bashport@Posted: Sun Aug 10, 2008 6:30 pm :
two objects with the glass shader in a row. you look through one, you don't see the other...
is it possible to render both?

also the glass is always lit, even with no light source exisent - because of the reflection?
can this be altered to receive light/shadow?



The Happy Friar@Posted: Sun Aug 10, 2008 10:16 pm :
D3 only does 1 single reflection to avoid infinite reflections (would prefer if it was more, like 3 or 4). I think Prey allows multiple reflections.



bashport@Posted: Sun Aug 10, 2008 6:30 pm :
two objects with the glass shader in a row. you look through one, you don't see the other...
is it possible to render both?

also the glass is always lit, even with no light source exisent - because of the reflection?
can this be altered to receive light/shadow?



The Happy Friar@Posted: Sun Aug 10, 2008 10:16 pm :
D3 only does 1 single reflection to avoid infinite reflections (would prefer if it was more, like 3 or 4). I think Prey allows multiple reflections.