Sikkpin@Posted: Sat Sep 11, 2010 5:29 pm :
For those of you that are experiencing screen flashes, see if you have "r_useSMP" set to 1. If so, turn it off and see if that solves it. Let me know if this works or not.

@vertex007:
The health vision should only be in effect if you are using regenerative health, which means there shouldn't be any health packs. Hmm, I'll have to double check the code.



vertex007@Posted: Sat Sep 11, 2010 9:02 pm :
ok, my apologies, it seems all the problems I was experiencing were caused by the SMP command, I had it disabled in my autoexec cfg for the mod but after checking it in the console I discovered that somehow it would autoenable itself upon restarting the game, dunno why, probably because I have a multi core CPU.

after manually disabling it in the console all is good, no more flashes and strage little screes on the corners !

second thing I did was converting that Ashikhmin-Shirley_Lamb shader you recently posted in the D3 HDR thread and after tweaking some values I finally found some quite good settings for HDR.

looks pretty good.

about the regen thing, I didn't enabled it so I think is there anyway, but I am going to try enabling it and see how it plays that way.

either way, thanks so much for your awesome mod.



RipOutTheWings@Posted: Sat Sep 11, 2010 9:41 pm :
before everything was normal, but recently had such a problem with textures.
textures shine
like undirected lighting is on
the same problem i have in d3 version of sikkmod
all setting are default



Z008MJ@Posted: Sun Sep 12, 2010 12:51 am :
Any progress on the Grunts, sikkmod?



reko@Posted: Mon Sep 13, 2010 12:07 pm :
RipOutTheWings wrote:
before everything was normal, but recently had such a problem with textures.
textures shine
like undirected lighting is on
the same problem i have in d3 version of sikkmod
all setting are default


I believe that's a hardware problem.



RipOutTheWings@Posted: Tue Sep 14, 2010 8:43 am :
in d3



Sikkpin@Posted: Tue Sep 14, 2010 5:12 pm :
By any chance, do you have Catalyst A.I. turned on?



RipOutTheWings@Posted: Tue Sep 14, 2010 7:28 pm :
ou thanks sikk
i turned it off
now its ok
thanks :P



DoomTra1n@Posted: Thu Dec 09, 2010 3:22 pm :
Ok, I've downloaded the mod from the link posted in the original post, now what do I do with the folder AND the rar file named src? I know I put the Sikkmod folder into the main Quake 4 folder, but what about the src rar file? do I extract it somewhere? or do I put it along side the mod folder (In, out or around?).

When I can I'll make a video, but believe me, my results are no where near what the posted example screens are.



Sikkpin@Posted: Thu Dec 09, 2010 6:16 pm :
The src.rar file is the source code. It's not needed to use the mod.



TRSGM@Posted: Sun Dec 12, 2010 7:55 pm :
This just recently occurred to me, but I'd be willing to bet that Raven dicks with the depth ranges when drawing a portal sky, which may lead to the depth weirdery you're seeing. Unfortunately this is probably unsolvable w/o access to things like that, but I thought I'd point this out.



Gas@Posted: Sat Aug 20, 2011 4:45 pm :
I got the Steam version of quake 4 and this mod is completely borked for me. Nothing works as its supposed to. I didn't have much trouble at all with the Doom3 sikkmod but this one is just completely messed up.

http://imageshack.us/photo/my-images/26 ... 82373.png/
http://imageshack.us/photo/my-images/83 ... 25029.png/
http://imageshack.us/photo/my-images/19 ... 30379.png/

Also I can only see Bloom, HDR, Color and HDR in the sikkmod ingame menu. How did people enable blur and other stuff?



Sikkpin@Posted: Mon Sep 19, 2011 2:16 am :
Version 1.2 is up. First post updated.



Gas@Posted: Sat Aug 20, 2011 4:45 pm :
I got the Steam version of quake 4 and this mod is completely borked for me. Nothing works as its supposed to. I didn't have much trouble at all with the Doom3 sikkmod but this one is just completely messed up.

http://imageshack.us/photo/my-images/26 ... 82373.png/
http://imageshack.us/photo/my-images/83 ... 25029.png/
http://imageshack.us/photo/my-images/19 ... 30379.png/

Also I can only see Bloom, HDR, Color and HDR in the sikkmod ingame menu. How did people enable blur and other stuff?



