lowdragon@Posted: Fri Aug 08, 2008 4:39 pm :
do not view if you are easily offended by sickness. :d

Here is a little, private project i cant show in my portfolio.
However, its the only human like character iam currently working on - and i have to display that iam not only making "monsters" (to a degree) but also, normal human body anatomy.

just a happy accident - showing the texture seams on highpoly :
Code:
http://www.devmex.com/temp/littlesick1/littlesick1a.jpg


A "final" texturemap. Painted on top of the highpoly model :
Code:
http://www.devmex.com/temp/littlesick1/littlesick1b.jpg


The textured, lowpoly model - preview in XNormal :
Code:
http://www.devmex.com/temp/littlesick1/littlesick1_bust.html


For more info and common work, please visit my homepage.

... criticism on the matter`s welcome. :)

[edit] for clarification.



rich_is_bored@Posted: Sat Aug 09, 2008 5:00 am :
The modelling looks good and clean.

As far as textures are concerned, it's not entirely clear what you're trying to do here. In the first shot it looks like your re-using the eye texture and my first impression was that you assigned the wrong texture to the body. The UV map isn't suited for that texture or vice versa as it's clear where the seams are.

In the remaining shots it I get the feeling I'm looking at a mannequin. There's no variation in the skin tones and the solid red lipstick gives it a very doll-like appearance.

Hope that doesn't come off as too harsh but as I said earlier, it's not clear what you're aiming for here so my critique could be way off the mark.



lowdragon@Posted: Sat Aug 09, 2008 3:54 pm :
exactly ... however i edited the post so it makes more sense.



lowdragon@Posted: Fri Aug 08, 2008 4:39 pm :
do not view if you are easily offended by sickness. :d

Here is a little, private project i cant show in my portfolio.
However, its the only human like character iam currently working on - and i have to display that iam not only making "monsters" (to a degree) but also, normal human body anatomy.

just a happy accident - showing the texture seams on highpoly :
Code:
http://www.devmex.com/temp/littlesick1/littlesick1a.jpg


A "final" texturemap. Painted on top of the highpoly model :
Code:
http://www.devmex.com/temp/littlesick1/littlesick1b.jpg


The textured, lowpoly model - preview in XNormal :
Code:
http://www.devmex.com/temp/littlesick1/littlesick1_bust.html


For more info and common work, please visit my homepage.

... criticism on the matter`s welcome. :)

[edit] for clarification.



rich_is_bored@Posted: Sat Aug 09, 2008 5:00 am :
The modelling looks good and clean.

As far as textures are concerned, it's not entirely clear what you're trying to do here. In the first shot it looks like your re-using the eye texture and my first impression was that you assigned the wrong texture to the body. The UV map isn't suited for that texture or vice versa as it's clear where the seams are.

In the remaining shots it I get the feeling I'm looking at a mannequin. There's no variation in the skin tones and the solid red lipstick gives it a very doll-like appearance.

Hope that doesn't come off as too harsh but as I said earlier, it's not clear what you're aiming for here so my critique could be way off the mark.



lowdragon@Posted: Sat Aug 09, 2008 3:54 pm :
exactly ... however i edited the post so it makes more sense.