nanar77@Posted: Fri Jan 23, 2009 10:16 am :
Hello everybody,

I'm a coder and not a graphist. It is the first time I use 3DS Max and after having tried a tutorial, I tried to export my work to MD5. I got the error: -- Unable to convert: undefined to type: Modifier

Can somebody help me?

Regards,
Bernard.



6th Venom@Posted: Fri Jan 23, 2009 11:29 am :
Hi Bernard!
You must export an editable mesh (and no poly, patch or spline, etc) that have a skin modifier for animation.



nanar77@Posted: Fri Jan 23, 2009 2:12 pm :
Thank you for your advice, I found a solution but I need to be sure that it is the "correct" way:

I tried to add a Skin modifier and to add all the joints of my skeleton in the envelope. My modifier list was:
+Skin
+Physique
+Editable Mesh

It worked!

Is it the correct way?
If it is, please der_ton, could you add a sample of a modifier list in the readme? It could be good for ultra newbies like me.



Neurological@Posted: Fri Jan 23, 2009 2:47 pm :
You have to collapse the Physique modifier to the mesh or won't take effect. You need just Editable Mesh and Skin. Then when exporting select Skin.



The Happy Friar@Posted: Fri Jan 23, 2009 4:55 pm :
is there a reason you require a skin from 3ds max? Blender just had the bones+mesh.



Neurological@Posted: Fri Jan 23, 2009 5:40 pm :
yeah the Skin modifier is where all the bones weights are stored. Without it will give an error on exporting.



The Happy Friar@Posted: Fri Jan 23, 2009 6:19 pm :
ok, so it's like weight painting in blender. got ya.



nanar77@Posted: Fri Jan 23, 2009 6:21 pm :
Good explanations, thanks. As strange as it could be, having a stack like the one below works. Surely that I did something that makes the Physique modifier useless... I'll try to remove it.
+Skin
+Physique
+Editable Mesh

Quote:
is there a reason you require a skin from 3ds max? Blender just had the bones+mesh.

As a newbie in the field, I prefer to use Max because to me, Blender is a little repulsive, I don't understand anything. I know that there are a lot of good books for Max so I'll start 3D with it.



The Happy Friar@Posted: Fri Jan 23, 2009 6:37 pm :
nanar77 wrote:
As a newbie in the field, I prefer to use Max because to me, Blender is a little repulsive, I don't understand anything. I know that there are a lot of good books for Max so I'll start 3D with it.


Sorry, wasn't intended towards you, was intended towards those who answered your question. I was wondering why blender didn't need that step.