The standard D3 netcode doesn't sync heads, which is probably why LMS don't use that entity. I know the OpenCoop team did a lot of work in getting heads to sync correctly for their player selector, so I don't think there is anything you can do just in the map. Would need SDK work so that would be for the LMS team.
thank you, simulation for your reply.
Now I know that it isn't possible and that saves me a lot of time. I think I will replace the zsec with a couple of commando's holding a chaingun with the same health als a zsec.
I have 1 more question: Is it possible to change the model of your character in MP (standard a marine) into a model of a securityguy ?
(the one that isn't yet infected/zombie.)
jankee7777 wrote:
I have 1 more question: Is it possible to change the model of your character in MP (standard a marine) into a model of a securityguy ?
(the one that isn't yet infected/zombie.)
Yes, it is possible. EMZ allows you to select from several models in MP...
http://www.the-emz.com/d3emz131/ (scroll down to Player Models, Skin Colours and Skin Types)
To make the model selectable you would need SDK work. If you were happy to have the same model for all players you could do it without SDK work. You would need to edit the defintion of model_mp_marine to use an alterative mesh and skin. The mesh has to be based on the same skeleton as the standard MP marine.
In the standard SDK install for D3 there is a folder called "base\animation" which contains 7 additional md5mesh files (mp_security.md5mesh, etc). These are rigged to the standard MP skeleton but don't have heads so you'd have the same problem that you had with the zsec. However, I have made versions of most these with heads which you can download from
http://www.the-emz.com/download/mpmodels.zip.
That said, if you're simply making a new MP map (rather than an entire mod) then I don't think you should be altering the player def files; could mess with other things unintentionaly.
Sim
jankee7777 wrote:
simulation,
I have noticed that you said that I most change a def file. (mp.def)
I think that a little bit dangerous to alter the files, because it will screw up LMS.
Can I created a new character and place them next to the orignally doom3. (like LMS did)
It haven't to be in the main gui or the hud gui.
Maybe that I am calling it from the console (maybe with: playermodel security_guy_mp)
Can you help me with this or can you give me a tutorial of some other thing ?
Yes, thats why I said "That said, if you're simply making a new MP map (rather than an entire mod) then I don't think you should be altering the player def files; could mess with other things unintentionaly."
You won't be able to add stuff to play with LMS in that way. You'd need to create your own mod for that.