HansGrosse63@Posted: Sat Jan 30, 2010 3:52 pm :
Is it in any way possible to extract the .md5r model of Hans so that I can get an editable mesh of him in 3DsMax?

Or is the mesh data even stored in the md5r?



=FF=Sturm@Posted: Sat Jan 30, 2010 9:00 pm :
HansGrosse63 wrote:
Is it in any way possible to extract the .md5r model of Hans so that I can get an editable mesh of him in 3DsMax?

Or is the mesh data even stored in the md5r?

Of course u can. But not directly.
Check Pm



TonyStalker@Posted: Wed Dec 07, 2011 10:46 pm :
Sorry to reply on this old post, but can someone please send me plugin (max 9, maya 8.5; 2011 and milkshape3d) or show me the way to import md5r file for editing.
Sorry for my english. Cheers



=FF=Sturm@Posted: Thu Dec 08, 2011 12:25 am :
md5b/md5r can be imported... There is a tool somewhere. I used it a few years ago for testing.



TonyStalker@Posted: Thu Dec 08, 2011 12:15 pm :
i know there must be a tool somewhere, i have spend several hours finding it without success. i think this is only place where i can ask for help.



=FF=Sturm@Posted: Thu Dec 08, 2011 1:49 pm :
If i am not wrong, 3d object converter allowed to import md5b (md5 binary) models (Etqw and Wolf09 uses them in mp). You can't release those models ofc.
Check it out if it works.

But still cannot find the tools. I remember that I imported the Tesla Gun to Doom 3 for testing purposses (just like many other models, but finally deleted them from hdd, to don't break the rulesss).

_____________________________________________________
edit: Searched in the interwebs and... quite funny that it is for Gmod...
http://www.garrysmod.org/downloads/?a=view&id=78797

ohhh and the lovely Mite-Crab
http://www.garrysmod.org/downloads/?a=view&id=108822

At least they credited the authors in the Mite one.
_____________________________________________________



HansGrosse63@Posted: Sat Jan 30, 2010 3:52 pm :
Is it in any way possible to extract the .md5r model of Hans so that I can get an editable mesh of him in 3DsMax?

Or is the mesh data even stored in the md5r?



=FF=Sturm@Posted: Sat Jan 30, 2010 9:00 pm :
HansGrosse63 wrote:
Is it in any way possible to extract the .md5r model of Hans so that I can get an editable mesh of him in 3DsMax?

Or is the mesh data even stored in the md5r?

Of course u can. But not directly.
Check Pm



TonyStalker@Posted: Wed Dec 07, 2011 10:46 pm :
Sorry to reply on this old post, but can someone please send me plugin (max 9, maya 8.5; 2011 and milkshape3d) or show me the way to import md5r file for editing.
Sorry for my english. Cheers



=FF=Sturm@Posted: Thu Dec 08, 2011 12:25 am :
md5b/md5r can be imported... There is a tool somewhere. I used it a few years ago for testing.



TonyStalker@Posted: Thu Dec 08, 2011 12:15 pm :
i know there must be a tool somewhere, i have spend several hours finding it without success. i think this is only place where i can ask for help.



=FF=Sturm@Posted: Thu Dec 08, 2011 1:49 pm :
If i am not wrong, 3d object converter allowed to import md5b (md5 binary) models (Etqw and Wolf09 uses them in mp). You can't release those models ofc.
Check it out if it works.

But still cannot find the tools. I remember that I imported the Tesla Gun to Doom 3 for testing purposses (just like many other models, but finally deleted them from hdd, to don't break the rulesss).

_____________________________________________________
edit: Searched in the interwebs and... quite funny that it is for Gmod...
http://www.garrysmod.org/downloads/?a=view&id=78797

ohhh and the lovely Mite-Crab
http://www.garrysmod.org/downloads/?a=view&id=108822

At least they credited the authors in the Mite one.
_____________________________________________________



HansGrosse63@Posted: Sat Jan 30, 2010 3:52 pm :
Is it in any way possible to extract the .md5r model of Hans so that I can get an editable mesh of him in 3DsMax?

