CloudVII@Posted: Tue Nov 02, 2010 4:27 am :
So I'm making a horror(somewhat) mod in Quake 4, and I want some enemies to stay still and when the player is in sight ambush the player, I knew this was do-able in quake 2(as I was making the mod in that before moving over to Quake 4), but I can't seem to figure it out in Quake 4, and Also, How do I make AI allies follow the player? they followed him in the campaign, so it should be possible in QuArK right? All he's doing is walking into a wall trying to get to the nearest enemy.

Help please!



Tetzlaff@Posted: Thu Nov 04, 2010 5:03 pm :
Monsters attacking on sight:

"ambush" "1"

combined with

"forceEnemy" "0"



CloudVII@Posted: Thu Nov 04, 2010 5:44 pm :
Tetzlaff wrote:
Monsters attacking on sight:

"ambush" "1"

combined with

"forceEnemy" "0"

The enemy(A grunt) i'm trying to use doesn't have either of those. Is there any other way?



Tetzlaff@Posted: Sat Nov 06, 2010 8:37 pm :
You can apply those keys to any monster. Select the monster entity in your map and put the first thing into the "key" line, and the number in the "value" line.

Edit: do you use the standard editor that comes with Quake4? Because all I said is based on working with that editor (just asking because there also was soem editor called Quark).



CloudVII@Posted: Tue Nov 02, 2010 4:27 am :
So I'm making a horror(somewhat) mod in Quake 4, and I want some enemies to stay still and when the player is in sight ambush the player, I knew this was do-able in quake 2(as I was making the mod in that before moving over to Quake 4), but I can't seem to figure it out in Quake 4, and Also, How do I make AI allies follow the player? they followed him in the campaign, so it should be possible in QuArK right? All he's doing is walking into a wall trying to get to the nearest enemy.

Help please!



Tetzlaff@Posted: Thu Nov 04, 2010 5:03 pm :
Monsters attacking on sight:

"ambush" "1"

combined with

"forceEnemy" "0"



CloudVII@Posted: Thu Nov 04, 2010 5:44 pm :
Tetzlaff wrote:
Monsters attacking on sight:

"ambush" "1"

combined with

"forceEnemy" "0"

The enemy(A grunt) i'm trying to use doesn't have either of those. Is there any other way?



Tetzlaff@Posted: Sat Nov 06, 2010 8:37 pm :
You can apply those keys to any monster. Select the monster entity in your map and put the first thing into the "key" line, and the number in the "value" line.

Edit: do you use the standard editor that comes with Quake4? Because all I said is based on working with that editor (just asking because there also was soem editor called Quark).