bashport@Posted: Sun Aug 10, 2008 6:30 pm : two objects with the glass shader in a row. you look through one, you don't see the other...
is it possible to render both?
also the glass is always lit, even with no light source exisent - because of the reflection?
can this be altered to receive light/shadow?
The Happy Friar@Posted: Sun Aug 10, 2008 10:16 pm : D3 only does 1 single reflection to avoid infinite reflections (would prefer if it was more, like 3 or 4). I think Prey allows multiple reflections.
bashport@Posted: Sun Aug 10, 2008 6:30 pm : two objects with the glass shader in a row. you look through one, you don't see the other...
is it possible to render both?
also the glass is always lit, even with no light source exisent - because of the reflection?
can this be altered to receive light/shadow?
The Happy Friar@Posted: Sun Aug 10, 2008 10:16 pm : D3 only does 1 single reflection to avoid infinite reflections (would prefer if it was more, like 3 or 4). I think Prey allows multiple reflections.