Moonfrost@Posted: Sat Mar 21, 2009 11:30 pm :
Hi everyone, I'm having a problem with Prey, I'm almost at the part where you fight the keeper.

When I approach the keeper's room and Tommy screams "KEEPER!" everything goes up as normal until that part where the middle round piece of the floor raises into the air...and nothing, the keeper never appears but I can walk around and all and the music keeps going but the keeper never appears, I know he's not supposed to take too long since I finished this game on 360 back when it came out.

I created a dump of the whole thing, here it is:
Code:
57527 interaction take 6443024 bytes
*--- Map Loaded Successfully ---*
WARNING: script/map_keeperfortress.script(913): Thread 'thread_11': Entity not
found for event 'waitForSilence'. Terminating thread.
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
Map: game/keeperfortress uses deathwalk map: maps/game/deathwalk3
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/help.gui.
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/subtitles.gui.
reloading guis/save.gui.
reloading guis/netmenu.gui.
reloading guis/profiler.gui.
reloading guis/map/loading.gui.
reloading guis/weapons/sniperoverlay.gui.
reloading guis/weapons/auto_cannon.gui.
reloading guis/weapons/hider.gui.
reloading guis/generictranslatable.gui.
reloading guis/generic_3.gui.
reloading guis/itemcabinet.gui.
reloading guis/generic_3.gui.
reloading guis/alarm.gui.
reloading guis/weapons/soulstripper.gui.
reloading guis/hunterhand.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/static.gui.
reloading guis/noninteract_scanner.gui.
reloading guis/noninteract_earthmoonscan.gui.
reloading guis/noninteract_c.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/noninteract_d.gui.
reloading guis/noninteract_a.gui.
reloading guis/keeperfortress/lota2.gui.
reloading guis/keeperfortress/generator.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/keeperfortress/lota1.gui.
reloading guis/keeperfortress/lota3.gui.
reloading guis/hud.gui.
reloading guis/cursor.gui.
reloading guis/generictranslatable.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/itemcabinet.gui.
reloading guis/generic_3.gui.
reloading guis/alarm.gui.
reloading guis/itemcabinet.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/itemcabinet.gui.
reloading guis/itemcabinet.gui.
reloading guis/hunterhand.gui.
reloading guis/hunterhand.gui.
reloading guis/alarm.gui.
reloading guis/keeperfortress/lota2.gui.
reloading guis/keeperfortress/generator.gui.
reloading guis/keeperfortress/generator.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/keeperfortress/lota3.gui.
reloading guis/scoreboard.gui.
reloading guis/spectate.gui.
reloading guis/chat.gui.
reloading guis/mpmain.gui.
reloading guis/mpmsgmode.gui.
Map: game/keeperfortress plays music: mapload_keeperfortress
--------- Map Initialization ---------
Map: game/keeperfortress
idRenderWorldLocal::InitFromMap: retaining existing map
------- Game Map Init SaveGame -------
33 total game portals ++++++++++++++++++++++
  GamePortal: area 18 -> 40 (kfBossElevatorHunter)
  GamePortal: area 18 -> 40 (monster_hunter_10)
  GamePortal: area 35 -> 42 (object_glowportal_4)
  GamePortal: area 27 -> 35 (kfr1_exithunter)
  GamePortal: area 35 -> 27 (object_portal_11)
  GamePortal: area 27 -> 40 (monster_hunter_elite_5)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_9)
  GamePortal: area 23 -> 2 (hive_startportal)
  GamePortal: area 0 -> 8 (hive_portal2a)
  GamePortal: area 8 -> 0 (object_portal_128x288_1)
  GamePortal: area 27 -> 40 (monster_hound_3)
  GamePortal: area 27 -> 40 (monster_hound_1)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_5)
  GamePortal: area 18 -> 40 (kf_jetpack_extra1)
  GamePortal: area 2 -> 23 (KeeperBoss1PortalOut)
  GamePortal: area 0 -> 17 (hive2ExitPortal)
  GamePortal: area 13 -> 4 (kfEffigyExitPortal)
  GamePortal: area 17 -> 0 (finalHallPortal)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_7)
  GamePortal: area 42 -> 35 (object_glowportal_5)
  GamePortal: area 18 -> 41 (kf_peekportal)
  GamePortal: area 27 -> 40 (monster_hound_4)
  GamePortal: area 2 -> 40 (KeeperBoss1Jetpack1)
  GamePortal: area 2 -> 40 (KeeperBoss1CreatureX1)
  GamePortal: area 2 -> 40 (KeeperBoss1Mutate1)
  GamePortal: area 2 -> 40 (KeeperBoss1Mutate2)
  GamePortal: area 2 -> 40 (KeeperBoss1Mutate3)
  GamePortal: area 2 -> 40 (KeeperBoss1Jetpack2)
  GamePortal: area 4 -> 13 (object_glowportal_1)
  GamePortal: area 27 -> 40 (monster_hound_6)
  GamePortal: area 27 -> 40 (monster_hunter_elite_veteran_1)
  GamePortal: area 27 -> 40 (monster_hound_7)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_8)
map bounds are (11760.0, 14192.0, 129896.0)
max clip sector is (0.0, 0.0, 0.0)
    3 KB passage memory used to build PVS
    8 msec to calculate PVS
   44 areas
  101 portals
   37 areas visible on average
  352 bytes PVS data
Keeping maps/game/keeperfortress.aas48
Keeping maps/game/keeperfortress.aas96
Keeping maps/game/keeperfortress.aas240
Keeping maps/game/keeperfortress.aasKeeper
[Load AAS]
loading maps/game/keeperfortress.aasDroid
[Load AAS]
loading maps/game/keeperfortress.aasGasbag
[Load AAS]
loading maps/game/keeperfortress.aasChild
Keeping maps/game/keeperfortress.aasFodder
[Load AAS]
loading maps/game/keeperfortress.aasDroidIndoor
Keeping maps/game/keeperfortress.aasJetpack
Keeping maps/game/keeperfortress.aasCreatureX
--------------------------------------
-----------------------------------
  2069 msec to load game/keeperfortress
idRenderWorld::GenerateAllInteractions, msec = 114, staticAllocCount = 0.
interactionTable size: 4916436 bytes
57527 interaction take 6443024 bytes
*--- Map Loaded Successfully ---*
WARNING: script/map_keeperfortress.script(913): Thread 'thread_11': Entity not
found for event 'waitForSilence'. Terminating thread.
]condump test
Dumped console text to test.txt.


