Tr3B@Posted: Thu Jul 24, 2008 10:29 pm :
We have an improved version of der_ton's MD5 exporter for Blender. It features a new interface that lets you export multiple animations.
I think there is a similar version in Blender 2.46 by Andreas 'BlackHC' Kirsch.
However it exported empty bounding boxes for the .md5anim files and I fixed that.
The fixed version can be found in our subversion repository:
https://xreal.svn.sourceforge.net/svnroot/xreal/trunk/xreal/blender/blender2md5.py
kissaki@Posted: Sun Jul 27, 2008 12:38 am : nice,
will try it
Super Happy Cow@Posted: Sun Jul 27, 2008 6:10 am : That...totally rules. I wonder what the difference in code is, and if der_ton will implement it in the next version.
der_ton@Posted: Fri Aug 01, 2008 12:11 am : I'll take a look, the screenshot looks great and the usability is greatly improved for artists that do alot of exporting cycles. If it's ok for the authors I will try to bring those improvements into my next version, with proper credits ofcourse.
This was branched off at an earlier version than my current version so it will involve some careful merging there.
Tr3B@Posted: Thu Jul 24, 2008 10:29 pm : We have an improved version of der_ton's MD5 exporter for Blender. It features a new interface that lets you export multiple animations.
I think there is a similar version in Blender 2.46 by Andreas 'BlackHC' Kirsch.
However it exported empty bounding boxes for the .md5anim files and I fixed that.
The fixed version can be found in our subversion repository:
https://xreal.svn.sourceforge.net/svnroot/xreal/trunk/xreal/blender/blender2md5.py
kissaki@Posted: Sun Jul 27, 2008 12:38 am : nice,
will try it
Super Happy Cow@Posted: Sun Jul 27, 2008 6:10 am : That...totally rules. I wonder what the difference in code is, and if der_ton will implement it in the next version.
der_ton@Posted: Fri Aug 01, 2008 12:11 am : I'll take a look, the screenshot looks great and the usability is greatly improved for artists that do alot of exporting cycles. If it's ok for the authors I will try to bring those improvements into my next version, with proper credits ofcourse.
This was branched off at an earlier version than my current version so it will involve some careful merging there.