bdmn@Posted: Thu Sep 23, 2010 4:28 pm :
hey guys,

i got some problems with the ai system. if somebody is into it, please tell me what i need to do this:

my monsters are spawned during the runtime of the map, explained in this thread


i got like 5 locations

A B C D E
blue team has monsters starting @ A
red team has monsters starting @ E

monsters spawning @ A shall:

run to E, stop for evry fight, if they survive proceed on running to E till next fight. as a fight appears the guys should use terrain to hide, some tethers to avoid, etc..

its analogue but monsters spawning @ E shall

run to A, stop for evry fight, if they survive proceed on running to A till next fight. as a fight appears the guys should use terrain to hide, some tethers to avoid, etc..

what do i need? maybe you can spoil me an example.



in general to understand how the ai_tether sys works:

i got a marine called char_marine_1, ai_tether_avoid_1, ai_tether_behind_1, ai_tether_behind_2

to "link" the marine to all the tethers, do i have to set "target" or "target_x" for all tethers on the marine?
how do i tell the marine now to go to ai_tether_behind_2 while passing through tether_behind_1 and avoiding ai_tether_avoid_1?

i try to control monsters spawned during the runtime of the map, do i have to refresh all tether targets evrytime a monsters dies / spawn ?

would be nice if you could help me out. it seems im stucked. i looked after the ai_tether_examples but didnt really get it :D

greetz and tx,

bdmn



bdmn@Posted: Thu Sep 23, 2010 4:28 pm :
hey guys,

i got some problems with the ai system. if somebody is into it, please tell me what i need to do this:

my monsters are spawned during the runtime of the map, explained in this thread


i got like 5 locations

A B C D E
blue team has monsters starting @ A
red team has monsters starting @ E

monsters spawning @ A shall:

run to E, stop for evry fight, if they survive proceed on running to E till next fight. as a fight appears the guys should use terrain to hide, some tethers to avoid, etc..

its analogue but monsters spawning @ E shall

run to A, stop for evry fight, if they survive proceed on running to A till next fight. as a fight appears the guys should use terrain to hide, some tethers to avoid, etc..

what do i need? maybe you can spoil me an example.



in general to understand how the ai_tether sys works:

i got a marine called char_marine_1, ai_tether_avoid_1, ai_tether_behind_1, ai_tether_behind_2

to "link" the marine to all the tethers, do i have to set "target" or "target_x" for all tethers on the marine?
how do i tell the marine now to go to ai_tether_behind_2 while passing through tether_behind_1 and avoiding ai_tether_avoid_1?

i try to control monsters spawned during the runtime of the map, do i have to refresh all tether targets evrytime a monsters dies / spawn ?

would be nice if you could help me out. it seems im stucked. i looked after the ai_tether_examples but didnt really get it :D

greetz and tx,

bdmn



bdmn@Posted: Thu Sep 23, 2010 4:28 pm :
hey guys,

i got some problems with the ai system. if somebody is into it, please tell me what i need to do this:

my monsters are spawned during the runtime of the map, explained in this thread


i got like 5 locations

A B C D E
blue team has monsters starting @ A
red team has monsters starting @ E

monsters spawning @ A shall:

run to E, stop for evry fight, if they survive proceed on running to E till next fight. as a fight appears the guys should use terrain to hide, some tethers to avoid, etc..

its analogue but monsters spawning @ E shall

run to A, stop for evry fight, if they survive proceed on running to A till next fight. as a fight appears the guys should use terrain to hide, some tethers to avoid, etc..

what do i need? maybe you can spoil me an example.



in general to understand how the ai_tether sys works:

i got a marine called char_marine_1, ai_tether_avoid_1, ai_tether_behind_1, ai_tether_behind_2

to "link" the marine to all the tethers, do i have to set "target" or "target_x" for all tethers on the marine?
how do i tell the marine now to go to ai_tether_behind_2 while passing through tether_behind_1 and avoiding ai_tether_avoid_1?

i try to control monsters spawned during the runtime of the map, do i have to refresh all tether targets evrytime a monsters dies / spawn ?

would be nice if you could help me out. it seems im stucked. i looked after the ai_tether_examples but didnt really get it :D

greetz and tx,

bdmn