The error or "warning" at the end intrigues me, it seems the game can't show the keeper's model for some reason though I'm not quite sure, if anybody can help it would be greatly appreciated, I don't want to have to start again, the only autosave I have right now it's right before the fight and so is my normal save!



The Happy Friar@Posted: Sun Mar 22, 2009 2:08 am :
bad patch install?



Moonfrost@Posted: Sun Mar 22, 2009 4:37 am :
The Happy Friar wrote:
bad patch install?


I don't know, but I fixed it by downloading an autosave from somewhere which was exactly where I was so I was able to finish it again, great, great game.



The Happy Friar@Posted: Sun Mar 22, 2009 5:17 am :
yes, I agree, great great game. :D



Moonfrost@Posted: Sat Mar 21, 2009 11:30 pm :
Hi everyone, I'm having a problem with Prey, I'm almost at the part where you fight the keeper.

When I approach the keeper's room and Tommy screams "KEEPER!" everything goes up as normal until that part where the middle round piece of the floor raises into the air...and nothing, the keeper never appears but I can walk around and all and the music keeps going but the keeper never appears, I know he's not supposed to take too long since I finished this game on 360 back when it came out.

I created a dump of the whole thing, here it is:
Code:
57527 interaction take 6443024 bytes
*--- Map Loaded Successfully ---*
WARNING: script/map_keeperfortress.script(913): Thread 'thread_11': Entity not
found for event 'waitForSilence'. Terminating thread.
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
Map: game/keeperfortress uses deathwalk map: maps/game/deathwalk3
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/help.gui.
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/subtitles.gui.
reloading guis/save.gui.
reloading guis/netmenu.gui.
reloading guis/profiler.gui.
reloading guis/map/loading.gui.
reloading guis/weapons/sniperoverlay.gui.
reloading guis/weapons/auto_cannon.gui.
reloading guis/weapons/hider.gui.
reloading guis/generictranslatable.gui.
reloading guis/generic_3.gui.
reloading guis/itemcabinet.gui.
reloading guis/generic_3.gui.
reloading guis/alarm.gui.
reloading guis/weapons/soulstripper.gui.
reloading guis/hunterhand.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/static.gui.
reloading guis/noninteract_scanner.gui.
reloading guis/noninteract_earthmoonscan.gui.
reloading guis/noninteract_c.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/noninteract_d.gui.
reloading guis/noninteract_a.gui.
reloading guis/keeperfortress/lota2.gui.
reloading guis/keeperfortress/generator.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/keeperfortress/lota1.gui.
reloading guis/keeperfortress/lota3.gui.
reloading guis/hud.gui.
reloading guis/cursor.gui.
reloading guis/generictranslatable.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/itemcabinet.gui.
reloading guis/generic_3.gui.
reloading guis/alarm.gui.
reloading guis/itemcabinet.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/itemcabinet.gui.
reloading guis/itemcabinet.gui.
reloading guis/hunterhand.gui.
reloading guis/hunterhand.gui.
reloading guis/alarm.gui.
reloading guis/keeperfortress/lota2.gui.
reloading guis/keeperfortress/generator.gui.
reloading guis/keeperfortress/generator.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/keeperfortress/lota3.gui.
