Allright, I have setup my exported landscape (in ASE format),
followed the tutorial at
http://wiki.splashdamage.com/index.php/ ... m#Overviewand everything builds fine .. the stuff objects are created and the stuff.clusterb file is being compiled but the grass simply won't appear ingame....
it says stuff.clusterb loaded in 0.0 seconds but nothing appears ingame....
Since I have already placed the stuffsystem entity in my map I am running out of ideas... any clue ?
This may sound stupid but... do you have r_skipstuff 1? If not, how big is your *.clustb file? Also, if you have your map loaded while you run the distributeStuff command you'll need to reloadModels before they show up. Make sure you're using stuff models, not ordinary models (copy them from the stock maps' *.sg files). Finally, make sure you're not generating tons of stuff models otherwise the engine will not draw them (though, when this happens you'll see patches of stuff models randomly blinking out of existence instead of never drawing).
this is what my stuff.sg file looks like
Quote:
version 1
{
model "models/chris_ase/greatplanefinal.ASE"
}
sdStuffLayer {
Density 10
Distancescale 1
Distribution Area
StuffType "valley/valley_grass_01"
Mask "stuff/stuff.tga"
ColorMap "stuff/stuff_colour.tga"
}
sdStuffLayer {
Density 3
Distancescale 2
Distribution Area
StuffType "valley/valley_grass_02"
Mask "stuff/stuff.tga"
ColorMap "stuff/stuff_colour.tga"
}
this is the stuff.tga file I am using (resized):

and this is the stuff_colour.tga I am using (resized):

and I want to have this terrain covered with valley grass:

Depeding on what density values I use there are 10k to 70k objects placed and the stuff.clustb file size ranges from 350kb to 1.5mb .. but as already said nothing shows up in game (and r_skipstuff is set to "0")...