der_ton@Posted: Fri Jul 09, 2004 9:13 am :
On Delphi3D.net there is a nice article that covers bumpmapping in all its forms, in a way that anyone can understand. May be very interesting for artists, too. It explains bumpmaps and normalmaps, tangentspace normalmapping and what artists have to be careful about. It also covers renderbumping.

http://www.delphi3d.net/articles/viewarticle.php?article=bumpmapping.htm



BNA!@Posted: Fri Jul 09, 2004 9:27 am :
That's a good one - very interesting!



Qwertys@Posted: Fri Jul 09, 2004 10:46 am :
near the very bottom, the self shadowing bumpmaps... wow. is there any game that uses that? thats quite a big difference to me, it takes out the "strange" look of some bumpmaps. particularly the indents of the bottom left.



Circastes@Posted: Thu Dec 02, 2004 1:13 am :
There's alot of assumed terminology, though.