Sikkpin@Posted: Mon Sep 19, 2011 2:16 am :
Version 1.2 is up. First post updated.



lonestar@Posted: Wed Nov 02, 2011 2:42 pm :
Hello, i'm using Sikkmod Lite v1.2 (with HighRes Textures Q4 1.0, patch 1.4.2), everything works alright until i do a quickload or load then all the gunfire/bullet impacts graphics disappear for all weapons. Anyidea why?



lonestar@Posted: Thu Nov 03, 2011 4:00 pm :
Nobody knows why?



lonestar@Posted: Fri Nov 04, 2011 1:36 pm :
Image



BloodRayne@Posted: Fri Nov 04, 2011 2:15 pm :
Decals (as they are called) are not saved in a save game, hence they disappear.
Don't ask us why, it''s how ID programmed it.



IntelQ9550Reaktor@Posted: Fri Jul 13, 2012 11:28 am :
excellence wrote:
Just not having any luck with this mod. :(

Now the PiP effect isn't going away regardless of whether Color Grading is off or not. And a new problem is that whenever I move my mouse around, or zoom in with my weapon, I get nearly half my screen covered in black.

http://i.imgur.com/vzVu8.jpg

Not sure what to do now. I really don't understand why the high quality graphics tweaks aren't taking effect, and now I'm at a loss with this PiP problem.


Same Problem here !!



bkt@Posted: Fri Jul 13, 2012 12:58 pm :
IntelQ9550Reaktor wrote:
excellence wrote:
Just not having any luck with this mod. :(

Now the PiP effect isn't going away regardless of whether Color Grading is off or not. And a new problem is that whenever I move my mouse around, or zoom in with my weapon, I get nearly half my screen covered in black.

http://i.imgur.com/vzVu8.jpg

Not sure what to do now. I really don't understand why the high quality graphics tweaks aren't taking effect, and now I'm at a loss with this PiP problem.


Same Problem here !!
From what I remember dealing with this sort of thing a year or so ago... that's one of the depth effects playing up. try turning off motionblur, depthoffield & colorgrading. That should fix it. But if you want to run those effects, I'm pretty sure you need edgeAA on aswell... also try turning off SSAO.

... before you ask... just prefix all those terms with r_ for the console command.



IntelQ9550Reaktor@Posted: Fri Jul 13, 2012 6:36 pm :
Ok THX i test it.



IntelQ9550Reaktor@Posted: Mon Jul 16, 2012 1:46 pm :
bkt wrote:
IntelQ9550Reaktor wrote:
excellence wrote:
Just not having any luck with this mod. :(

Now the PiP effect isn't going away regardless of whether Color Grading is off or not. And a new problem is that whenever I move my mouse around, or zoom in with my weapon, I get nearly half my screen covered in black.

http://i.imgur.com/vzVu8.jpg

Not sure what to do now. I really don't understand why the high quality graphics tweaks aren't taking effect, and now I'm at a loss with this PiP problem.


Same Problem here !!
From what I remember dealing with this sort of thing a year or so ago... that's one of the depth effects playing up. try turning off motionblur, depthoffield & colorgrading. That should fix it. But if you want to run those effects, I'm pretty sure you need edgeAA on aswell... also try turning off SSAO.

... before you ask... just prefix all those terms with r_ for the console command.


DOF is running now :D
Image

But now i have another problem :
Is there any possibility to let the gun holsters or fall?
I have orders from the Web clientDropWeapon, but that does not work:

Image

Sorry for my bad English :)



bkt@Posted: Tue Jul 17, 2012 12:21 pm :
There's no way to holster your weapon as such. You can however use ui_showgun 0 to hide it visually. Note that if you are using SSAO you'll still be able to see the shading effect as if the weapon was still in view.



IntelQ9550Reaktor@Posted: Tue Jul 17, 2012 12:33 pm :
bkt wrote:
There's no way to holster your weapon as such. You can however use ui_showgun 0 to hide it visually. Note that if you are using SSAO you'll still be able to see the shading effect as if the weapon was still in view.


Yes that's my problem! If I use DOF I see the gun anyway, have a look :
Image

but i don´t use SSAO !



Sikkpin@Posted: Tue Jul 17, 2012 2:53 pm :
For some reason, ui_showGun removes the view weapon but then draws the third person weapon. If you want to lower the weapon for screenshots, set g_dragEntity to 1 instead of using ui_showGun. The view weapon will still be there but it won't move with the view so you can essentially "drop" it somewhere out of the way for your screenshot.



IntelQ9550Reaktor@Posted: Tue Jul 17, 2012 4:11 pm :
Sikkpin wrote:
For some reason, ui_showGun removes the view weapon but then draws the third person weapon. If you want to lower the weapon for screenshots, set g_dragEntity to 1 instead of using ui_showGun. The view weapon will still be there but it won't move with the view so you can essentially "drop" it somewhere out of the way for your screenshot.


Very cool, just something I've been looking for! Now the weapon is not visible anymore :)
You make my day :D !! THX !!

