I've want to use fog in my map but the 'basicfog' is a little bland. I've read the BloodRayne fog tutorial but I don't want a 'real fog' I just want a basic fog but with a cloudy texture with scrolling.
I copied the 'basicfog' entry in fogs.mtr:
Code:
fogs/mytestfog
{
fogLight // tell the engine it is fog and not a light
noShadows
{
map _fog // the internal fog image
colored // take rgba from entity shaderparms
}
(and added this from the tutorial:)
{
blend filter
map lights/cloudscroll.tga
scroll time * 0.02, 0
}
}
Which didn't do anything. So I canabalised more from the tutorial:
fogs/mytestfog
{
blendlight
noShadows
{
blend add
map textures/lights/squarelight.tga // the internal fog image
zeroclamp // make sure it doesn't bleed over the edges
//colored // take rgba from entity shaderparms
}
{
blend filter
map lights/cloudscroll.tga
scroll time * 0.02, 0
}
}
Now this made the cloudscrolling work but the fog was replaced with blackness. I used squarelight.tga because I figure it already has an alpha channel, allthough when I looked at it in photoshop it just had 'background' but I figured it was because it had been 'flattened' like I'have read in a few tutorials.
Also in doomedit the picture window in 'light editor' was black.
Can someone please tell me how to have a standard fog with a cloudy texture that scrolls.