Mordenkainen@Posted: Fri Sep 19, 2008 12:11 am :
I was only recently made aware that one of the recent Ruby real-time demos ATI released to accompany the launch of the Radeon HD 4000 series is using the same data structure id Tech 6 will for storing and ray casting against voxels. In this demo everything is done with voxels but we know from id hints that they'll still be using standard polygonal meshes for dynamic objects because of performance. Here's a couple of screens:

click

click

Btw, that demo was run real-time on a top of the line AMD system (phenom 9xxx black edition and dual 4870 gfx cards).

EDIT: here's a MUCH better screenshot, and here's the video at 720p with sound.



BNA!@Posted: Fri Sep 19, 2008 12:16 am :
That's a brilliant outlook to tomorrow!

It comes as one of my life's great surprises that I can experience all the things we've only be dreaming about as kids in the 70's.



The Happy Friar@Posted: Fri Sep 19, 2008 1:52 am :
is it possible to download the demos so we can test them ourselves?



Gena@Posted: Fri Sep 19, 2008 8:03 am :
Mordenkainen wrote:
here's a MUCH better screenshot

Half-Life 3 :mrgreen:



BNA!@Posted: Fri Sep 19, 2008 9:40 am :
Well, to re-establish the omnipresent tone of bitching about micro items on D3W (if you can make it here you can make it everywhere): The cars are too shiny ;)

But of course it looks glorious. The first building to the right somehow looks almost like a real world image composed into the screen.



bashport@Posted: Fri Sep 19, 2008 11:27 am :
a few things look like composed into the screen. the slight border around the black cars rear view mirror on the second image made me suspicious... the entire thingy looks a little bit like copied n pasted - even seeing it in motion...

but definitely awesome work

the 'much better screenshot' seems to be separated work. the backround cars are in different positions - and whats that brown arrow thing that looks like 'coming' out of it's front left leg?



DoomUK@Posted: Fri Sep 19, 2008 1:51 pm :
:shock::shock::shock::shock::shock::shock:

...And that's all I have to say. Beyond impressive.



mavrik65@Posted: Fri Sep 19, 2008 9:04 pm :
well that looks about 3/4 of the way to becoming realistic, pretty god damn good for a game engine. Can't maya already make this kind of realism? ( I know maya is meant for films not games )



KoRnScythe@Posted: Fri Sep 19, 2008 9:21 pm :
Yet, Maya, correct me if I'm wrong, created the beautiful environments in Painkiller.
Which, with today's lens flare and bloom/High-Dynamic-Free-Eye-Surgery-Needs, would probably look better than the crying sister. Or something like that.

Or something like that.

Or something like that.

Or something like that.

Poop.

Oh, and movie magic still applies even in tech demos for potential representation of id Software's next-er engine. "The mechanical behemoth's front left foot has an unusual shadow (or no shadow at all on the ground), yet isn't it on the ground!?" Movie Critic A. Another goof! "The truck behind it has no driver. Insane!" Movie Critic B.



bashport@Posted: Sun Sep 21, 2008 11:34 am :
KoRnScythe wrote:
"The truck behind it has no driver. Insane!"



:mrgreen:



Xezr@Posted: Mon Sep 22, 2008 6:47 pm :
All I have to say is HOLY SHIT :shock:

The future of graphics is here!



pbmax@Posted: Mon Sep 22, 2008 8:36 pm :
Jules Urbach talks a little bit about voxel rendering at the end of this clip:
http://www.youtube.com/watch?v=Bz7AukqqaDQ

but i don't understand how the LightStage captures the 3d information for voxel rendering...

here's some of the early LightStage work. pretty low tech compared to what they've got now!
http://www.debevec.org/Research/LS/

more stuff here:
http://gl.ict.usc.edu/



aardwolf@Posted: Tue Sep 23, 2008 4:00 am :
And this is how id tech 7 might look like:

http://www.student.tue.nl/p/f.a.m.smeijers/sfp/pic/hovertankss.png

just, wow :shock::shock::shock::shock::shock:



aaa111@Posted: Tue Sep 23, 2008 7:13 am :
^^ :shock::shock::roll::roll::shock::shock:



BNA!@Posted: Tue Sep 23, 2008 7:54 am :
aardwolf wrote:
And this is how id tech 7 might look like:

http://www.student.tue.nl/p/f.a.m.smeijers/sfp/pic/hovertankss.png

just, wow :shock::shock::shock::shock::shock:


Yes, that happens when developers sell out.



goliathvt@Posted: Tue Sep 23, 2008 1:43 pm :
Lol. The idtech7 thing was funny, but BNA wins.



aardwolf@Posted: Tue Sep 23, 2008 3:38 pm :
BNA! wrote:
aardwolf wrote:
And this is how id tech 7 might look like:

http://www.student.tue.nl/p/f.a.m.smeijers/sfp/pic/hovertankss.png

just, wow :shock::shock::shock::shock::shock:


Yes, that happens when developers sell out.