Image



IntelQ9550Reaktor@Posted: Fri Jul 20, 2012 6:19 pm :
bkt wrote:
From what I remember dealing with this sort of thing a year or so ago... that's one of the depth effects playing up. try turning off motionblur, depthoffield & colorgrading. That should fix it. But if you want to run those effects, I'm pretty sure you need edgeAA on aswell... also try turning off SSAO.

... before you ask... just prefix all those terms with r_ for the console command.


Now i found the Error (see Picture) it was the "Multiple CPU/Core" InGame" option, when I turned on the result is the error !
If i turn it off everything works fine !

the Error :

Image Image



Gas@Posted: Sat Aug 20, 2011 5:45 pm :
I got the Steam version of quake 4 and this mod is completely borked for me. Nothing works as its supposed to. I didn't have much trouble at all with the Doom3 sikkmod but this one is just completely messed up.

http://imageshack.us/photo/my-images/26 ... 82373.png/
http://imageshack.us/photo/my-images/83 ... 25029.png/
http://imageshack.us/photo/my-images/19 ... 30379.png/

Also I can only see Bloom, HDR, Color and HDR in the sikkmod ingame menu. How did people enable blur and other stuff?



Sikkpin@Posted: Mon Sep 19, 2011 3:16 am :
Version 1.2 is up. First post updated.



lonestar@Posted: Wed Nov 02, 2011 3:42 pm :
Hello, i'm using Sikkmod Lite v1.2 (with HighRes Textures Q4 1.0, patch 1.4.2), everything works alright until i do a quickload or load then all the gunfire/bullet impacts graphics disappear for all weapons. Anyidea why?



lonestar@Posted: Thu Nov 03, 2011 5:00 pm :
Nobody knows why?



lonestar@Posted: Fri Nov 04, 2011 2:36 pm :
Image



BloodRayne@Posted: Fri Nov 04, 2011 3:15 pm :
Decals (as they are called) are not saved in a save game, hence they disappear.
Don't ask us why, it''s how ID programmed it.



IntelQ9550Reaktor@Posted: Fri Jul 13, 2012 12:28 pm :
excellence wrote:
Just not having any luck with this mod. :(

Now the PiP effect isn't going away regardless of whether Color Grading is off or not. And a new problem is that whenever I move my mouse around, or zoom in with my weapon, I get nearly half my screen covered in black.

http://i.imgur.com/vzVu8.jpg

Not sure what to do now. I really don't understand why the high quality graphics tweaks aren't taking effect, and now I'm at a loss with this PiP problem.


Same Problem here !!



bkt@Posted: Fri Jul 13, 2012 1:58 pm :
IntelQ9550Reaktor wrote:
excellence wrote:
Just not having any luck with this mod. :(

Now the PiP effect isn't going away regardless of whether Color Grading is off or not. And a new problem is that whenever I move my mouse around, or zoom in with my weapon, I get nearly half my screen covered in black.

http://i.imgur.com/vzVu8.jpg

Not sure what to do now. I really don't understand why the high quality graphics tweaks aren't taking effect, and now I'm at a loss with this PiP problem.


Same Problem here !!
From what I remember dealing with this sort of thing a year or so ago... that's one of the depth effects playing up. try turning off motionblur, depthoffield & colorgrading. That should fix it. But if you want to run those effects, I'm pretty sure you need edgeAA on aswell... also try turning off SSAO.

... before you ask... just prefix all those terms with r_ for the console command.



IntelQ9550Reaktor@Posted: Fri Jul 13, 2012 7:36 pm :
Ok THX i test it.



IntelQ9550Reaktor@Posted: Mon Jul 16, 2012 2:46 pm :
bkt wrote:
IntelQ9550Reaktor wrote:
excellence wrote:
Just not having any luck with this mod. :(

Now the PiP effect isn't going away regardless of whether Color Grading is off or not. And a new problem is that whenever I move my mouse around, or zoom in with my weapon, I get nearly half my screen covered in black.

http://i.imgur.com/vzVu8.jpg

Not sure what to do now. I really don't understand why the high quality graphics tweaks aren't taking effect, and now I'm at a loss with this PiP problem.


Same Problem here !!
From what I remember dealing with this sort of thing a year or so ago... that's one of the depth effects playing up. try turning off motionblur, depthoffield & colorgrading. That should fix it. But if you want to run those effects, I'm pretty sure you need edgeAA on aswell... also try turning off SSAO.

... before you ask... just prefix all those terms with r_ for the console command.


