edinal@Posted: Wed Jan 06, 2010 8:27 pm :
Greetings to all!
Who can help me? I should transfer with Doom3 weapon_Fists in Quake4.
At me it has turned out to show only evidently, but I shall not understand as further to do.
Help please!!!! Very much it is necessary!!!
Here a sreen:
Image



chuckdood@Posted: Thu Jan 07, 2010 12:05 am :
You'll need to code up the weapon definition, the shaders, and the animation code in the SDK. Looks like you've already created the rough weapon def. now you need to define animations, and triggers of those animations.



edinal@Posted: Thu Jan 07, 2010 6:42 am :
Can you will prompt how all this to do? Where to come what to write? Please!!!



edinal@Posted: Wed Jan 06, 2010 8:27 pm :
Greetings to all!
Who can help me? I should transfer with Doom3 weapon_Fists in Quake4.
At me it has turned out to show only evidently, but I shall not understand as further to do.
Help please!!!! Very much it is necessary!!!
Here a sreen:
Image



chuckdood@Posted: Thu Jan 07, 2010 12:05 am :
You'll need to code up the weapon definition, the shaders, and the animation code in the SDK. Looks like you've already created the rough weapon def. now you need to define animations, and triggers of those animations.



edinal@Posted: Thu Jan 07, 2010 6:42 am :
Can you will prompt how all this to do? Where to come what to write? Please!!!



edinal@Posted: Wed Jan 06, 2010 8:27 pm :
Greetings to all!
Who can help me? I should transfer with Doom3 weapon_Fists in Quake4.
At me it has turned out to show only evidently, but I shall not understand as further to do.
Help please!!!! Very much it is necessary!!!
Here a sreen:
Image



chuckdood@Posted: Thu Jan 07, 2010 12:05 am :
You'll need to code up the weapon definition, the shaders, and the animation code in the SDK. Looks like you've already created the rough weapon def. now you need to define animations, and triggers of those animations.



edinal@Posted: Thu Jan 07, 2010 6:42 am :
Can you will prompt how all this to do? Where to come what to write? Please!!!