They get run over by a tank in a maze of single colored walls?



BNA!@Posted: Tue Sep 23, 2008 4:26 pm :
aardwolf wrote:
They get run over by a tank in a maze of single colored walls?


Yes, but before they lower the quality to meet the publishers demand on budgeting, system spec targeting and of course the deadline is the sole determinant when a game is considered done ;)



The Happy Friar@Posted: Tue Sep 23, 2008 5:24 pm :
BNA! wrote:
Yes, but before they lower the quality to meet the publishers demand on budgeting, system spec targeting and of course the deadline is the sole determinant when a game is considered done ;)


now now bna... there's lots of examples where dev's waited until they wanted to release & it was no better. *cough*HL2*cough*

excuse me, I have a cough. :D



pbmax@Posted: Wed Sep 24, 2008 2:47 am :
this LightStage technology is amazing!

check out how the thousands of LED lights work in concert with high speed cameras. to the naked eye they look like normal lights, but they actually are turning on and off hundreds of times a second. skip to 5:30 on this vid: http://www.youtube.com/watch?v=sIwYpElarCk

so the LightStage not only captures 3d models, but also animations, surface normals, diffuse textures, lighting data, etc. in realtime. its truely amazing stuff.

it gets better. urbach claims that all this can be rendered with voxels and streamed from server to client in a browser over a broadband connection. you can actually manipulate a 3d environment remotely in realtime. here's a vid: http://www.youtube.com/watch?v=iwTcvk5IuB4

voxels are back, baby! i wonder if id is keeping an eye on this.

more here:
http://www.techcrunch.com/2008/07/09/ot ... echnology/
http://www.otoy.com/site/start.htm



Douglas Quaid@Posted: Wed Sep 24, 2008 5:21 am :
id tech 8 is what i'm talkin about
ImageImage wow, it's like a completely different sheep!



aaa111@Posted: Wed Sep 24, 2008 6:41 am :
^was that in game shot.
:shock::shock::shock::shock::shock::shock:

Amazing.



irchel@Posted: Wed Oct 01, 2008 12:51 am :
hoalllllyyy shit!! Who is doing these demos? I always knew ATI rocks hard, but that blows my nuts off... meh they should just take that rendering engine for every big title from now on - id & crytek combined cannot pump out what these guys can do - add a little bit of logic and you're set (at least with an indestructible environment). Its goddamn fucking ridiculously good, like a povray render something.

Either some ATI employees are aliens, inhumanly smart or applying dark magic, but this is completely beyond my horizon.



Mordenkainen@Posted: Fri Sep 19, 2008 12:11 am :
I was only recently made aware that one of the recent Ruby real-time demos ATI released to accompany the launch of the Radeon HD 4000 series is using the same data structure id Tech 6 will for storing and ray casting against voxels. In this demo everything is done with voxels but we know from id hints that they'll still be using standard polygonal meshes for dynamic objects because of performance. Here's a couple of screens:

click

click

Btw, that demo was run real-time on a top of the line AMD system (phenom 9xxx black edition and dual 4870 gfx cards).

EDIT: here's a MUCH better screenshot, and here's the video at 720p with sound.



BNA!@Posted: Fri Sep 19, 2008 12:16 am :
That's a brilliant outlook to tomorrow!

It comes as one of my life's great surprises that I can experience all the things we've only be dreaming about as kids in the 70's.



The Happy Friar@Posted: Fri Sep 19, 2008 1:52 am :
is it possible to download the demos so we can test them ourselves?



Gena@Posted: Fri Sep 19, 2008 8:03 am :
Mordenkainen wrote:
here's a MUCH better screenshot

Half-Life 3 :mrgreen:



BNA!@Posted: Fri Sep 19, 2008 9:40 am :
Well, to re-establish the omnipresent tone of bitching about micro items on D3W (if you can make it here you can make it everywhere): The cars are too shiny ;)

But of course it looks glorious. The first building to the right somehow looks almost like a real world image composed into the screen.



bashport@Posted: Fri Sep 19, 2008 11:27 am :
a few things look like composed into the screen. the slight border around the black cars rear view mirror on the second image made me suspicious... the entire thingy looks a little bit like copied n pasted - even seeing it in motion...

but definitely awesome work

the 'much better screenshot' seems to be separated work. the backround cars are in different positions - and whats that brown arrow thing that looks like 'coming' out of it's front left leg?



DoomUK@Posted: Fri Sep 19, 2008 1:51 pm :
:shock::shock::shock::shock::shock::shock:

...And that's all I have to say. Beyond impressive.



mavrik65@Posted: Fri Sep 19, 2008 9:04 pm :
well that looks about 3/4 of the way to becoming realistic, pretty god damn good for a game engine. Can't maya already make this kind of realism? ( I know maya is meant for films not games )



KoRnScythe@Posted: Fri Sep 19, 2008 9:21 pm :
Yet, Maya, correct me if I'm wrong, created the beautiful environments in Painkiller.
Which, with today's lens flare and bloom/High-Dynamic-Free-Eye-Surgery-Needs, would probably look better than the crying sister. Or something like that.