DOF is running now :D
Image

But now i have another problem :
Is there any possibility to let the gun holsters or fall?
I have orders from the Web clientDropWeapon, but that does not work:

Image

Sorry for my bad English :)



bkt@Posted: Tue Jul 17, 2012 1:21 pm :
There's no way to holster your weapon as such. You can however use ui_showgun 0 to hide it visually. Note that if you are using SSAO you'll still be able to see the shading effect as if the weapon was still in view.



IntelQ9550Reaktor@Posted: Tue Jul 17, 2012 1:33 pm :
bkt wrote:
There's no way to holster your weapon as such. You can however use ui_showgun 0 to hide it visually. Note that if you are using SSAO you'll still be able to see the shading effect as if the weapon was still in view.


Yes that's my problem! If I use DOF I see the gun anyway, have a look :
Image

but i don´t use SSAO !



Sikkpin@Posted: Tue Jul 17, 2012 3:53 pm :
For some reason, ui_showGun removes the view weapon but then draws the third person weapon. If you want to lower the weapon for screenshots, set g_dragEntity to 1 instead of using ui_showGun. The view weapon will still be there but it won't move with the view so you can essentially "drop" it somewhere out of the way for your screenshot.



IntelQ9550Reaktor@Posted: Tue Jul 17, 2012 5:11 pm :
Sikkpin wrote:
For some reason, ui_showGun removes the view weapon but then draws the third person weapon. If you want to lower the weapon for screenshots, set g_dragEntity to 1 instead of using ui_showGun. The view weapon will still be there but it won't move with the view so you can essentially "drop" it somewhere out of the way for your screenshot.


Very cool, just something I've been looking for! Now the weapon is not visible anymore :)
You make my day :D !! THX !!

Image



IntelQ9550Reaktor@Posted: Fri Jul 20, 2012 7:19 pm :
bkt wrote:
From what I remember dealing with this sort of thing a year or so ago... that's one of the depth effects playing up. try turning off motionblur, depthoffield & colorgrading. That should fix it. But if you want to run those effects, I'm pretty sure you need edgeAA on aswell... also try turning off SSAO.

... before you ask... just prefix all those terms with r_ for the console command.


Now i found the Error (see Picture) it was the "Multiple CPU/Core" InGame" option, when I turned on the result is the error !
If i turn it off everything works fine !

the Error :

Image Image



IntelQ9550Reaktor@Posted: Fri Aug 10, 2012 4:51 pm :
I made many Screenshots of Quake4 with sikkmod and GTXmod together :!:
Please have a look and give me feedback of your opinion.

Here the links, to my Screenshot HD-Galery :

My Sysprofil with Q4 and some other Game-Screenshots :!:
or the direct link to my Sysprofil HD-Galery :!:


Here is one of the Screenies downsized (
Normal size )
Image



marcelus@Posted: Mon Aug 20, 2012 7:31 pm :
nice shots. You use some high_res textures? I find only some textures in LDAQ4 mod but no more. I moded Q4 only fev days and it is not finished but here are some shots. Sorry my english is not good...

http://www.abload.de/img/quake42012-08-1913-11rqs59.jpg

http://www.abload.de/img/quake42012-08-1913-56yisym.jpg

http://www.abload.de/img/quake42012-08-1914-213is66.jpg

http://www.abload.de/img/quake42012-08-1914-00s6so0.jpg

http://www.abload.de/img/quake42012-08-1914-156rsbu.jpg

http://www.abload.de/img/quake42012-08-1914-17wtsr6.jpg



IntelQ9550Reaktor@Posted: Tue Nov 27, 2012 7:31 pm :
No HD-Textures all textures are original ! Only Sikkmod-Lite



Sikkpin@Posted: Thu Jul 29, 2010 5:16 pm :
ModDB site:
http://www.moddb.com/mods/sikkmod-q4

Link:
http://www.moddb.com/mods/sikkmod-q4/do ... ite-v12-q4


Shots:
Image


*Update - 5/21/11: Version 1.1 released
*Update - 5/29/11: Attached a fix for the interaction bug.
*Update - 6/21/11: Uploaded a tiny patch the updates the hdr encoding/decoding to what's used in the D3 1.1 version. Also includes the interaction bug fix.
*Update - 9/18/11: Version 1.2 released



RangerMcFriendly@Posted: Fri Jul 30, 2010 9:25 am :
If only I had Quake 4. Looks great.



mc-rambo87@Posted: Fri Jul 30, 2010 11:55 am :
Sikkpin pls upload your config



motsm@Posted: Fri Jul 30, 2010 12:02 pm :
Looks great, thanks for the Q4 release.

