Doomguy87@Posted: Sat Aug 02, 2008 3:18 am :
I don't really know how to get models into Doom 3, can someone help me out



Brain Trepaning@Posted: Sat Aug 02, 2008 4:05 am :
Hmm, I'm not entirely certain but I seem to recall....

You put your right foot in

You take your right foot out

You put your right foot in

And you shake it all about

You do the hokey pokey

And you turn yourself around

And that's about it



Doomguy87@Posted: Sat Aug 02, 2008 4:18 am :
seriously man...stop fuckin around plz :|



=NoMercy=@Posted: Sat Aug 02, 2008 5:09 am :
Just check his sig out ;)

http://www.trepaning.com/d3Vids/d3Vids.htm



Doomguy87@Posted: Sat Aug 02, 2008 6:40 pm :
nice tutorials brian...just wondering though, there is this website with free downloadable models http://archive3d.net/
but when u download them it only come with 3 files, 2 that actually matter, one is a text document about archibase.net and the 2 others, in this case, are Gates.3DS and Gates.gsm. wat should i do now becuz in ur tutorial about "How To Bring a Textured Mesh into Doom 3" it says that it must be a ASCII Scene Export. the model is already textured btw.(srry about wat i said earlier :lol: )



Brain Trepaning@Posted: Sat Aug 02, 2008 6:52 pm :
Great site!

I don't know what you have at your disposal for 3d programs, but I would just bring the .3DS into 3ds Max and export it as an ASE.



Brain Trepaning@Posted: Sat Aug 02, 2008 7:04 pm :
Using the first model, the hanging lamp, in 3ds Max, I had to:

scale it to a proper Doom 3 world size

Use MultiRes and reduce the polycount a lot

Add a smoothing group to the entire mesh

Render to Texture using Automatic UV Unwrap

Export as an ASE



Brain Trepaning@Posted: Sat Aug 02, 2008 7:37 pm :
Image



Doomguy87@Posted: Sat Aug 02, 2008 8:51 pm :
so the model doesnt come textured???



Brain Trepaning@Posted: Sat Aug 02, 2008 10:34 pm :
As .3ds files, some would be "colored" in the 3d program and some would not. This one was not, so that's the default 3ds Max color that was used for its textures. By alternate example, the Chrysler car does have color in the .3ds file that can be rendered to texture.



Doomguy87@Posted: Mon Aug 04, 2008 1:47 am :
so how do i get these models into the game give only these files? :?



Doomguy87@Posted: Fri Aug 08, 2008 8:14 pm :
hey brian, i followed the directions on ur getting a textures static mesh tutorial exactly and my texture wont show up in the game, wtff is going on :?



Doomguy87@Posted: Sat Aug 02, 2008 3:18 am :
I don't really know how to get models into Doom 3, can someone help me out



Brain Trepaning@Posted: Sat Aug 02, 2008 4:05 am :
Hmm, I'm not entirely certain but I seem to recall....

You put your right foot in

You take your right foot out

You put your right foot in

And you shake it all about

You do the hokey pokey

And you turn yourself around

And that's about it



Doomguy87@Posted: Sat Aug 02, 2008 4:18 am :
seriously man...stop fuckin around plz :|



=NoMercy=@Posted: Sat Aug 02, 2008 5:09 am :
Just check his sig out ;)

http://www.trepaning.com/d3Vids/d3Vids.htm



Doomguy87@Posted: Sat Aug 02, 2008 6:40 pm :
nice tutorials brian...just wondering though, there is this website with free downloadable models http://archive3d.net/
but when u download them it only come with 3 files, 2 that actually matter, one is a text document about archibase.net and the 2 others, in this case, are Gates.3DS and Gates.gsm. wat should i do now becuz in ur tutorial about "How To Bring a Textured Mesh into Doom 3" it says that it must be a ASCII Scene Export. the model is already textured btw.(srry about wat i said earlier :lol: )



Brain Trepaning@Posted: Sat Aug 02, 2008 6:52 pm :
Great site!

I don't know what you have at your disposal for 3d programs, but I would just bring the .3DS into 3ds Max and export it as an ASE.



Brain Trepaning@Posted: Sat Aug 02, 2008 7:04 pm :
Using the first model, the hanging lamp, in 3ds Max, I had to:

scale it to a proper Doom 3 world size

Use MultiRes and reduce the polycount a lot

Add a smoothing group to the entire mesh

Render to Texture using Automatic UV Unwrap

Export as an ASE



Brain Trepaning@Posted: Sat Aug 02, 2008 7:37 pm :
Image



Doomguy87@Posted: Sat Aug 02, 2008 8:51 pm :
so the model doesnt come textured???



Brain Trepaning@Posted: Sat Aug 02, 2008 10:34 pm :
As .3ds files, some would be "colored" in the 3d program and some would not. This one was not, so that's the default 3ds Max color that was used for its textures. By alternate example, the Chrysler car does have color in the .3ds file that can be rendered to texture.



Doomguy87@Posted: Mon Aug 04, 2008 1:47 am :
so how do i get these models into the game give only these files? :?



Doomguy87@Posted: Fri Aug 08, 2008 8:14 pm :
hey brian, i followed the directions on ur getting a textures static mesh tutorial exactly and my texture wont show up in the game, wtff is going on :?