printz@Posted: Sun Oct 31, 2010 11:08 am : If I make a flat-looking brush moveable_base (like for example a 128x32x8 block) of a given density (let's say 0.25), when I step on it, not only will it begin to slide along with me (which I think it's normal), it will start to levitate, to any arbitrary height, as long as I stand on it and don't leave it, or happen to slide off it. Is there a physics adjustment I'm missing here, such as the origin (which I've placed in the real middle of the brush), or inadequate density perhaps?
Gunman@Posted: Sun Oct 31, 2010 4:34 pm : Friction and/or mass maybe?
printz@Posted: Mon Nov 01, 2010 12:27 am : I increased the density and the friction and lowered the bounciness. This moveable_base is basically a large slab that with some effort you can still push around. Now that I changed those stats, it may still levitate if you go on it, but for a lesser time than before.
The Happy Friar@Posted: Mon Nov 01, 2010 3:59 am : that's an AWESOME find.

I can duplicate it. All I can think is that the player's collision is going inside the mover's just slightly.
maomao@Posted: Mon Nov 01, 2010 11:53 am : 
great
printz@Posted: Mon Nov 01, 2010 2:38 pm : The Happy Friar wrote:
that's an AWESOME find.

I can duplicate it. All I can think is that the player's collision is going inside the mover's just slightly.
You're telling me no one's seen this glitch until now?

Man I hope this doesn't require game DLL reprogramming

EDIT: it might explain why movables below slide together with you.
The Happy Friar@Posted: Mon Nov 01, 2010 8:50 pm : I've never encountered this before & I've used movables (custom & stock) all the time. No clue why I haven't seen it before, but I'd assume that's because most movables either a) have a custom collision mesh or b) aren't short enough for the average player to stand on. IE a file cabinet.
printz@Posted: Mon Nov 01, 2010 11:17 pm : "In Hell" has moveables that you have to walk on. They're large cubes you must push to form a bridge. Unfortunately if you step on them, they start to move, which is actually probably this bug. In that instance you have to use them all to form a continuous bridge, so they can't move.
The Happy Friar@Posted: Mon Nov 01, 2010 11:44 pm : don't forget that they move if you collide with them too. I noticed in my tests that once the moveable collides with something besides the player it stops moving. A bunch of movables could keep colliding & you wouldn't notice this.
printz@Posted: Sun Oct 31, 2010 11:08 am : If I make a flat-looking brush moveable_base (like for example a 128x32x8 block) of a given density (let's say 0.25), when I step on it, not only will it begin to slide along with me (which I think it's normal), it will start to levitate, to any arbitrary height, as long as I stand on it and don't leave it, or happen to slide off it. Is there a physics adjustment I'm missing here, such as the origin (which I've placed in the real middle of the brush), or inadequate density perhaps?
Gunman@Posted: Sun Oct 31, 2010 4:34 pm : Friction and/or mass maybe?
printz@Posted: Mon Nov 01, 2010 12:27 am : I increased the density and the friction and lowered the bounciness. This moveable_base is basically a large slab that with some effort you can still push around. Now that I changed those stats, it may still levitate if you go on it, but for a lesser time than before.
The Happy Friar@Posted: Mon Nov 01, 2010 3:59 am : that's an AWESOME find.

I can duplicate it. All I can think is that the player's collision is going inside the mover's just slightly.
maomao@Posted: Mon Nov 01, 2010 11:53 am : 
great
printz@Posted: Mon Nov 01, 2010 2:38 pm : The Happy Friar wrote:
that's an AWESOME find.

I can duplicate it. All I can think is that the player's collision is going inside the mover's just slightly.
You're telling me no one's seen this glitch until now?

Man I hope this doesn't require game DLL reprogramming

EDIT: it might explain why movables below slide together with you.
The Happy Friar@Posted: Mon Nov 01, 2010 8:50 pm : I've never encountered this before & I've used movables (custom & stock) all the time. No clue why I haven't seen it before, but I'd assume that's because most movables either a) have a custom collision mesh or b) aren't short enough for the average player to stand on. IE a file cabinet.
printz@Posted: Mon Nov 01, 2010 11:17 pm : "In Hell" has moveables that you have to walk on. They're large cubes you must push to form a bridge. Unfortunately if you step on them, they start to move, which is actually probably this bug. In that instance you have to use them all to form a continuous bridge, so they can't move.
The Happy Friar@Posted: Mon Nov 01, 2010 11:44 pm : don't forget that they move if you collide with them too. I noticed in my tests that once the moveable collides with something besides the player it stops moving. A bunch of movables could keep colliding & you wouldn't notice this.