Will soft shadows and or SSAO be released in a later version, or are they left out for some other reason?



smurkenstein@Posted: Sat Jul 31, 2010 6:08 pm :
Hi, luckily I have both Q4 and a new GTX 460 and I'm itching to test the hardware, where do the assets go?
Thanks



Zombie13@Posted: Sat Jul 31, 2010 6:15 pm :
smurkenstein wrote:
Hi, luckily I have both Q4 and a new GTX 460 and I'm itching to test the hardware, where do the assets go?
Thanks


Put the sikkmod folder inside the rar file in to your quake 4 root folder so it would be Quake4/sikkmod



smurkenstein@Posted: Sat Jul 31, 2010 8:20 pm :
hmm..no banana..load through the mod menu and it gets stuck on "loading" - is there a point release I need?



RipOutTheWings@Posted: Sat Jul 31, 2010 9:07 pm :
smurkenstein
you need to instal patch 1.4



RipOutTheWings@Posted: Sat Jul 31, 2010 11:13 pm :
hi sikk :D can you upload your config? please



evilartist@Posted: Sun Aug 01, 2010 4:59 am :
Wow, I haven't played Quake 4 in a long time, and now after seeing that grimy, dark strogg dumping level, I definitely want to play it again (while trying this mod, of course ;))

Seriously, I loved that blood-filled waste level. Its atmosphere reminded me so much of fighting zombies in Quake 1.



mc-rambo87@Posted: Sun Aug 01, 2010 8:55 am :
RipOutTheWings wrote:
hi sikk :D can you upload your config? please


sikk`s mod-config

Code:
r_hdrToneMapMethod      "0"
r_hdrAdaptationRate      "60.0"
r_hdrMiddleGray         "0.36"
r_hdrWhitePoint         "1.0"
r_hdrBlueShiftFactor   "0.5"
r_hdrLumThresholdMax   "128.0"
r_hdrLumThresholdMin   "4.0"
r_hdrBloomToneMapMethod   "0"
r_hdrBloomMiddleGray   "0.18"
r_hdrBloomWhitePoint   "1.0"
r_hdrBloomThreshold      "3.0"
r_hdrBloomOffset      "6.0"
r_hdrGlareStyle         "10"



RipOutTheWings@Posted: Sun Aug 01, 2010 11:51 am :
i meen i need graphics gow on screenshots
but with those settings all too bright and shiny



RipOutTheWings@Posted: Sun Aug 01, 2010 11:52 am :
mc-rambo87
these config is for doom 3



mc-rambo87@Posted: Sun Aug 01, 2010 7:31 pm :
i cant understand Sikkpin, he posts his mod , but we dont get this quality like at screens...
both mods : of Doom3 and Q4 arent like at screenhsots that he posted

the best way if Sikkpin post the config from screenshots.



Alexthegr81@Posted: Mon Aug 02, 2010 3:48 am :
well i dunno about what other people are saying but i have a few things to say, everyone knows your sikkmod is the best thing that happened to id tech 4 so im cutting out all the compliments today. lets just move on to the bad.

-when i get hit my screen gets all screwy, not like im having double vision, but more like my view angle took a 180 and my fov changed to 40, only when im getting hit, also the same happens on the first level when the grunt pops through the pipes right into your face, the view gets screwy again. so i wonder if you can fix that.

-when outside like on the second level in quake 4, it gets dark. Really dark. In fact, it gets darker than the darkest nights

-gets too bright in some spots too, like the bloom almost washes out textures in spots, making everything look a lil over the edge glowy, but this only really happens when inside

other than that, i am quite happy with this mod, and love what you did with the color grading system, it really brings a robust quality out in the game that i just love!



BloodRayne@Posted: Mon Aug 02, 2010 9:22 am :
I tried it out yesterday but I got a bug. Whenever I turn on an effect, it's shown in a small window on the bottom left of the screen.
I do not use ATI, these are my specs: Windows Vista 64 bits, NVidia - GTX 295, Intel i9 processor, 6GB ram etc..



RipOutTheWings@Posted: Mon Aug 02, 2010 4:13 pm :
mc-rambo87
if you want to have graphics like on screenshots use "r_usecolorgrading 1" with default "HDR" config :D



Sikkpin@Posted: Mon Aug 02, 2010 4:16 pm :
I apologize for all of the problems you guys are having. I'll to help the best I can.

@RipOutTheWings:
I set the cvars to default to the settings I use. Remember, don't use r_useBloom with HDR. HDR has it's own bloom solution.