reloading guis/scoreboard.gui.
reloading guis/spectate.gui.
reloading guis/chat.gui.
reloading guis/mpmain.gui.
reloading guis/mpmsgmode.gui.
Map: game/keeperfortress plays music: mapload_keeperfortress
--------- Map Initialization ---------
Map: game/keeperfortress
idRenderWorldLocal::InitFromMap: retaining existing map
------- Game Map Init SaveGame -------
33 total game portals ++++++++++++++++++++++
  GamePortal: area 18 -> 40 (kfBossElevatorHunter)
  GamePortal: area 18 -> 40 (monster_hunter_10)
  GamePortal: area 35 -> 42 (object_glowportal_4)
  GamePortal: area 27 -> 35 (kfr1_exithunter)
  GamePortal: area 35 -> 27 (object_portal_11)
  GamePortal: area 27 -> 40 (monster_hunter_elite_5)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_9)
  GamePortal: area 23 -> 2 (hive_startportal)
  GamePortal: area 0 -> 8 (hive_portal2a)
  GamePortal: area 8 -> 0 (object_portal_128x288_1)
  GamePortal: area 27 -> 40 (monster_hound_3)
  GamePortal: area 27 -> 40 (monster_hound_1)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_5)
  GamePortal: area 18 -> 40 (kf_jetpack_extra1)
  GamePortal: area 2 -> 23 (KeeperBoss1PortalOut)
  GamePortal: area 0 -> 17 (hive2ExitPortal)
  GamePortal: area 13 -> 4 (kfEffigyExitPortal)
  GamePortal: area 17 -> 0 (finalHallPortal)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_7)
  GamePortal: area 42 -> 35 (object_glowportal_5)
  GamePortal: area 18 -> 41 (kf_peekportal)
  GamePortal: area 27 -> 40 (monster_hound_4)
  GamePortal: area 2 -> 40 (KeeperBoss1Jetpack1)
  GamePortal: area 2 -> 40 (KeeperBoss1CreatureX1)
  GamePortal: area 2 -> 40 (KeeperBoss1Mutate1)
  GamePortal: area 2 -> 40 (KeeperBoss1Mutate2)
  GamePortal: area 2 -> 40 (KeeperBoss1Mutate3)
  GamePortal: area 2 -> 40 (KeeperBoss1Jetpack2)
  GamePortal: area 4 -> 13 (object_glowportal_1)
  GamePortal: area 27 -> 40 (monster_hound_6)
  GamePortal: area 27 -> 40 (monster_hunter_elite_veteran_1)
  GamePortal: area 27 -> 40 (monster_hound_7)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_8)
map bounds are (11760.0, 14192.0, 129896.0)
max clip sector is (0.0, 0.0, 0.0)
    3 KB passage memory used to build PVS
    8 msec to calculate PVS
   44 areas
  101 portals
   37 areas visible on average
  352 bytes PVS data
Keeping maps/game/keeperfortress.aas48
Keeping maps/game/keeperfortress.aas96
Keeping maps/game/keeperfortress.aas240
Keeping maps/game/keeperfortress.aasKeeper
[Load AAS]
loading maps/game/keeperfortress.aasDroid
[Load AAS]
loading maps/game/keeperfortress.aasGasbag
[Load AAS]
loading maps/game/keeperfortress.aasChild
Keeping maps/game/keeperfortress.aasFodder
[Load AAS]
loading maps/game/keeperfortress.aasDroidIndoor
Keeping maps/game/keeperfortress.aasJetpack
Keeping maps/game/keeperfortress.aasCreatureX
--------------------------------------
-----------------------------------
  2069 msec to load game/keeperfortress
idRenderWorld::GenerateAllInteractions, msec = 114, staticAllocCount = 0.
interactionTable size: 4916436 bytes
57527 interaction take 6443024 bytes
*--- Map Loaded Successfully ---*
WARNING: script/map_keeperfortress.script(913): Thread 'thread_11': Entity not
found for event 'waitForSilence'. Terminating thread.
]condump test
Dumped console text to test.txt.


