aaa111@Posted: Thu Sep 04, 2008 4:16 pm :
Here:
http://img187.imageshack.us/img187/3987 ... trydl3.png

For more details follow this forum where Jon Olick of id made some post about the voxel:
http://ompf.org/forum/viewtopic.php?f=3 ... 9b5d83fdbf

I don't know about others but this is the first time voxel don't look ugly to me.



rebb@Posted: Thu Sep 04, 2008 6:06 pm :
Eenteresteenk. :shock:



Sebultura@Posted: Thu Sep 04, 2008 6:11 pm :
Already ? Give us more ! :D



aaa111@Posted: Thu Sep 04, 2008 6:20 pm :
Want more.

Here is Olicks presentation from Siggraph:
http://s08.idav.ucdavis.edu/olick-curre ... -games.pdf
http://s08.idav.ucdavis.edu/olick-curre ... -games.pdf

There's a video of the presentaion which i have'nt managed to find yet though.



pbmax@Posted: Thu Sep 04, 2008 6:33 pm :
hot damn. thanks for the links!



Sebultura@Posted: Thu Sep 04, 2008 9:25 pm :
Huh... The model seems related to this: http://www.gameartisans.org/contests/events/3/team4/preview_finals_1_5319.html

According to some other guy out there, this is a model from the winner Dmitry Parkin for Dominance War 3 competition & it would be a CUDA tech demo (Nvidia) for Siggraph, anyway the demo would be done by Jon Olick.



Mordenkainen@Posted: Thu Sep 04, 2008 9:50 pm :
Please note that on B3D one of the organizers of that Siggraph talk specifically mentioned that last demo was Jon Olick's own, not id Tech. Also, JC mentioned that even if they go for the sparse voxel octree they'll still have a traditional rasteriser for characters.



pbmax@Posted: Fri Sep 05, 2008 1:21 am :
Mordenkainen wrote:
Please note that on B3D one of the organizers of that Siggraph talk specifically mentioned that last demo was Jon Olick's own, not id Tech. Also, JC mentioned that even if they go for the sparse voxel octree they'll still have a traditional rasteriser for characters.


maybe not officially "id tech", but id/carmack must have given the ok for jon olick to give this presentation and its a good preview on what where id tech 6 is headed.



aaa111@Posted: Mon Nov 17, 2008 11:09 am :
Here's the video from the presentation:
http://www.youtube.com/watch?v=VpEpAFGplnI



aaa111@Posted: Thu Sep 04, 2008 4:16 pm :
Here:
http://img187.imageshack.us/img187/3987 ... trydl3.png

For more details follow this forum where Jon Olick of id made some post about the voxel:
http://ompf.org/forum/viewtopic.php?f=3 ... 9b5d83fdbf

I don't know about others but this is the first time voxel don't look ugly to me.



rebb@Posted: Thu Sep 04, 2008 6:06 pm :
Eenteresteenk. :shock:



Sebultura@Posted: Thu Sep 04, 2008 6:11 pm :
Already ? Give us more ! :D



aaa111@Posted: Thu Sep 04, 2008 6:20 pm :
Want more.

Here is Olicks presentation from Siggraph:
http://s08.idav.ucdavis.edu/olick-curre ... -games.pdf
http://s08.idav.ucdavis.edu/olick-curre ... -games.pdf

There's a video of the presentaion which i have'nt managed to find yet though.



pbmax@Posted: Thu Sep 04, 2008 6:33 pm :
hot damn. thanks for the links!



Sebultura@Posted: Thu Sep 04, 2008 9:25 pm :
Huh... The model seems related to this: http://www.gameartisans.org/contests/events/3/team4/preview_finals_1_5319.html

According to some other guy out there, this is a model from the winner Dmitry Parkin for Dominance War 3 competition & it would be a CUDA tech demo (Nvidia) for Siggraph, anyway the demo would be done by Jon Olick.



Mordenkainen@Posted: Thu Sep 04, 2008 9:50 pm :
Please note that on B3D one of the organizers of that Siggraph talk specifically mentioned that last demo was Jon Olick's own, not id Tech. Also, JC mentioned that even if they go for the sparse voxel octree they'll still have a traditional rasteriser for characters.



pbmax@Posted: Fri Sep 05, 2008 1:21 am :
Mordenkainen wrote:
Please note that on B3D one of the organizers of that Siggraph talk specifically mentioned that last demo was Jon Olick's own, not id Tech. Also, JC mentioned that even if they go for the sparse voxel octree they'll still have a traditional rasteriser for characters.


maybe not officially "id tech", but id/carmack must have given the ok for jon olick to give this presentation and its a good preview on what where id tech 6 is headed.



aaa111@Posted: Mon Nov 17, 2008 11:09 am :
Here's the video from the presentation:
http://www.youtube.com/watch?v=VpEpAFGplnI



aaa111@Posted: Thu Sep 04, 2008 4:16 pm :
Here:
http://img187.imageshack.us/img187/3987 ... trydl3.png

For more details follow this forum where Jon Olick of id made some post about the voxel:
http://ompf.org/forum/viewtopic.php?f=3 ... 9b5d83fdbf

I don't know about others but this is the first time voxel don't look ugly to me.



rebb@Posted: Thu Sep 04, 2008 6:06 pm :
Eenteresteenk. :shock:



Sebultura@Posted: Thu Sep 04, 2008 6:11 pm :
Already ? Give us more ! :D



aaa111@Posted: Thu Sep 04, 2008 6:20 pm :
Want more.

Here is Olicks presentation from Siggraph:
http://s08.idav.ucdavis.edu/olick-curre ... -games.pdf
http://s08.idav.ucdavis.edu/olick-curre ... -games.pdf

There's a video of the presentaion which i have'nt managed to find yet though.



pbmax@Posted: Thu Sep 04, 2008 6:33 pm :
hot damn. thanks for the links!



Sebultura@Posted: Thu Sep 04, 2008 9:25 pm :
Huh... The model seems related to this: http://www.gameartisans.org/contests/events/3/team4/preview_finals_1_5319.html

According to some other guy out there, this is a model from the winner Dmitry Parkin for Dominance War 3 competition & it would be a CUDA tech demo (Nvidia) for Siggraph, anyway the demo would be done by Jon Olick.



Mordenkainen@Posted: Thu Sep 04, 2008 9:50 pm :
Please note that on B3D one of the organizers of that Siggraph talk specifically mentioned that last demo was Jon Olick's own, not id Tech. Also, JC mentioned that even if they go for the sparse voxel octree they'll still have a traditional rasteriser for characters.



pbmax@Posted: Fri Sep 05, 2008 1:21 am :
Mordenkainen wrote:
Please note that on B3D one of the organizers of that Siggraph talk specifically mentioned that last demo was Jon Olick's own, not id Tech. Also, JC mentioned that even if they go for the sparse voxel octree they'll still have a traditional rasteriser for characters.


maybe not officially "id tech", but id/carmack must have given the ok for jon olick to give this presentation and its a good preview on what where id tech 6 is headed.



aaa111@Posted: Mon Nov 17, 2008 11:09 am :
Here's the video from the presentation:
http://www.youtube.com/watch?v=VpEpAFGplnI