@Alexthegr81 & @BloodRayne:
I had to jump through hoops to get post processes to work correctly with Q4. I had these same scaling issues before I fixed them but since I'm on an Ati now, fixing them for me may have broken them for nVidia cards. Do either of you have access to an Ati card to see if you still have problems? This would be the best way to start and narrow down the root of the problem. Screenshots would also help me see what it's doing exactly. Alexthegr81, if you are using the default HDR values or close to them (especially for lum_min/max variables) and you are not using ldr bloom in conjunction with it, I'm assuming that your problem has to do with scaling as well. If the luminance texture is scaled wrong as it's being shaded you'll get a wrong average scene luminance. BloodRayne, Does turning on two or more effects still cause it to draw in the bottom left corner?



BloodRayne@Posted: Mon Aug 02, 2010 4:21 pm :
I'll make screenshots for you tonight. I don't have access to an ATI (well I have one lying around but I'm not in the mood to put it into my rig).



RipOutTheWings@Posted: Mon Aug 02, 2010 4:25 pm :
BloodRayne
you need to disable "multicore..." to "0" in your graphics settings
i had the same problem :D



Sikkpin@Posted: Thu Jul 29, 2010 6:16 pm :
Here's the first test release for Quake 4. I believe everything is working ok. The only major problem is with portal skies and the depth render so effects that use the depth texture can be screwy when there's a portal sky visible (only portal skies, not surfaces with a sky cubemap). If anyone knows how to fix this let me know. Soft shadows and SSAO are not included.

Shots:
Image Image Image Image
Image Image Image Image

Album:
http://img266.imageshack.us/g/q41.jpg/

mod file:
http://sikkpin.fileave.com/sikkmod_test-Q4.rar



RangerMcFriendly@Posted: Fri Jul 30, 2010 10:25 am :
If only I had Quake 4. Looks great.



mc-rambo87@Posted: Fri Jul 30, 2010 12:55 pm :
Sikkpin pls upload your config



motsm@Posted: Fri Jul 30, 2010 1:02 pm :
Looks great, thanks for the Q4 release.

Will soft shadows and or SSAO be released in a later version, or are they left out for some other reason?



smurkenstein@Posted: Sat Jul 31, 2010 7:08 pm :
Hi, luckily I have both Q4 and a new GTX 460 and I'm itching to test the hardware, where do the assets go?
Thanks



Zombie13@Posted: Sat Jul 31, 2010 7:15 pm :
smurkenstein wrote:
Hi, luckily I have both Q4 and a new GTX 460 and I'm itching to test the hardware, where do the assets go?
Thanks


Put the sikkmod folder inside the rar file in to your quake 4 root folder so it would be Quake4/sikkmod



smurkenstein@Posted: Sat Jul 31, 2010 9:20 pm :
hmm..no banana..load through the mod menu and it gets stuck on "loading" - is there a point release I need?



RipOutTheWings@Posted: Sat Jul 31, 2010 10:07 pm :
smurkenstein
you need to instal patch 1.4



RipOutTheWings@Posted: Sun Aug 01, 2010 12:13 am :
hi sikk :D can you upload your config? please



evilartist@Posted: Sun Aug 01, 2010 5:59 am :
Wow, I haven't played Quake 4 in a long time, and now after seeing that grimy, dark strogg dumping level, I definitely want to play it again (while trying this mod, of course ;))

Seriously, I loved that blood-filled waste level. Its atmosphere reminded me so much of fighting zombies in Quake 1.



mc-rambo87@Posted: Sun Aug 01, 2010 9:55 am :
RipOutTheWings wrote:
hi sikk :D can you upload your config? please


sikk`s mod-config

Code:
r_hdrToneMapMethod      "0"
r_hdrAdaptationRate      "60.0"
r_hdrMiddleGray         "0.36"
r_hdrWhitePoint         "1.0"
r_hdrBlueShiftFactor   "0.5"
r_hdrLumThresholdMax   "128.0"
r_hdrLumThresholdMin   "4.0"
r_hdrBloomToneMapMethod   "0"
r_hdrBloomMiddleGray   "0.18"
r_hdrBloomWhitePoint   "1.0"
r_hdrBloomThreshold      "3.0"
r_hdrBloomOffset      "6.0"
r_hdrGlareStyle         "10"



RipOutTheWings@Posted: Sun Aug 01, 2010 12:51 pm :
i meen i need graphics gow on screenshots
but with those settings all too bright and shiny



RipOutTheWings@Posted: Sun Aug 01, 2010 12:52 pm :
mc-rambo87
these config is for doom 3



mc-rambo87@Posted: Sun Aug 01, 2010 8:31 pm :
i cant understand Sikkpin, he posts his mod , but we dont get this quality like at screens...
both mods : of Doom3 and Q4 arent like at screenhsots that he posted

the best way if Sikkpin post the config from screenshots.