The error or "warning" at the end intrigues me, it seems the game can't show the keeper's model for some reason though I'm not quite sure, if anybody can help it would be greatly appreciated, I don't want to have to start again, the only autosave I have right now it's right before the fight and so is my normal save!



The Happy Friar@Posted: Sun Mar 22, 2009 2:08 am :
bad patch install?



Moonfrost@Posted: Sun Mar 22, 2009 4:37 am :
The Happy Friar wrote:
bad patch install?


I don't know, but I fixed it by downloading an autosave from somewhere which was exactly where I was so I was able to finish it again, great, great game.



The Happy Friar@Posted: Sun Mar 22, 2009 5:17 am :
yes, I agree, great great game. :D



Moonfrost@Posted: Sat Mar 21, 2009 11:30 pm :
Hi everyone, I'm having a problem with Prey, I'm almost at the part where you fight the keeper.

When I approach the keeper's room and Tommy screams "KEEPER!" everything goes up as normal until that part where the middle round piece of the floor raises into the air...and nothing, the keeper never appears but I can walk around and all and the music keeps going but the keeper never appears, I know he's not supposed to take too long since I finished this game on 360 back when it came out.

I created a dump of the whole thing, here it is:
Code:
57527 interaction take 6443024 bytes
*--- Map Loaded Successfully ---*
WARNING: script/map_keeperfortress.script(913): Thread 'thread_11': Entity not
found for event 'waitForSilence'. Terminating thread.
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
Map: game/keeperfortress uses deathwalk map: maps/game/deathwalk3
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/help.gui.
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/subtitles.gui.
reloading guis/save.gui.
reloading guis/netmenu.gui.
reloading guis/profiler.gui.
reloading guis/map/loading.gui.
reloading guis/weapons/sniperoverlay.gui.
reloading guis/weapons/auto_cannon.gui.
reloading guis/weapons/hider.gui.
reloading guis/generictranslatable.gui.
reloading guis/generic_3.gui.
reloading guis/itemcabinet.gui.
reloading guis/generic_3.gui.
reloading guis/alarm.gui.
reloading guis/weapons/soulstripper.gui.
reloading guis/hunterhand.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/static.gui.
reloading guis/noninteract_scanner.gui.
reloading guis/noninteract_earthmoonscan.gui.
reloading guis/noninteract_c.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/noninteract_d.gui.
reloading guis/noninteract_a.gui.
reloading guis/keeperfortress/lota2.gui.
reloading guis/keeperfortress/generator.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/keeperfortress/lota1.gui.
reloading guis/keeperfortress/lota3.gui.
reloading guis/hud.gui.
reloading guis/cursor.gui.
reloading guis/generictranslatable.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/itemcabinet.gui.
reloading guis/generic_3.gui.
reloading guis/alarm.gui.
reloading guis/itemcabinet.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/itemcabinet.gui.
reloading guis/itemcabinet.gui.
reloading guis/hunterhand.gui.
reloading guis/hunterhand.gui.
reloading guis/alarm.gui.
reloading guis/keeperfortress/lota2.gui.
reloading guis/keeperfortress/generator.gui.
reloading guis/keeperfortress/generator.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/keeperfortress/lota3.gui.
