Cain-x@Posted: Thu Sep 23, 2010 5:59 pm :
I don't remember who say try te get they monsters Hires model..

Finaly i try to do something :

Image

Image

Image

That not to bad but i have some little glitch...maybe with little work on the backed normal in Photoshop...

What do you think guys ? ^^



gavavva@Posted: Thu Sep 23, 2010 7:54 pm :
Its got a LOT of noise, quite a few errors and no actual detail. At the moment, it would turn to a noisey mess ingame, as your using the original diffuse as well which just wasn't made for this one.

If your gonna try for it, give it a lot more time, focus on smaller areas each time and do the whole thing not just one. Also, don't show editor shots, as your lighting setup really isn't doing you any favours atm.



Cain-x@Posted: Mon Sep 27, 2010 4:14 pm :
@gavavva :
My first objective is to remake the normal map ( better size, more details etc..).
i use the original diffuse; i rework the Hires model (working only part of model head, arms etc..)...

-But finaly, the result is not realy good :

Image Image

Image Image

-With juste little tweak the original normal :

Image Image

Image

-the origonal to compare:

Image Image

Image

Finaly, this monster is just perfect ^^.. maybe a better 3d model ..?



The Happy Friar@Posted: Mon Sep 27, 2010 7:05 pm :
I think it looks pretty cool (the bump map). I'd say reduce the spec though. I never got the impression his skin should be shiny like that: more reptilian looking.



gavavva@Posted: Mon Sep 27, 2010 7:10 pm :
I don't think it looks good at all :|

In fact, its clearly obvious it isn't even using the correct normal angles, so how COULD it look good...?



The Happy Friar@Posted: Mon Sep 27, 2010 7:29 pm :
gavavva wrote:
I don't think it looks good at all :|
In fact, its clearly obvious it isn't even using the correct normal angles, so how COULD it look good...?


because not everyone has the same taste as you. :roll:



gavavva@Posted: Mon Sep 27, 2010 7:40 pm :
Because the normal map is the wrong way around hence the wrong normals, so how CAN it look good...? O_o



Cain-x@Posted: Tue Sep 28, 2010 11:14 am :
Yes, the normal wrong, Green channel are invert...for that it look weird.
Xnormal is configured to rend Dx normal map and not Ogl ..

Well, i fix that :

Image Image

Compare :

Image Image

Finaly look better but need work; yes the spec is to bright...



RipOutTheWings@Posted: Tue Sep 28, 2010 8:56 pm :
can you upload your images again ? :)
its crashes :(



Cain-x@Posted: Wed Sep 29, 2010 11:43 am :
They link rework.