Alexthegr81@Posted: Mon Aug 02, 2010 4:48 am :
well i dunno about what other people are saying but i have a few things to say, everyone knows your sikkmod is the best thing that happened to id tech 4 so im cutting out all the compliments today. lets just move on to the bad.

-when i get hit my screen gets all screwy, not like im having double vision, but more like my view angle took a 180 and my fov changed to 40, only when im getting hit, also the same happens on the first level when the grunt pops through the pipes right into your face, the view gets screwy again. so i wonder if you can fix that.

-when outside like on the second level in quake 4, it gets dark. Really dark. In fact, it gets darker than the darkest nights

-gets too bright in some spots too, like the bloom almost washes out textures in spots, making everything look a lil over the edge glowy, but this only really happens when inside

other than that, i am quite happy with this mod, and love what you did with the color grading system, it really brings a robust quality out in the game that i just love!



BloodRayne@Posted: Mon Aug 02, 2010 10:22 am :
I tried it out yesterday but I got a bug. Whenever I turn on an effect, it's shown in a small window on the bottom left of the screen.
I do not use ATI, these are my specs: Windows Vista 64 bits, NVidia - GTX 295, Intel i9 processor, 6GB ram etc..



RipOutTheWings@Posted: Mon Aug 02, 2010 5:13 pm :
mc-rambo87
if you want to have graphics like on screenshots use "r_usecolorgrading 1" with default "HDR" config :D



Sikkpin@Posted: Mon Aug 02, 2010 5:16 pm :
I apologize for all of the problems you guys are having. I'll to help the best I can.

@RipOutTheWings:
I set the cvars to default to the settings I use. Remember, don't use r_useBloom with HDR. HDR has it's own bloom solution.

@Alexthegr81 & @BloodRayne:
I had to jump through hoops to get post processes to work correctly with Q4. I had these same scaling issues before I fixed them but since I'm on an Ati now, fixing them for me may have broken them for nVidia cards. Do either of you have access to an Ati card to see if you still have problems? This would be the best way to start and narrow down the root of the problem. Screenshots would also help me see what it's doing exactly. Alexthegr81, if you are using the default HDR values or close to them (especially for lum_min/max variables) and you are not using ldr bloom in conjunction with it, I'm assuming that your problem has to do with scaling as well. If the luminance texture is scaled wrong as it's being shaded you'll get a wrong average scene luminance. BloodRayne, Does turning on two or more effects still cause it to draw in the bottom left corner?



BloodRayne@Posted: Mon Aug 02, 2010 5:21 pm :
I'll make screenshots for you tonight. I don't have access to an ATI (well I have one lying around but I'm not in the mood to put it into my rig).



RipOutTheWings@Posted: Mon Aug 02, 2010 5:25 pm :
BloodRayne
you need to disable "multicore..." to "0" in your graphics settings
i had the same problem :D



Sikkpin@Posted: Thu Jul 29, 2010 6:16 pm :
Here's the first test release for Quake 4. I believe everything is working ok. The only major problem is with portal skies and the depth render so effects that use the depth texture can be screwy when there's a portal sky visible (only portal skies, not surfaces with a sky cubemap). If anyone knows how to fix this let me know. Soft shadows and SSAO are not included.

Shots:
Image Image Image Image
Image Image Image Image

Album:
http://img266.imageshack.us/g/q41.jpg/

mod file:
http://sikkpin.fileave.com/sikkmod_test-Q4.rar



RangerMcFriendly@Posted: Fri Jul 30, 2010 10:25 am :
If only I had Quake 4. Looks great.



mc-rambo87@Posted: Fri Jul 30, 2010 12:55 pm :
Sikkpin pls upload your config



motsm@Posted: Fri Jul 30, 2010 1:02 pm :
Looks great, thanks for the Q4 release.

Will soft shadows and or SSAO be released in a later version, or are they left out for some other reason?



smurkenstein@Posted: Sat Jul 31, 2010 7:08 pm :
Hi, luckily I have both Q4 and a new GTX 460 and I'm itching to test the hardware, where do the assets go?
Thanks



Zombie13@Posted: Sat Jul 31, 2010 7:15 pm :
smurkenstein wrote:
Hi, luckily I have both Q4 and a new GTX 460 and I'm itching to test the hardware, where do the assets go?
Thanks


Put the sikkmod folder inside the rar file in to your quake 4 root folder so it would be Quake4/sikkmod



smurkenstein@Posted: Sat Jul 31, 2010 9:20 pm :
hmm..no banana..load through the mod menu and it gets stuck on "loading" - is there a point release I need?