reloading guis/scoreboard.gui.
reloading guis/spectate.gui.
reloading guis/chat.gui.
reloading guis/mpmain.gui.
reloading guis/mpmsgmode.gui.
Map: game/keeperfortress plays music: mapload_keeperfortress
--------- Map Initialization ---------
Map: game/keeperfortress
idRenderWorldLocal::InitFromMap: retaining existing map
------- Game Map Init SaveGame -------
33 total game portals ++++++++++++++++++++++
  GamePortal: area 18 -> 40 (kfBossElevatorHunter)
  GamePortal: area 18 -> 40 (monster_hunter_10)
  GamePortal: area 35 -> 42 (object_glowportal_4)
  GamePortal: area 27 -> 35 (kfr1_exithunter)
  GamePortal: area 35 -> 27 (object_portal_11)
  GamePortal: area 27 -> 40 (monster_hunter_elite_5)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_9)
  GamePortal: area 23 -> 2 (hive_startportal)
  GamePortal: area 0 -> 8 (hive_portal2a)
  GamePortal: area 8 -> 0 (object_portal_128x288_1)
  GamePortal: area 27 -> 40 (monster_hound_3)
  GamePortal: area 27 -> 40 (monster_hound_1)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_5)
  GamePortal: area 18 -> 40 (kf_jetpack_extra1)
  GamePortal: area 2 -> 23 (KeeperBoss1PortalOut)
  GamePortal: area 0 -> 17 (hive2ExitPortal)
  GamePortal: area 13 -> 4 (kfEffigyExitPortal)
  GamePortal: area 17 -> 0 (finalHallPortal)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_7)
  GamePortal: area 42 -> 35 (object_glowportal_5)
  GamePortal: area 18 -> 41 (kf_peekportal)
  GamePortal: area 27 -> 40 (monster_hound_4)
  GamePortal: area 2 -> 40 (KeeperBoss1Jetpack1)
  GamePortal: area 2 -> 40 (KeeperBoss1CreatureX1)
  GamePortal: area 2 -> 40 (KeeperBoss1Mutate1)
  GamePortal: area 2 -> 40 (KeeperBoss1Mutate2)
  GamePortal: area 2 -> 40 (KeeperBoss1Mutate3)
  GamePortal: area 2 -> 40 (KeeperBoss1Jetpack2)
  GamePortal: area 4 -> 13 (object_glowportal_1)
  GamePortal: area 27 -> 40 (monster_hound_6)
  GamePortal: area 27 -> 40 (monster_hunter_elite_veteran_1)
  GamePortal: area 27 -> 40 (monster_hound_7)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_8)
map bounds are (11760.0, 14192.0, 129896.0)
max clip sector is (0.0, 0.0, 0.0)
    3 KB passage memory used to build PVS
    8 msec to calculate PVS
   44 areas
  101 portals
   37 areas visible on average
  352 bytes PVS data
Keeping maps/game/keeperfortress.aas48
Keeping maps/game/keeperfortress.aas96
Keeping maps/game/keeperfortress.aas240
Keeping maps/game/keeperfortress.aasKeeper
[Load AAS]
loading maps/game/keeperfortress.aasDroid
[Load AAS]
loading maps/game/keeperfortress.aasGasbag
[Load AAS]
loading maps/game/keeperfortress.aasChild
Keeping maps/game/keeperfortress.aasFodder
[Load AAS]
loading maps/game/keeperfortress.aasDroidIndoor
Keeping maps/game/keeperfortress.aasJetpack
Keeping maps/game/keeperfortress.aasCreatureX
--------------------------------------
-----------------------------------
  2069 msec to load game/keeperfortress
idRenderWorld::GenerateAllInteractions, msec = 114, staticAllocCount = 0.
interactionTable size: 4916436 bytes
57527 interaction take 6443024 bytes
*--- Map Loaded Successfully ---*
WARNING: script/map_keeperfortress.script(913): Thread 'thread_11': Entity not
found for event 'waitForSilence'. Terminating thread.
]condump test
Dumped console text to test.txt.


