NX-317@Posted: Fri Jul 23, 2010 5:16 pm : Important:
This map requires Z-Hunter mod. You can download it here:
http://www.moddb.com/mods/z-hunter/Changes in version 1.1:
* Fixed an issue with the cavern walls: they did not display correctly if z9 wasn't the first loaded map.
* Level 9 starts when you finish level 8.
Mission Briefing:
Our scientists deciphered the ancient manuscript. It says that there is an artifact which can cure zombies. This is our last hope, humanity's last desperate attempt to recover from disastrous pandemia. Your mission: find this artifact in the ancient temple and activate it. Be aware: long range scans of that place show nasty deathtraps and hideous mutants. Going there is
practically a suicide, but we don't have any other choice, so prepare yourself well.
Screenshots:
Work in Progress threadDownload it here, and I hope that you will enjoy it as much as I did.
Edit: Tweaked the visuals in the cavern and replaced the initial release with an updated version.
Edit2: Another update; Uploaded to Doom3Files.
Edit3: Update to v1.1
reko@Posted: Sun Jul 25, 2010 9:00 pm : Ah, I played it exactly when you made the post, but I forgot to say something.
Well, I really like it. The traps are very challenging, I died a lot of times, I quicksaved a lot of times. I... loved it

Good job there!
EDIT: Found a good expression: "My jaw fell"

NX-317@Posted: Tue Jul 27, 2010 9:39 am : Thanks for the input, I appreciate it.
If you like challenging traps, try the game
Clastle. It has many traps, and the gameplay is perfectly balanced imho: enough challenge, but not too hard.
NX-317@Posted: Sat Nov 20, 2010 5:38 pm : Map trailer is
now online.
NX-317@Posted: Tue Jan 11, 2011 10:48 am : The map is updated to v1.1. Now it starts after level 8.
NX-317@Posted: Fri Apr 13, 2012 5:42 am : Salvational Temple was honoured to be reviewed at
The Abandoned Workshops, great reviewing site which publishes very detailed reviews, providing a lot of very valuable feedback to the authors.
http://taw.duke4.net/2012/04/doom3/salvational-temple/Some quotes:
Quote:
As far as combat goes, it’s on the challenging side where enemies will often flank the player and in fairly large groups at that. Quick reflexes will be needed to avoid getting cornered.
Quote:
Both the traps and jumping elements create a nice dynamic and sense of adventure. I never found much use in jumping during Z-Hunter, but NX-317 fixes that here.
Quote:
Mapping work is generally on the strong side with well picked and aligned textures. Construction offers plenty of detail in an area and works well with the top down gameplay in mind, providing wide enough corridors and avoiding too much scenery blocking the view.
Quote:
No doubt a good addition to the Z-Hunter campaign for the finale, offering strong mapping work, challenging combat and diverse ideas which sets it apart from the others.
There's also a review of Z-Hunter itself:
http://taw.duke4.net/2012/04/doom3/z-hunter/
reko@Posted: Sun Mar 03, 2013 11:21 pm : Played again through it.
I see I'm the only one who posted here. Anyway, here's a more proper review.
The level design is great. The map fits very well for the end of the actual mod. The transition from Temple to Facility and then to Temple again fits very well. From the boss fights, I actually loved very much the Archvile and the Two Hellknights ones. The flying monsters are a bit hard to kill due to the fact that when you hit them they tend to go higher for a while. Even so, with the architecture great, and the good monster placement, I'd give this a 10/10

NX-317@Posted: Fri Mar 08, 2013 3:06 pm : Thank you very much, reko! You seem to be the nicest Doom3World person in this thread so far.
SatansModder@Posted: Fri Mar 08, 2013 4:01 pm : I shall hail LE DOWNLOAD, looks awesome, and somehow I already have Z-hunter soundtrack

NX-317@Posted: Fri Jul 23, 2010 5:16 pm : Important:
This map requires Z-Hunter mod. You can download it here:
http://www.moddb.com/mods/z-hunter/Mission Briefing:
Our scientists deciphered the ancient manuscript. It says that there is an artifact which can cure zombies. This is our last hope, humanity's last desperate attempt to recover from disastrous pandemia. Your mission: find this artifact in the ancient temple and activate it. Be aware: long range scans of that place show nasty deathtraps and hideous mutants. Going there is
practically a suicide, but we don't have any other choice, so prepare yourself well.
Screenshots:
Work in Progress threadDownload it here, and I hope that you will enjoy it as much as I did.
Edit: Tweaked the visuals in the cavern and replaced the initial release with an updated version.
Edit2: Another update; Uploaded to Doom3Files.
reko@Posted: Sun Jul 25, 2010 9:00 pm : Ah, I played it exactly when you made the post, but I forgot to say something.
Well, I really like it. The traps are very challenging, I died a lot of times, I quicksaved a lot of times. I... loved it

Good job there!
EDIT: Found a good expression: "My jaw fell"

NX-317@Posted: Tue Jul 27, 2010 9:39 am : Thanks for the input, I appreciate it.
If you like challenging traps, try the game
Clastle. It has many traps, and the gameplay is perfectly balanced imho: enough challenge, but not too hard.
NX-317@Posted: Sat Nov 20, 2010 5:38 pm : Map trailer is
now online.