anything by Valve & Epic, but all the CoD's use radient.


I am sick of call of duty. I think getting use to source sdk would be better, but for some reason it won't even start any more............CURSE YOU STEAM!!!!!!! :evil:



ajm113@Posted: Thu Dec 20, 2007 8:16 pm :
Whats the problem? Is it crashing of a missing game.dll?



hardcore_gamer@Posted: Thu Dec 20, 2007 8:52 pm :
ajm113 wrote:
Whats the problem? Is it crashing of a missing game.dll?


I mean it WONT start at all. I click start source sdk from steam and nothing happens, in other words its steam's fault like always :evil:



ajm113@Posted: Thu Dec 20, 2007 9:02 pm :
Did do the same thing even if you went under tools in your steam application?



hardcore_gamer@Posted: Fri Dec 21, 2007 1:51 am :
ajm113 wrote:
Did do the same thing even if you went under tools in your steam application?


yes.



ajm113@Posted: Fri Dec 21, 2007 2:05 am :
See if this works.

Try to open up Source SDK start options and enter in this. Just try looking around on their where tools should be. My PC with Half Life 2 is not working properly so you mite have to do some searching where that is exeactly.

-engine ep1



hardcore_gamer@Posted: Fri Dec 21, 2007 10:28 pm :
ajm113 wrote:
See if this works.

Try to open up Source SDK start options and enter in this. Just try looking around on their where tools should be. My PC with Half Life 2 is not working properly so you mite have to do some searching where that is exeactly.

-engine ep1


Well that worked thanks! But i don't hate The Hammer editor any less........

I think i will just fire up Doom builder and start making some Ultimate Doom maps instead :P



hardcore_gamer@Posted: Fri Oct 26, 2007 6:10 pm :
OK, i got SDK from steam........and it sucks!
The way you make a map with that thing just keeps getting in my nerve, the camera, the way you build the rooms, the placement of enemy's and props.

I heard you can use Radiant or Doomedit (i think those are the same editor but i am not sure), the same editor Doom3 ships with to create maps for half-life 2.

Is this true? If so then how? I would be all over it :)

Ok so i found this: http://en.wikipedia.org/wiki/GtkRadiant

It works for half-life. Can i get it to work for half-life2?



rich_is_bored@Posted: Sat Oct 27, 2007 7:56 am :
Don't get your hopes up too much. Odds are if you can make maps with Radiant, you'll still have to apply textures and place entities using Hammer.



ajm113@Posted: Thu Dec 20, 2007 12:33 am :
Yeah it is possible. If I am correct the map format undo goes just like Doom3, all in text. Like rich said you still would need to apply the textures. The entities I think would not be a big problem unless they go under a different name then Half Life or they are stored in another file with more data. Their mite be converters out their for it. If not and you REALLY want to make your own.

I hope you have fun learning. It is not a 1 hour kind of project. I know, because I have been working on getting a .3ds model formate into my game in C++ and yet still can't it to work properly. :x

Any how that's what I think on the problem, I know I didn't help that much.



hardcore_gamer@Posted: Thu Dec 20, 2007 1:48 am :
It sounds like just learning to use hammer properly would a better thing to do then. Its just that i really hate how you work with that thing compared to Doomedit/Radiant :cry:



ajm113@Posted: Thu Dec 20, 2007 2:41 am :
Hammer is a bit better then Radiant if you ask me. I just like how you can shape and or mold terrain in their, thats all. It mite take some time to configure too but it's pretty fun after messing around with Hammer especially when it comes to Half Life 2. :mrgreen:

I'm not trying to spam the thread or anything, but I have a useful tutorial on changing the in sky box texture in a couple of clicks on my site and some tutorials listed that are very easy on my search engine. Also to let you know since your new. SnarkPit and Valve Developer Community, and two others are listed that you should check out. That are really cool, if you want cool stuff in your maps. Their listed on the second link below. Just do some browsing!

Skybox tutorial
Useful Hammer Tutorials For Half Life2



The Happy Friar@Posted: Thu Dec 20, 2007 3:25 am :
make maps for radient-based games instead. :) There's not many games that use non-radient editors. Anything by Valve & Epic, but all the CoD's use radient.



hardcore_gamer@Posted: Thu Dec 20, 2007 7:43 pm :
The Happy Friar wrote:
make maps for radient-based games instead. :) There's not many games that use non-radient editors. Anything by Valve & Epic, but all the CoD's use radient.


I am sick of call of duty. I think getting use to source sdk would be better, but for some reason it won't even start any more............CURSE YOU STEAM!!!!!!! :evil:



ajm113@Posted: Thu Dec 20, 2007 9:16 pm :
Whats the problem? Is it crashing of a missing game.dll?



hardcore_gamer@Posted: Thu Dec 20, 2007 9:52 pm :
ajm113 wrote:
Whats the problem? Is it crashing of a missing game.dll?


I mean it WONT start at all. I click start source sdk from steam and nothing happens, in other words its steam's fault like always :evil:



ajm113@Posted: Thu Dec 20, 2007 10:02 pm :
Did do the same thing even if you went under tools in your steam application?



hardcore_gamer@Posted: Fri Dec 21, 2007 2:51 am :
ajm113 wrote:
Did do the same thing even if you went under tools in your steam application?


yes.



ajm113@Posted: Fri Dec 21, 2007 3:05 am :
See if this works.

Try to open up Source SDK start options and enter in this. Just try looking around on their where tools should be. My PC with Half Life 2 is not working properly so you mite have to do some searching where that is exeactly.

-engine ep1



hardcore_gamer@Posted: Fri Dec 21, 2007 11:28 pm :
ajm113 wrote:
See if this works.

Try to open up Source SDK start options and enter in this. Just try looking around on their where tools should be. My PC with Half Life 2 is not working properly so you mite have to do some searching where that is exeactly.

-engine ep1


Well that worked thanks! But i don't hate The Hammer editor any less........

I think i will just fire up Doom builder and start making some Ultimate Doom maps instead :P



PytoX@Posted: Mon Dec 31, 2007 2:51 pm :
hardcore_gamer wrote:
ajm113 wrote:
See if this works.

Try to open up Source SDK start options and enter in this. Just try looking around on their where tools should be. My PC with Half Life 2 is not working properly so you mite have to do some searching where that is exeactly.

-engine ep1


Well that worked thanks! But i don't hate The Hammer editor any less........

I think i will just fire up Doom builder and start making some Ultimate Doom maps instead :P

It is still quite of the same as radiant editor though it is way different when it comes to entity settings, scripting etc.