Or is the mesh data even stored in the md5r?



=FF=Sturm@Posted: Sat Jan 30, 2010 9:00 pm :
HansGrosse63 wrote:
Is it in any way possible to extract the .md5r model of Hans so that I can get an editable mesh of him in 3DsMax?

Or is the mesh data even stored in the md5r?

Of course u can. But not directly.
Check Pm



TonyStalker@Posted: Wed Dec 07, 2011 10:46 pm :
Sorry to reply on this old post, but can someone please send me plugin (max 9, maya 8.5; 2011 and milkshape3d) or show me the way to import md5r file for editing.
Sorry for my english. Cheers



=FF=Sturm@Posted: Thu Dec 08, 2011 12:25 am :
md5b/md5r can be imported... There is a tool somewhere. I used it a few years ago for testing.



TonyStalker@Posted: Thu Dec 08, 2011 12:15 pm :
i know there must be a tool somewhere, i have spend several hours finding it without success. i think this is only place where i can ask for help.



=FF=Sturm@Posted: Thu Dec 08, 2011 1:49 pm :
If i am not wrong, 3d object converter allowed to import md5b (md5 binary) models (Etqw and Wolf09 uses them in mp). You can't release those models ofc.
Check it out if it works.

But still cannot find the tools. I remember that I imported the Tesla Gun to Doom 3 for testing purposses (just like many other models, but finally deleted them from hdd, to don't break the rulesss).

_____________________________________________________
edit: Searched in the interwebs and... quite funny that it is for Gmod...
http://www.garrysmod.org/downloads/?a=view&id=78797

ohhh and the lovely Mite-Crab
http://www.garrysmod.org/downloads/?a=view&id=108822

At least they credited the authors in the Mite one.
_____________________________________________________



HansGrosse63@Posted: Sat Jan 30, 2010 3:52 pm :
Is it in any way possible to extract the .md5r model of Hans so that I can get an editable mesh of him in 3DsMax?

Or is the mesh data even stored in the md5r?



=FF=Sturm@Posted: Sat Jan 30, 2010 9:00 pm :
HansGrosse63 wrote:
Is it in any way possible to extract the .md5r model of Hans so that I can get an editable mesh of him in 3DsMax?

Or is the mesh data even stored in the md5r?

Of course u can. But not directly.
Check Pm



TonyStalker@Posted: Wed Dec 07, 2011 10:46 pm :
Sorry to reply on this old post, but can someone please send me plugin (max 9, maya 8.5; 2011 and milkshape3d) or show me the way to import md5r file for editing.
Sorry for my english. Cheers



=FF=Sturm@Posted: Thu Dec 08, 2011 12:25 am :
md5b/md5r can be imported... There is a tool somewhere. I used it a few years ago for testing.



TonyStalker@Posted: Thu Dec 08, 2011 12:15 pm :
i know there must be a tool somewhere, i have spend several hours finding it without success. i think this is only place where i can ask for help.



=FF=Sturm@Posted: Thu Dec 08, 2011 1:49 pm :
If i am not wrong, 3d object converter allowed to import md5b (md5 binary) models (Etqw and Wolf09 uses them in mp). You can't release those models ofc.
Check it out if it works.

But still cannot find the tools. I remember that I imported the Tesla Gun to Doom 3 for testing purposses (just like many other models, but finally deleted them from hdd, to don't break the rulesss).

_____________________________________________________
edit: Searched in the interwebs and... quite funny that it is for Gmod...
http://www.garrysmod.org/downloads/?a=view&id=78797

ohhh and the lovely Mite-Crab
http://www.garrysmod.org/downloads/?a=view&id=108822

At least they credited the authors in the Mite one.
_____________________________________________________