The error or "warning" at the end intrigues me, it seems the game can't show the keeper's model for some reason though I'm not quite sure, if anybody can help it would be greatly appreciated, I don't want to have to start again, the only autosave I have right now it's right before the fight and so is my normal save!



The Happy Friar@Posted: Sun Mar 22, 2009 2:08 am :
bad patch install?



Moonfrost@Posted: Sun Mar 22, 2009 4:37 am :
The Happy Friar wrote:
bad patch install?


I don't know, but I fixed it by downloading an autosave from somewhere which was exactly where I was so I was able to finish it again, great, great game.



The Happy Friar@Posted: Sun Mar 22, 2009 5:17 am :
yes, I agree, great great game. :D



Moonfrost@Posted: Sat Mar 21, 2009 11:30 pm :
Hi everyone, I'm having a problem with Prey, I'm almost at the part where you fight the keeper.

When I approach the keeper's room and Tommy screams "KEEPER!" everything goes up as normal until that part where the middle round piece of the floor raises into the air...and nothing, the keeper never appears but I can walk around and all and the music keeps going but the keeper never appears, I know he's not supposed to take too long since I finished this game on 360 back when it came out.

I created a dump of the whole thing, here it is:
Code:
57527 interaction take 6443024 bytes
*--- Map Loaded Successfully ---*
WARNING: script/map_keeperfortress.script(913): Thread 'thread_11': Entity not
found for event 'waitForSilence'. Terminating thread.
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
Map: game/keeperfortress uses deathwalk map: maps/game/deathwalk3
--------- Game Map Shutdown ----------
--------------------------------------
reloading guis/help.gui.
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
reloading guis/takeNotes.gui.
reloading guis/intro.gui.
reloading guis/subtitles.gui.
reloading guis/save.gui.
reloading guis/netmenu.gui.
reloading guis/profiler.gui.
reloading guis/map/loading.gui.
reloading guis/weapons/sniperoverlay.gui.
reloading guis/weapons/auto_cannon.gui.
reloading guis/weapons/hider.gui.
reloading guis/generictranslatable.gui.
reloading guis/generic_3.gui.
reloading guis/itemcabinet.gui.
reloading guis/generic_3.gui.
reloading guis/alarm.gui.
reloading guis/weapons/soulstripper.gui.
reloading guis/hunterhand.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/static.gui.
reloading guis/noninteract_scanner.gui.
reloading guis/noninteract_earthmoonscan.gui.
reloading guis/noninteract_c.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/noninteract_d.gui.
reloading guis/noninteract_a.gui.
reloading guis/keeperfortress/lota2.gui.
reloading guis/keeperfortress/generator.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/keeperfortress/lota1.gui.
reloading guis/keeperfortress/lota3.gui.
reloading guis/hud.gui.
reloading guis/cursor.gui.
reloading guis/generictranslatable.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/itemcabinet.gui.
reloading guis/generic_3.gui.
reloading guis/alarm.gui.
reloading guis/itemcabinet.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/itemcabinet.gui.
reloading guis/itemcabinet.gui.
reloading guis/hunterhand.gui.
reloading guis/hunterhand.gui.
reloading guis/alarm.gui.
reloading guis/keeperfortress/lota2.gui.
reloading guis/keeperfortress/generator.gui.
reloading guis/keeperfortress/generator.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/generic_unlock_1.gui.
reloading guis/keeperfortress/lota3.gui.
reloading guis/scoreboard.gui.
reloading guis/spectate.gui.
reloading guis/chat.gui.
reloading guis/mpmain.gui.
reloading guis/mpmsgmode.gui.
Map: game/keeperfortress plays music: mapload_keeperfortress
--------- Map Initialization ---------