RipOutTheWings@Posted: Sat Jul 31, 2010 10:07 pm :
smurkenstein
you need to instal patch 1.4



RipOutTheWings@Posted: Sun Aug 01, 2010 12:13 am :
hi sikk :D can you upload your config? please



evilartist@Posted: Sun Aug 01, 2010 5:59 am :
Wow, I haven't played Quake 4 in a long time, and now after seeing that grimy, dark strogg dumping level, I definitely want to play it again (while trying this mod, of course ;))

Seriously, I loved that blood-filled waste level. Its atmosphere reminded me so much of fighting zombies in Quake 1.



mc-rambo87@Posted: Sun Aug 01, 2010 9:55 am :
RipOutTheWings wrote:
hi sikk :D can you upload your config? please


sikk`s mod-config

Code:
r_hdrToneMapMethod      "0"
r_hdrAdaptationRate      "60.0"
r_hdrMiddleGray         "0.36"
r_hdrWhitePoint         "1.0"
r_hdrBlueShiftFactor   "0.5"
r_hdrLumThresholdMax   "128.0"
r_hdrLumThresholdMin   "4.0"
r_hdrBloomToneMapMethod   "0"
r_hdrBloomMiddleGray   "0.18"
r_hdrBloomWhitePoint   "1.0"
r_hdrBloomThreshold      "3.0"
r_hdrBloomOffset      "6.0"
r_hdrGlareStyle         "10"



RipOutTheWings@Posted: Sun Aug 01, 2010 12:51 pm :
i meen i need graphics gow on screenshots
but with those settings all too bright and shiny



RipOutTheWings@Posted: Sun Aug 01, 2010 12:52 pm :
mc-rambo87
these config is for doom 3



mc-rambo87@Posted: Sun Aug 01, 2010 8:31 pm :
i cant understand Sikkpin, he posts his mod , but we dont get this quality like at screens...
both mods : of Doom3 and Q4 arent like at screenhsots that he posted

the best way if Sikkpin post the config from screenshots.



Alexthegr81@Posted: Mon Aug 02, 2010 4:48 am :
well i dunno about what other people are saying but i have a few things to say, everyone knows your sikkmod is the best thing that happened to id tech 4 so im cutting out all the compliments today. lets just move on to the bad.

-when i get hit my screen gets all screwy, not like im having double vision, but more like my view angle took a 180 and my fov changed to 40, only when im getting hit, also the same happens on the first level when the grunt pops through the pipes right into your face, the view gets screwy again. so i wonder if you can fix that.

-when outside like on the second level in quake 4, it gets dark. Really dark. In fact, it gets darker than the darkest nights

-gets too bright in some spots too, like the bloom almost washes out textures in spots, making everything look a lil over the edge glowy, but this only really happens when inside

other than that, i am quite happy with this mod, and love what you did with the color grading system, it really brings a robust quality out in the game that i just love!



BloodRayne@Posted: Mon Aug 02, 2010 10:22 am :
I tried it out yesterday but I got a bug. Whenever I turn on an effect, it's shown in a small window on the bottom left of the screen.
I do not use ATI, these are my specs: Windows Vista 64 bits, NVidia - GTX 295, Intel i9 processor, 6GB ram etc..



RipOutTheWings@Posted: Mon Aug 02, 2010 5:13 pm :
mc-rambo87
if you want to have graphics like on screenshots use "r_usecolorgrading 1" with default "HDR" config :D



Sikkpin@Posted: Mon Aug 02, 2010 5:16 pm :
I apologize for all of the problems you guys are having. I'll to help the best I can.

@RipOutTheWings:
I set the cvars to default to the settings I use. Remember, don't use r_useBloom with HDR. HDR has it's own bloom solution.

@Alexthegr81 & @BloodRayne:
I had to jump through hoops to get post processes to work correctly with Q4. I had these same scaling issues before I fixed them but since I'm on an Ati now, fixing them for me may have broken them for nVidia cards. Do either of you have access to an Ati card to see if you still have problems? This would be the best way to start and narrow down the root of the problem. Screenshots would also help me see what it's doing exactly. Alexthegr81, if you are using the default HDR values or close to them (especially for lum_min/max variables) and you are not using ldr bloom in conjunction with it, I'm assuming that your problem has to do with scaling as well. If the luminance texture is scaled wrong as it's being shaded you'll get a wrong average scene luminance. BloodRayne, Does turning on two or more effects still cause it to draw in the bottom left corner?



BloodRayne@Posted: Mon Aug 02, 2010 5:21 pm :
I'll make screenshots for you tonight. I don't have access to an ATI (well I have one lying around but I'm not in the mood to put it into my rig).



RipOutTheWings@Posted: Mon Aug 02, 2010 5:25 pm :
BloodRayne
you need to disable "multicore..." to "0" in your graphics settings
i had the same problem :D