Shadowflamez@Posted: Thu Jul 17, 2008 9:29 am :
I have this problem from the moment I start to use doom 3 editor for the first time (2 weeks ago).

The problem is that the editor cannot open some of his own game textures like water,visportal,waterbuf, etc.

When I switch on media tab I,m opening the texture three, double click on the wanted texture and she appearing
on the preview black screen.But the pointed up textures (water,visportal,etc..) they don't appear,neither
editor can open them.The console displaying for example "WARNING: unknown token 'texture' in material 'textures/sfx/water"

ImageImage Hosting

When I start the editor I'm using path "doom3.exe" +set fs_game opencoop" for open the editor whit OpenCoop mod
support for making coop maps.I have the same problem whit the normal doom 3 editor.

Maybe 20% percent of all the textures have the same problem.

When I load some map whit the pointed textures they just don't appear on the floor,walls or when the texture must be.

Instead of this there is one "nothing" one big black hole.

So can you tell me where is the problem.In the editor,whit the game version (I'm using 1.3 whit patch 2.1),whit the textures
or just the pk4 archive have a bad compression.How can I fix it?


Thanks.



rich_is_bored@Posted: Fri Jul 18, 2008 8:02 am :
There are quite a few material shaders that reference images that were not shipped with the game. Because the editor does not validate the shaders before listing them, you end up with a lot of materials listed that are useless.

You can download the file discussed here...

viewtopic.php?f=1&t=6025&hilit=broken+material+shaders

... to work around the issue.



Shadowflamez@Posted: Fri Jul 18, 2008 7:02 pm :
Where is it? I cannot find the link on that page.



lowdragon@Posted: Fri Jul 18, 2008 11:15 pm :
I guess the files in question are
Code:
ZZ-DEditCleanDefsV3.pk4
ZZ-DEditCleanMatsV5.pk4
ZZ-DEditCleanPartsV1.pk4
ZZ-DEditCleanSkinsV1.pk4
ZZ-DEditCleanSoundsV1.pk4

which are revisited and "cleaned" versions of which are in the game. I suggest putting those (dont have a link but a quick search should put them up) in a own, mod folder for your editing/mapping. If you just start be aware of that there is a little to read ahead of you - take a look into rich`s link (modwiki) and iddevnet.com.

Under "materials" on the iddevnet.com is a also a material example which works as water (using "heatHaze" whobble air effect). In doom3 is no "water" but bloodpools and toxicwaste - so you may have to write your own materials.

...and dont forget the tutorials here on doom3world - seams like that they often are out of focus or not "found". :)

hth, have fun



Shadowflamez@Posted: Thu Jul 17, 2008 9:29 am :
I have this problem from the moment I start to use doom 3 editor for the first time (2 weeks ago).

The problem is that the editor cannot open some of his own game textures like water,visportal,waterbuf, etc.

When I switch on media tab I,m opening the texture three, double click on the wanted texture and she appearing
on the preview black screen.But the pointed up textures (water,visportal,etc..) they don't appear,neither
editor can open them.The console displaying for example "WARNING: unknown token 'texture' in material 'textures/sfx/water"

ImageImage Hosting

When I start the editor I'm using path "doom3.exe" +set fs_game opencoop" for open the editor whit OpenCoop mod
support for making coop maps.I have the same problem whit the normal doom 3 editor.

Maybe 20% percent of all the textures have the same problem.

When I load some map whit the pointed textures they just don't appear on the floor,walls or when the texture must be.

Instead of this there is one "nothing" one big black hole.

So can you tell me where is the problem.In the editor,whit the game version (I'm using 1.3 whit patch 2.1),whit the textures
or just the pk4 archive have a bad compression.How can I fix it?


Thanks.



rich_is_bored@Posted: Fri Jul 18, 2008 8:02 am :
There are quite a few material shaders that reference images that were not shipped with the game. Because the editor does not validate the shaders before listing them, you end up with a lot of materials listed that are useless.

You can download the file discussed here...

viewtopic.php?f=1&t=6025&hilit=broken+material+shaders

... to work around the issue.



Shadowflamez@Posted: Fri Jul 18, 2008 7:02 pm :
Where is it? I cannot find the link on that page.



lowdragon@Posted: Fri Jul 18, 2008 11:15 pm :
I guess the files in question are
Code:
ZZ-DEditCleanDefsV3.pk4
ZZ-DEditCleanMatsV5.pk4
ZZ-DEditCleanPartsV1.pk4
ZZ-DEditCleanSkinsV1.pk4
ZZ-DEditCleanSoundsV1.pk4

which are revisited and "cleaned" versions of which are in the game. I suggest putting those (dont have a link but a quick search should put them up) in a own, mod folder for your editing/mapping. If you just start be aware of that there is a little to read ahead of you - take a look into rich`s link (modwiki) and iddevnet.com.

Under "materials" on the iddevnet.com is a also a material example which works as water (using "heatHaze" whobble air effect). In doom3 is no "water" but bloodpools and toxicwaste - so you may have to write your own materials.

...and dont forget the tutorials here on doom3world - seams like that they often are out of focus or not "found". :)

hth, have fun