Zamideus@Posted: Wed Jun 04, 2008 1:34 pm :
Awwright.

I want to model a whole room completely with 3ds max, but heard some rumors that .ASE files doesn't support more than one material applied on them. My room will be of course using lots of textures, so is there any other file types that can be exported from 3ds max and used in Doom 3?

Help would be greatly appreciated \o



Kristus@Posted: Wed Jun 04, 2008 2:33 pm :
Yes and no.
ASE can only carry one texture per object in the same file. You'll have to separate it into different meshes and then export them all together. Just make sure the textures are all applied as "prime" materials, and not submaterials. Cause if they are they won't work either way.

There's only the ASE file format available for static models from 3dmax to Doom 3.



The Happy Friar@Posted: Wed Jun 04, 2008 2:37 pm :
instead of modeling the whole room, do what you can in d3edit then export as a .obj. Then import that in to 3DSMax. When you're done export the CHANGES not the whole thing. Not only will you not waste time building simple brushwork in 3dsmax but you'll have the scale right & it will fit perfectly with whatever you do in d3edit.



Brain Trepaning@Posted: Wed Jun 04, 2008 4:19 pm :
I've used this http://www.scriptspot.com/3ds-max/game-level-builder before to build levels for Quake 3 Arena directly in 3ds Max. It exports .Map files.



Brain Trepaning@Posted: Wed Jun 04, 2008 6:18 pm :
Just tested Game Level Builder in 3ds Max 2008 and it works flawlessly. Very easy and very fast. Great way to make levels.



Zamideus@Posted: Wed Jun 04, 2008 1:34 pm :
Awwright.

I want to model a whole room completely with 3ds max, but heard some rumors that .ASE files doesn't support more than one material applied on them. My room will be of course using lots of textures, so is there any other file types that can be exported from 3ds max and used in Doom 3?

Help would be greatly appreciated \o



Kristus@Posted: Wed Jun 04, 2008 2:33 pm :
Yes and no.
ASE can only carry one texture per object in the same file. You'll have to separate it into different meshes and then export them all together. Just make sure the textures are all applied as "prime" materials, and not submaterials. Cause if they are they won't work either way.

There's only the ASE file format available for static models from 3dmax to Doom 3.



The Happy Friar@Posted: Wed Jun 04, 2008 2:37 pm :
instead of modeling the whole room, do what you can in d3edit then export as a .obj. Then import that in to 3DSMax. When you're done export the CHANGES not the whole thing. Not only will you not waste time building simple brushwork in 3dsmax but you'll have the scale right & it will fit perfectly with whatever you do in d3edit.



Brain Trepaning@Posted: Wed Jun 04, 2008 4:19 pm :
I've used this http://www.scriptspot.com/3ds-max/game-level-builder before to build levels for Quake 3 Arena directly in 3ds Max. It exports .Map files.



Brain Trepaning@Posted: Wed Jun 04, 2008 6:18 pm :
Just tested Game Level Builder in 3ds Max 2008 and it works flawlessly. Very easy and very fast. Great way to make levels.