The Happy Friar@Posted: Wed Oct 15, 2008 3:15 am :
I've found references to a template but changing the template doesn't seem to help. I can't find a way to make them solid to the players/vehicles & weapons fire. I can't find the material file to see if they're using a world only clip.

any help?



TinMan@Posted: Wed Oct 15, 2008 9:56 am :
Debris are spawned as rvClientMoveables and have their contents set to 0 (nothing can collide against them). Because they are designed as client side effect only, aren't network synced, thus shouldn't be relied on as something that can be collided with.



The Happy Friar@Posted: Wed Oct 15, 2008 12:13 pm :
awww crap. :(



TinMan@Posted: Wed Oct 15, 2008 4:41 pm :
Yeah, so basically, 'not without sdk surgery'.



The Happy Friar@Posted: Wed Oct 15, 2008 5:08 pm :
I was really wanting debri to be part of the game world. IE blow up a tank & then you have a roadblock. I'll install C++ eventually. :)

looks like ET:QW contains the same particle "glitch" Doom 3 had where you can't do a flamethrower w/o fixing it. That's on my current "to do" list.



The Happy Friar@Posted: Wed Oct 15, 2008 3:15 am :
I've found references to a template but changing the template doesn't seem to help. I can't find a way to make them solid to the players/vehicles & weapons fire. I can't find the material file to see if they're using a world only clip.

any help?



TinMan@Posted: Wed Oct 15, 2008 9:56 am :
Debris are spawned as rvClientMoveables and have their contents set to 0 (nothing can collide against them). Because they are designed as client side effect only, aren't network synced, thus shouldn't be relied on as something that can be collided with.



The Happy Friar@Posted: Wed Oct 15, 2008 12:13 pm :
awww crap. :(



TinMan@Posted: Wed Oct 15, 2008 4:41 pm :
Yeah, so basically, 'not without sdk surgery'.



The Happy Friar@Posted: Wed Oct 15, 2008 5:08 pm :
I was really wanting debri to be part of the game world. IE blow up a tank & then you have a roadblock. I'll install C++ eventually. :)

looks like ET:QW contains the same particle "glitch" Doom 3 had where you can't do a flamethrower w/o fixing it. That's on my current "to do" list.



The Happy Friar@Posted: Wed Oct 15, 2008 3:15 am :
I've found references to a template but changing the template doesn't seem to help. I can't find a way to make them solid to the players/vehicles & weapons fire. I can't find the material file to see if they're using a world only clip.

any help?



TinMan@Posted: Wed Oct 15, 2008 9:56 am :
Debris are spawned as rvClientMoveables and have their contents set to 0 (nothing can collide against them). Because they are designed as client side effect only, aren't network synced, thus shouldn't be relied on as something that can be collided with.



The Happy Friar@Posted: Wed Oct 15, 2008 12:13 pm :
awww crap. :(



TinMan@Posted: Wed Oct 15, 2008 4:41 pm :
Yeah, so basically, 'not without sdk surgery'.



The Happy Friar@Posted: Wed Oct 15, 2008 5:08 pm :
I was really wanting debri to be part of the game world. IE blow up a tank & then you have a roadblock. I'll install C++ eventually. :)

looks like ET:QW contains the same particle "glitch" Doom 3 had where you can't do a flamethrower w/o fixing it. That's on my current "to do" list.



The Happy Friar@Posted: Wed Oct 15, 2008 3:15 am :
I've found references to a template but changing the template doesn't seem to help. I can't find a way to make them solid to the players/vehicles & weapons fire. I can't find the material file to see if they're using a world only clip.

any help?



TinMan@Posted: Wed Oct 15, 2008 9:56 am :
Debris are spawned as rvClientMoveables and have their contents set to 0 (nothing can collide against them). Because they are designed as client side effect only, aren't network synced, thus shouldn't be relied on as something that can be collided with.



The Happy Friar@Posted: Wed Oct 15, 2008 12:13 pm :
awww crap. :(



TinMan@Posted: Wed Oct 15, 2008 4:41 pm :
Yeah, so basically, 'not without sdk surgery'.



The Happy Friar@Posted: Wed Oct 15, 2008 5:08 pm :
I was really wanting debri to be part of the game world. IE blow up a tank & then you have a roadblock. I'll install C++ eventually. :)

looks like ET:QW contains the same particle "glitch" Doom 3 had where you can't do a flamethrower w/o fixing it. That's on my current "to do" list.