Or something like that.

Or something like that.

Or something like that.

Poop.

Oh, and movie magic still applies even in tech demos for potential representation of id Software's next-er engine. "The mechanical behemoth's front left foot has an unusual shadow (or no shadow at all on the ground), yet isn't it on the ground!?" Movie Critic A. Another goof! "The truck behind it has no driver. Insane!" Movie Critic B.



bashport@Posted: Sun Sep 21, 2008 11:34 am :
KoRnScythe wrote:
"The truck behind it has no driver. Insane!"



:mrgreen:



Xezr@Posted: Mon Sep 22, 2008 6:47 pm :
All I have to say is HOLY SHIT :shock:

The future of graphics is here!



pbmax@Posted: Mon Sep 22, 2008 8:36 pm :
Jules Urbach talks a little bit about voxel rendering at the end of this clip:
http://www.youtube.com/watch?v=Bz7AukqqaDQ

but i don't understand how the LightStage captures the 3d information for voxel rendering...

here's some of the early LightStage work. pretty low tech compared to what they've got now!
http://www.debevec.org/Research/LS/

more stuff here:
http://gl.ict.usc.edu/



aardwolf@Posted: Tue Sep 23, 2008 4:00 am :
And this is how id tech 7 might look like:

http://www.student.tue.nl/p/f.a.m.smeijers/sfp/pic/hovertankss.png

just, wow :shock::shock::shock::shock::shock:



aaa111@Posted: Tue Sep 23, 2008 7:13 am :
^^ :shock::shock::roll::roll::shock::shock:



BNA!@Posted: Tue Sep 23, 2008 7:54 am :
aardwolf wrote:
And this is how id tech 7 might look like:

http://www.student.tue.nl/p/f.a.m.smeijers/sfp/pic/hovertankss.png

just, wow :shock::shock::shock::shock::shock:


Yes, that happens when developers sell out.



goliathvt@Posted: Tue Sep 23, 2008 1:43 pm :
Lol. The idtech7 thing was funny, but BNA wins.



aardwolf@Posted: Tue Sep 23, 2008 3:38 pm :
BNA! wrote:
aardwolf wrote:
And this is how id tech 7 might look like:

http://www.student.tue.nl/p/f.a.m.smeijers/sfp/pic/hovertankss.png

just, wow :shock::shock::shock::shock::shock:


Yes, that happens when developers sell out.


They get run over by a tank in a maze of single colored walls?



BNA!@Posted: Tue Sep 23, 2008 4:26 pm :
aardwolf wrote:
They get run over by a tank in a maze of single colored walls?


Yes, but before they lower the quality to meet the publishers demand on budgeting, system spec targeting and of course the deadline is the sole determinant when a game is considered done ;)



The Happy Friar@Posted: Tue Sep 23, 2008 5:24 pm :
BNA! wrote:
Yes, but before they lower the quality to meet the publishers demand on budgeting, system spec targeting and of course the deadline is the sole determinant when a game is considered done ;)


now now bna... there's lots of examples where dev's waited until they wanted to release & it was no better. *cough*HL2*cough*

excuse me, I have a cough. :D



pbmax@Posted: Wed Sep 24, 2008 2:47 am :
this LightStage technology is amazing!

check out how the thousands of LED lights work in concert with high speed cameras. to the naked eye they look like normal lights, but they actually are turning on and off hundreds of times a second. skip to 5:30 on this vid: http://www.youtube.com/watch?v=sIwYpElarCk

so the LightStage not only captures 3d models, but also animations, surface normals, diffuse textures, lighting data, etc. in realtime. its truely amazing stuff.

it gets better. urbach claims that all this can be rendered with voxels and streamed from server to client in a browser over a broadband connection. you can actually manipulate a 3d environment remotely in realtime. here's a vid: http://www.youtube.com/watch?v=iwTcvk5IuB4

voxels are back, baby! i wonder if id is keeping an eye on this.

more here:
http://www.techcrunch.com/2008/07/09/ot ... echnology/
http://www.otoy.com/site/start.htm



Douglas Quaid@Posted: Wed Sep 24, 2008 5:21 am :
id tech 8 is what i'm talkin about
ImageImage wow, it's like a completely different sheep!



aaa111@Posted: Wed Sep 24, 2008 6:41 am :
^was that in game shot.
:shock::shock::shock::shock::shock::shock:

Amazing.



irchel@Posted: Wed Oct 01, 2008 12:51 am :
hoalllllyyy shit!! Who is doing these demos? I always knew ATI rocks hard, but that blows my nuts off... meh they should just take that rendering engine for every big title from now on - id & crytek combined cannot pump out what these guys can do - add a little bit of logic and you're set (at least with an indestructible environment). Its goddamn fucking ridiculously good, like a povray render something.

Either some ATI employees are aliens, inhumanly smart or applying dark magic, but this is completely beyond my horizon.