Map: game/keeperfortress
idRenderWorldLocal::InitFromMap: retaining existing map
------- Game Map Init SaveGame -------
33 total game portals ++++++++++++++++++++++
  GamePortal: area 18 -> 40 (kfBossElevatorHunter)
  GamePortal: area 18 -> 40 (monster_hunter_10)
  GamePortal: area 35 -> 42 (object_glowportal_4)
  GamePortal: area 27 -> 35 (kfr1_exithunter)
  GamePortal: area 35 -> 27 (object_portal_11)
  GamePortal: area 27 -> 40 (monster_hunter_elite_5)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_9)
  GamePortal: area 23 -> 2 (hive_startportal)
  GamePortal: area 0 -> 8 (hive_portal2a)
  GamePortal: area 8 -> 0 (object_portal_128x288_1)
  GamePortal: area 27 -> 40 (monster_hound_3)
  GamePortal: area 27 -> 40 (monster_hound_1)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_5)
  GamePortal: area 18 -> 40 (kf_jetpack_extra1)
  GamePortal: area 2 -> 23 (KeeperBoss1PortalOut)
  GamePortal: area 0 -> 17 (hive2ExitPortal)
  GamePortal: area 13 -> 4 (kfEffigyExitPortal)
  GamePortal: area 17 -> 0 (finalHallPortal)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_7)
  GamePortal: area 42 -> 35 (object_glowportal_5)
  GamePortal: area 18 -> 41 (kf_peekportal)
  GamePortal: area 27 -> 40 (monster_hound_4)
  GamePortal: area 2 -> 40 (KeeperBoss1Jetpack1)
  GamePortal: area 2 -> 40 (KeeperBoss1CreatureX1)
  GamePortal: area 2 -> 40 (KeeperBoss1Mutate1)
  GamePortal: area 2 -> 40 (KeeperBoss1Mutate2)
  GamePortal: area 2 -> 40 (KeeperBoss1Mutate3)
  GamePortal: area 2 -> 40 (KeeperBoss1Jetpack2)
  GamePortal: area 4 -> 13 (object_glowportal_1)
  GamePortal: area 27 -> 40 (monster_hound_6)
  GamePortal: area 27 -> 40 (monster_hunter_elite_veteran_1)
  GamePortal: area 27 -> 40 (monster_hound_7)
  GamePortal: area 27 -> 40 (monster_jetpack_harvester_8)
map bounds are (11760.0, 14192.0, 129896.0)
max clip sector is (0.0, 0.0, 0.0)
    3 KB passage memory used to build PVS
    8 msec to calculate PVS
   44 areas
  101 portals
   37 areas visible on average
  352 bytes PVS data
Keeping maps/game/keeperfortress.aas48
Keeping maps/game/keeperfortress.aas96
Keeping maps/game/keeperfortress.aas240
Keeping maps/game/keeperfortress.aasKeeper
[Load AAS]
loading maps/game/keeperfortress.aasDroid
[Load AAS]
loading maps/game/keeperfortress.aasGasbag
[Load AAS]
loading maps/game/keeperfortress.aasChild
Keeping maps/game/keeperfortress.aasFodder
[Load AAS]
loading maps/game/keeperfortress.aasDroidIndoor
Keeping maps/game/keeperfortress.aasJetpack
Keeping maps/game/keeperfortress.aasCreatureX
--------------------------------------
-----------------------------------
  2069 msec to load game/keeperfortress
idRenderWorld::GenerateAllInteractions, msec = 114, staticAllocCount = 0.
interactionTable size: 4916436 bytes
57527 interaction take 6443024 bytes
*--- Map Loaded Successfully ---*
WARNING: script/map_keeperfortress.script(913): Thread 'thread_11': Entity not
found for event 'waitForSilence'. Terminating thread.
]condump test
Dumped console text to test.txt.


The error or "warning" at the end intrigues me, it seems the game can't show the keeper's model for some reason though I'm not quite sure, if anybody can help it would be greatly appreciated, I don't want to have to start again, the only autosave I have right now it's right before the fight and so is my normal save!



The Happy Friar@Posted: Sun Mar 22, 2009 2:08 am :
bad patch install?



Moonfrost@Posted: Sun Mar 22, 2009 4:37 am :
The Happy Friar wrote:
bad patch install?


I don't know, but I fixed it by downloading an autosave from somewhere which was exactly where I was so I was able to finish it again, great, great game.



The Happy Friar@Posted: Sun Mar 22, 2009 5:17 am :
yes, I agree, great great game. :D